Disable swipe hacks for now, enable mouse clicking on menu
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835c49da11
commit
c77985f8cb
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@ -74,8 +74,8 @@ var fps: float = 0.0
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var audio_latency: float = 0.0
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func _draw():
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set_text('FPS: %.0f\nAudio Latency: %.2fms'%[fps, audio_latency*1000])
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var swipe_origin = Vector2(300, 540)
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draw_line(swipe_origin, swipe_origin+swipe_momentum, Color.red)
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# var swipe_origin = Vector2(300, 540)
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# draw_line(swipe_origin, swipe_origin+swipe_momentum, Color.red)
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# draw points
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for i in touch_points:
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@ -21,13 +21,13 @@ var currently_playing := false
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var selected_genre: int = 0
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var selected_genre_vis: int = 0
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var selected_genre_delta: float = 0.0 # For floaty display scrolling
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var target_song_idx: int = 0 setget set_target_song_idx
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var target_song_idx: float = 0.0 setget set_target_song_idx
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var target_song_delta: float = 0.0 # For floaty display scrolling
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var selected_song_idx: int setget , get_song_idx
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var selected_song_key: String setget , get_song_key
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var selected_difficulty = ChartDifficulty.ADV
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func set_target_song_idx(index: int):
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func set_target_song_idx(index):
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target_song_delta -= index - target_song_idx
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target_song_idx = index
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@ -36,7 +36,7 @@ func get_song_idx() -> int:
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func get_song_key() -> String:
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var songslist = genres[genres.keys()[selected_genre]]
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return songslist[self.target_song_idx % len(songslist)]
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return songslist[int(round(self.target_song_idx)) % len(songslist)]
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var scorescreen_song_key := ''
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var scorescreen_score_data := {}
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@ -117,8 +117,11 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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# var swipe: Vector2 = $'../InputHandler'.swipe_momentum
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# if abs(swipe.x) > 10:
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# target_song_delta += swipe.x * 0.1 * delta
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# else:
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target_song_delta -= ease_curve.interpolate(clamp(target_song_delta, -2, 2)*0.5) * 10 * delta
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# target_song_delta += $'../InputHandler'.swipe_momentum.x * 1
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if abs(target_song_delta) < 0.02: # Snap
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target_song_delta = 0.0
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@ -137,11 +140,10 @@ func _process(delta):
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menu_mode_prev_fade_timer = max(0.0, menu_mode_prev_fade_timer - delta)
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update()
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if (menu_mode == MenuMode.GAMEPLAY) and (menu_mode_prev_fade_timer <= 0.0) and not NoteHandler.running:
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var songslist = genres[genres.keys()[selected_genre]]
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var song_key = songslist[self.target_song_idx % len(songslist)]
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NoteHandler.load_track(song_key, Library.Song.default_difficulty_keys[selected_difficulty])
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NoteHandler.load_track(self.selected_song_key, Library.Song.default_difficulty_keys[selected_difficulty])
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NoteHandler.running = true
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func draw_string_centered(font, position, string, color := GameTheme.COLOR_MENU_TEXT):
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draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()).round(), string, color)
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@ -499,7 +501,7 @@ func finished_song(song_key, score_data):
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func _input(event):
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if !visible:
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return
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if event is InputEventScreenTouch:
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if (event is InputEventScreenTouch) or (event is InputEventMouseButton):
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if event.pressed:
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var pos = event.position - get_global_transform_with_canvas().get_origin()
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match menu_mode:
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