Refactor of slide mesh construction

This commit is contained in:
Luke Hubmayer-Werner 2019-11-14 22:49:36 +10:30
parent f54171ad0b
commit d1d68d1cdd
2 changed files with 19 additions and 30 deletions

10
Note.gd
View File

@ -72,6 +72,16 @@ class NoteSlide extends NoteBase:
var circle_angle : float = lerp(values.start_a, values.end_a, progress)
return circle_angle - PI/2.0
func get_slide_length() -> float:
# Return unit-circle (r=1) length of slide trail
match slide_type:
Note.SlideType.CHORD:
return 2*abs(sin((theme.RADIAL_COL_ANGLES[column_release] - theme.RADIAL_COL_ANGLES[column])/2))
Note.SlideType.ARC_CW:
return fposmod(theme.RADIAL_COL_ANGLES[column_release] - theme.RADIAL_COL_ANGLES[column], TAU)
Note.SlideType.ARC_ACW:
return fposmod(theme.RADIAL_COL_ANGLES[column] - theme.RADIAL_COL_ANGLES[column_release], TAU)
static func make_tap(time_hit: float, column: int) -> Dictionary:

View File

@ -133,16 +133,7 @@ func make_slide_trail_mesh(note) -> ArrayMesh:
color = Color(1.0, 1.0, 0.35)
# First we need to determine how many arrows to leave.
var unit_length: float
var trail_length: int
match note.slide_type:
Note.SlideType.CHORD:
unit_length = 2*abs(sin((theme.RADIAL_COL_ANGLES[note.column_release] - theme.RADIAL_COL_ANGLES[note.column])/2))
Note.SlideType.ARC_CW:
unit_length = fposmod(theme.RADIAL_COL_ANGLES[note.column_release] - theme.RADIAL_COL_ANGLES[note.column], TAU)
Note.SlideType.ARC_ACW:
unit_length = fposmod(theme.RADIAL_COL_ANGLES[note.column] - theme.RADIAL_COL_ANGLES[note.column_release], TAU)
trail_length = int(floor(unit_length * slide_arrows_per_unit_length))
var trail_length : int = int(floor(note.get_slide_length() * slide_arrows_per_unit_length))
vertices.resize(3*trail_length)
# uvs.resize(3*trail_length)
colors.resize(3*trail_length)
@ -154,38 +145,26 @@ func make_slide_trail_mesh(note) -> ArrayMesh:
match note.slide_type:
Note.SlideType.CHORD:
var start : Vector2 = theme.RADIAL_UNIT_VECTORS[note.column] * theme.receptor_ring_radius
var end : Vector2 = theme.RADIAL_UNIT_VECTORS[note.column_release] * theme.receptor_ring_radius
var angle : float = (end-start).angle()
var angle : float = note.get_angle(0)
var uv1o : Vector2 = polar2cartesian(size, angle)
var uv2o : Vector2 = polar2cartesian(size, angle+PI/2.0)
var uv3o : Vector2 = polar2cartesian(size, angle-PI/2.0)
for i in trail_length:
var offset : Vector2 = lerp(start, end, i/float(trail_length))
var offset : Vector2 = note.get_position((i+1)/float(trail_length))
vertices[i*3] = offset + uv1o
vertices[i*3+1] = offset + uv2o
vertices[i*3+2] = offset + uv3o
Note.SlideType.ARC_CW:
var start_a : float = theme.RADIAL_COL_ANGLES[note.column]
var end_a : float = theme.RADIAL_COL_ANGLES[note.column_release]
if end_a < start_a:
end_a += TAU
for i in trail_length:
var circle_angle : float = lerp(start_a, end_a, (i+1)/float(trail_length))
var angle : float = circle_angle + PI/2.0
var offset : Vector2 = polar2cartesian(theme.receptor_ring_radius, circle_angle)
var angle : float = note.get_angle((i+1)/float(trail_length))
var offset : Vector2 = note.get_position((i+1)/float(trail_length))
vertices[i*3] = offset + polar2cartesian(size, angle)
vertices[i*3+1] = offset + polar2cartesian(size, angle+PI/2.0)
vertices[i*3+2] = offset + polar2cartesian(size, angle-PI/2.0)
Note.SlideType.ARC_ACW:
var start_a : float = theme.RADIAL_COL_ANGLES[note.column]
var end_a : float = theme.RADIAL_COL_ANGLES[note.column_release]
if end_a > start_a:
end_a -= TAU
for i in trail_length:
var circle_angle : float = lerp(start_a, end_a, (i+1)/float(trail_length))
var angle : float = circle_angle - PI/2.0
var offset : Vector2 = polar2cartesian(theme.receptor_ring_radius, circle_angle)
var angle : float = note.get_angle((i+1)/float(trail_length))
var offset : Vector2 = note.get_position((i+1)/float(trail_length))
vertices[i*3] = offset + polar2cartesian(size, angle)
vertices[i*3+1] = offset + polar2cartesian(size, angle+PI/2.0)
vertices[i*3+2] = offset + polar2cartesian(size, angle-PI/2.0)
@ -247,7 +226,7 @@ func _draw():
var trail_progress : float = clamp((t - note.time_hit - theme.SLIDE_DELAY)/(note.duration - theme.SLIDE_DELAY), 0.0, 1.0)
var star_pos : Vector2 = note.get_position(trail_progress)
var star_angle : float = note.get_angle(trail_progress)
make_star_mesh(mesh, star_pos, 1.33, star_angle+PI, color)
make_star_mesh(mesh, star_pos, 1.33, star_angle, color)
# slide_trail_mesh_instances[note.slide_id].material.set_shader_param("trail_progress", trail_progress)
if t > note.time_release:
trail_alpha = max(1 - (t - note.time_release)/Note.DEATH_DELAY, 0.0)
@ -335,7 +314,7 @@ func _process(delta):
# if (t_old < 0) and (t >= 0):
# get_node("/root/main/video").play()
var vt_delta := time - video_start_time()
if (vt_delta >= 0.0) and not get_node("/root/main/video").is_playing():
if (0.0 <= vt_delta) and (vt_delta < 1.0) and not get_node("/root/main/video").is_playing():
get_node("/root/main/video").play()
get_node("/root/main/video").set_stream_position(vt_delta)