diff --git a/scripts/Menu.gd b/scripts/Menu.gd index be2a556..f1f2a09 100644 --- a/scripts/Menu.gd +++ b/scripts/Menu.gd @@ -217,10 +217,10 @@ func _draw_song_select(center: Vector2) -> Array: touchrects.append({rect=r, song_idx=ssid-i, genre_idx=g}) gy += size*scales.value(0) + spacer_y + (title_spacer_y if selected else 0) var b = 600 - var v1 = -380 - var v2 = 0 + var v1 = -430 + var v2 = -20 var v4 = 370 - var v3 = 700 + var v3 = 750 var ps = PoolVector2Array([center+Vector2(-b, v1), center+Vector2(b, v1), center+Vector2(b, v2), center+Vector2(-b, v2)]) var ps2 = PoolVector2Array([center+Vector2(-b, v3), center+Vector2(b, v3), center+Vector2(b, v4), center+Vector2(-b, v4)]) var cs = PoolColorArray([Color(0,0,0.1,1.05), Color(0,0,0.1,1.05), Color(0,0,0,0), Color(0,0,0,0)]) @@ -408,8 +408,8 @@ func _draw(): if menu_mode_prev_fade_timer > 0.0: var progress = 1.0 - menu_mode_prev_fade_timer/menu_mode_prev_fade_timer_duration - var center_prev = lerp(center, center+Vector2(0.0, 900.0), progress) - var center_next = lerp(center+Vector2(0.0, -900.0), center, progress) + var center_prev = lerp(center, center+Vector2(0.0, 1200.0), progress) + var center_next = center_prev + Vector2(0.0, -1200.0) match menu_mode_prev: MenuMode.SONG_SELECT: _draw_song_select(center_prev) @@ -519,7 +519,7 @@ func _input(event): if !visible: return if (event is InputEventMouseButton): # Add this if we ever manage to be rid of the curse of Touch->Mouse emulation: (event is InputEventScreenTouch) - print(event) +# print(event) if event.pressed: var pos = event.position - get_global_transform_with_canvas().get_origin() match menu_mode: