From dcc93df5d2d7572aeb121ccd3718ca3a8c173a3b Mon Sep 17 00:00:00 2001 From: Luke Hubmayer-Werner Date: Sat, 18 Mar 2023 14:34:04 +1030 Subject: [PATCH] fix release dots --- scripts/NoteHandler.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/NoteHandler.gd b/scripts/NoteHandler.gd index 11c60eb..131b7ad 100644 --- a/scripts/NoteHandler.gd +++ b/scripts/NoteHandler.gd @@ -239,7 +239,7 @@ func _draw(): hit_spots.append([position, note.column]) var release = draw_note(mesh, note, position, t) if release: - release_spots.append([position, note.column]) + release_spots.append(release) # In the absense of shader uniform arrays, we have to send our data via a texture var noteline_data : Image = noteline_array_image.get_rect(Rect2(0, 0, 16, 16))