[WIP] transitioning from hardcoded test song to library loading
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9e905879bc
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@ -96,4 +96,20 @@ class Test:
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for i in range(1, 32):
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notes.push_back(Note.make_tap(bar*4 + (i/8.0), (bar + i)%8))
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notes.push_back(Note.make_tap(bar*4 + (i/8.0), (bar + i + 3)%8))
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return notes
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return notes
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func load_folder(folder):
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var file = File.new()
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var err = file.open("%s/song.json" % folder, File.READ)
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if err != OK:
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print(err)
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return err
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var result_json = JSON.parse(file.get_as_text())
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file.close()
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if result_json.error != OK:
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print("Error: ", result_json.error)
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print("Error Line: ", result_json.error_line)
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print("Error String: ", result_json.error_string)
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return result_json.error
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var result = result_json.result
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return result
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@ -27,6 +27,15 @@ const COLOR_STAR := Color(0, 0, 1, 1)
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const COLOR_DOUBLE := Color(1, 1, 0, 1) # When two (or more in master) hit events coincide
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const COLOR_TEXT := Color(1, 1, 1, 1)
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const COLOR_DIFFICULTY := PoolColorArray([ # Background, foreground for each
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Color(0.435, 0.333, 1.000), Color(1.0, 1.0, 1.0),
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Color(0.506, 0.851, 0.333), Color(1.0, 1.0, 1.0),
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Color(0.973, 0.718, 0.039), Color(1.0, 1.0, 1.0),
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Color(1.000, 0.541, 0.584), Color(1.0, 1.0, 1.0),
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Color(0.761, 0.271, 0.902), Color(1.0, 1.0, 1.0),
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Color(1.0, 1.0, 1.0), Color(0.737, 0.188, 0.894),
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])
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var COLOR_ARRAY_TAP := PoolColorArray([COLOR_TAP, COLOR_TAP, COLOR_TAP, COLOR_TAP])
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var COLOR_ARRAY_TAP2 := PoolColorArray([COLOR_TAP2, COLOR_TAP2, COLOR_TAP2, COLOR_TAP2])
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var COLOR_ARRAY_HOLD := PoolColorArray([
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@ -0,0 +1,40 @@
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extends Node2D
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var song_defs = {}
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var song_images = {}
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func scan_library():
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print("Scanning library")
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var rootdir = "res://songs"
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var dir = Directory.new()
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var err = dir.open(rootdir)
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if err == OK:
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dir.list_dir_begin(true, true)
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var file_name = dir.get_next()
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while (file_name != ""):
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if dir.current_is_dir():
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if dir.file_exists(file_name + "/song.json"):
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song_defs[file_name] = FileLoader.load_folder("%s/%s" % [rootdir, file_name])
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print("Loaded song directory: %s" % file_name)
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song_images[file_name] = load("%s/%s/%s" % [rootdir, file_name, song_defs[file_name]["tile_filename"]])
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else:
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print("Found directory: " + file_name)
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else:
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print("Found file: " + file_name)
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file_name = dir.get_next()
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dir.list_dir_end()
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else:
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print("An error occurred when trying to access the songs directory: ", err)
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func _ready():
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scan_library()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _draw():
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var i = -512
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for key in song_images:
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draw_texture(song_images[key], Vector2(i, -256))
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i += 512
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@ -1,6 +1,7 @@
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extends "res://main.gd"
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# This script will draw all note events.
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var running := false
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var tex := preload("res://assets/spritesheet-4k.png")
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var tex_judgement_text := preload("res://assets/text-4k.png")
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@ -399,18 +400,6 @@ func set_time(seconds: float):
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# Called when the node enters the scene tree for the first time.
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func _ready():
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set_time(-3.0)
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bpm = 120.0
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active_notes = []
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all_notes = []
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next_note_to_load = 0
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$meshinstance.material.set_shader_param("star_color", GameTheme.COLOR_STAR)
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$meshinstance.material.set_shader_param("held_color", GameTheme.COLOR_HOLD_HELD)
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$meshinstance.material.set_shader_param("bps", bpm/60.0)
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$meshinstance.material.set_shader_param("screen_size", get_viewport().get_size())
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$meshinstance.set_texture(tex)
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var rec_scale1 = (float(screen_height)/float(GameTheme.receptor_ring_radius))*0.5
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var uv_array_playfield := PoolVector2Array([Vector2(-1.0, -1.0)*rec_scale1, Vector2(-1.0, 1.0)*rec_scale1, Vector2(1.0, -1.0)*rec_scale1, Vector2(1.0, 1.0)*rec_scale1])
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var vertex_array_playfield := PoolVector2Array([
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@ -430,6 +419,16 @@ func _ready():
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noteline_array_image.fill(Color(0.0, 0.0, 0.0))
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# Format: first 15 rows are for hit events, last row is for releases only (no ring glow)
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$"/root/main/InputHandler".connect("button_pressed", self, "button_pressed")
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$"/root/main/InputHandler".connect("touchbutton_pressed", self, "touchbutton_pressed")
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$"/root/main/InputHandler".connect("button_released", self, "button_released")
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$"/root/main/InputHandler".connect("touchbutton_released", self, "touchbutton_released")
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func load_track():
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set_time(-3.0)
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active_notes = []
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all_notes = []
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next_note_to_load = 0
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# all_notes = FileLoader.SRT.load_file("res://songs/199_cirno_master.srt")
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all_notes = FileLoader.SRT.load_file("res://songs/199_cirno_adv.srt")
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bpm = 175.0
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@ -442,10 +441,11 @@ func _ready():
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if note.type == Note.NOTE_SLIDE:
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slide_trail_meshes[note.slide_id] = make_slide_trail_mesh(note)
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$"/root/main/InputHandler".connect("button_pressed", self, "button_pressed")
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$"/root/main/InputHandler".connect("touchbutton_pressed", self, "touchbutton_pressed")
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$"/root/main/InputHandler".connect("button_released", self, "button_released")
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$"/root/main/InputHandler".connect("touchbutton_released", self, "touchbutton_released")
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$meshinstance.material.set_shader_param("star_color", GameTheme.COLOR_STAR)
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$meshinstance.material.set_shader_param("held_color", GameTheme.COLOR_HOLD_HELD)
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$meshinstance.material.set_shader_param("bps", bpm/60.0)
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$meshinstance.material.set_shader_param("screen_size", get_viewport().get_size())
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$meshinstance.set_texture(tex)
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func intro_click():
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@ -470,6 +470,9 @@ func audio_start_time() -> float:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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var timers_set := false
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func _process(delta):
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if !running:
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return
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$meshinstance.material.set_shader_param("bps", bpm/60.0)
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$notelines.material.set_shader_param("bps", bpm/60.0)
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34
main.tscn
34
main.tscn
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@ -1,19 +1,19 @@
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://main.gd" type="Script" id=1]
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[ext_resource path="res://songs/cirno_1080p_rt_cpu1_3M.webm" type="VideoStream" id=2]
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[ext_resource path="res://video.gd" type="Script" id=3]
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[ext_resource path="res://Receptors.gd" type="Script" id=4]
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[ext_resource path="res://NoteHandler.gd" type="Script" id=5]
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[ext_resource path="res://assets/text-4k.png" type="Texture" id=6]
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[ext_resource path="res://shaders/notelines.shader" type="Shader" id=7]
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[ext_resource path="res://shaders/notemesh.shader" type="Shader" id=8]
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[ext_resource path="res://video.gd" type="Script" id=2]
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[ext_resource path="res://Receptors.gd" type="Script" id=3]
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[ext_resource path="res://NoteHandler.gd" type="Script" id=4]
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[ext_resource path="res://assets/text-4k.png" type="Texture" id=5]
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[ext_resource path="res://shaders/notelines.shader" type="Shader" id=6]
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[ext_resource path="res://shaders/notemesh.shader" type="Shader" id=7]
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[ext_resource path="res://Menu.gd" type="Script" id=8]
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[ext_resource path="res://Bezel.gd" type="Script" id=9]
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[ext_resource path="res://assets/NotoSans.tres" type="DynamicFont" id=10]
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[ext_resource path="res://InputHandler.gd" type="Script" id=11]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 7 )
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shader = ExtResource( 6 )
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shader_param/line_color = Plane( 0.8, 0.8, 1, 0.8 )
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shader_param/line_color_double = Plane( 1, 1, 0.6, 0.9 )
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shader_param/dot_color = Plane( 1, 1, 1, 0.8 )
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@ -25,7 +25,7 @@ shader_param/dot_fullbright_thickness = 0.013
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shader_param/max_angle = 1.0708
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 8 )
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shader = ExtResource( 7 )
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shader_param/bps = null
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shader_param/star_color = null
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shader_param/held_color = null
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@ -39,6 +39,8 @@ __meta__ = {
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"_edit_vertical_guides_": [ 420.85, 1500.91 ]
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}
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[node name="music" type="AudioStreamPlayer" parent="."]
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[node name="video" type="VideoPlayer" parent="."]
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margin_left = -540.0
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margin_top = -540.0
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@ -48,23 +50,22 @@ grow_horizontal = 2
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grow_vertical = 2
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rect_pivot_offset = Vector2( 540, 540 )
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mouse_filter = 2
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stream = ExtResource( 2 )
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volume_db = -10.92
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script = ExtResource( 3 )
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volume_db = -80.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Receptors" type="Node2D" parent="."]
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script = ExtResource( 4 )
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script = ExtResource( 3 )
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[node name="NoteHandler" type="Node2D" parent="."]
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script = ExtResource( 5 )
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script = ExtResource( 4 )
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[node name="SlideTrailHandler" type="Node2D" parent="NoteHandler"]
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[node name="JudgeText" type="MeshInstance2D" parent="NoteHandler"]
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texture = ExtResource( 6 )
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texture = ExtResource( 5 )
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[node name="notelines" type="MeshInstance2D" parent="NoteHandler"]
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material = SubResource( 1 )
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@ -72,6 +73,9 @@ material = SubResource( 1 )
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[node name="meshinstance" type="MeshInstance2D" parent="NoteHandler"]
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material = SubResource( 2 )
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[node name="Menu" type="Node2D" parent="."]
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script = ExtResource( 8 )
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[node name="Bezel" type="Node2D" parent="."]
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script = ExtResource( 9 )
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