RadialGame menu now mostly works at different sizes
This commit is contained in:
parent
6618938021
commit
ee7332dcf2
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@ -13,6 +13,9 @@ _data = [ Vector2( -1, -1 ), 0.0, 0.0, 0, 0, Vector2( 0, 0 ), 2.0, 2.0, 1, 1, Ve
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material = ExtResource( 3 )
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rect_clip_content = true
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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ease_curve = SubResource( 1 )
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[node name="ScoreText" type="Node2D" parent="."]
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170
scripts/Menu.gd
170
scripts/Menu.gd
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@ -9,6 +9,19 @@ onready var Receptors := get_node(ReceptorsPath)
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onready var ScoreText := $ScoreText
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onready var PVMusic := SoundPlayer.music_player_pv
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var f_scale := 1.0 setget set_f_scale
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func set_f_scale(value: float) -> void:
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f_scale = value
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TitleFont.size = int(round(32*f_scale))
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TitleFont.outline_size = int(max(round(2*f_scale), 1))
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GenreFont.size = int(round(48*f_scale))
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GenreFont.outline_size = int(max(round(2*f_scale), 1))
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DiffNumFont.size = int(round(36*f_scale))
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DiffNumFont.outline_size = int(max(round(1*f_scale), 1))
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ScoreText.set_f_scale(f_scale)
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func update_scale() -> void:
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self.f_scale = rect_size.x/1080
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var genres = {}
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enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
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@ -47,10 +60,10 @@ var scorescreen_saved := false
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var touch_rects = []
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var TitleFont := preload('res://assets/MenuTitleFont.tres')
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var GenreFont := preload('res://assets/MenuGenreFont.tres')
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var DiffNumFont := preload('res://assets/MenuDiffNumberFont.tres')
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var ScoreFont := preload('res://assets/MenuScoreFont.tres')
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var TitleFont: DynamicFont = preload('res://assets/MenuTitleFont.tres').duplicate()
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var GenreFont: DynamicFont = preload('res://assets/MenuGenreFont.tres').duplicate()
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var DiffNumFont: DynamicFont = preload('res://assets/MenuDiffNumberFont.tres').duplicate()
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var ScoreFont: DynamicFont = preload('res://assets/MenuScoreFont.tres').duplicate()
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var snd_interact := preload('res://assets/softclap.wav')
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var snd_error := preload('res://assets/miss.wav')
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@ -115,6 +128,7 @@ func load_preview():
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func _ready():
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scan_library()
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connect('item_rect_changed', self, 'update_scale')
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NoteHandler.connect('finished_song', self, 'finished_song')
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -146,15 +160,30 @@ func _process(delta):
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NoteHandler.running = true
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func draw_string_centered(font, position, string, color := GameTheme.COLOR_MENU_TEXT):
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draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()).round(), string, color)
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func draw_string_centered(font: Font, position: Vector2, string: String, color := GameTheme.COLOR_MENU_TEXT, vcenter := false) -> Vector2:
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# Draws horizontally centered from the baseline. Can vcenter via ascent but not perfectly reliable.
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# Returns size of the string.
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var ss := font.get_string_size(string)
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var ascent := font.get_ascent() if vcenter else 0.0
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draw_string(font, Vector2(position.x - ss.x*0.5, position.y + ascent*0.5).round(), string, color)
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return ss
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func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3, disabled:=false):
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func draw_string_ralign(font: Font, position: Vector2, string: String, color := GameTheme.COLOR_MENU_TEXT, vcenter := false) -> Vector2:
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# Draws from the bottom-right. Can vcenter via ascent but not perfectly reliable.
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# Returns size of the string.
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var ss := font.get_string_size(string)
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var ascent := font.get_ascent() if vcenter else 0.0
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draw_string(font, Vector2(position.x - ss.x, position.y + ascent*0.5).round(), string, color)
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return ss
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func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3.0, disabled:=false):
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# Draws from top left-corner. Returns Rect2 of the image (not the outline).
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# Draw difficulty-colored outline
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if typeof(difficulty) == TYPE_STRING:
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difficulty = Library.Song.difficulty_key_ids.get(difficulty, 0)
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outline_px *= f_scale
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var song_diffs = Library.all_songs[song_key]['chart_difficulties']
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if not (Library.Song.default_difficulty_keys[difficulty] in song_diffs):
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difficulty = Library.Song.difficulty_key_ids.get(song_diffs.keys()[-1], 0)
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@ -163,11 +192,11 @@ func draw_songtile(song_key, position, size, title_text:=false, difficulty=selec
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draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
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draw_texture_rect(Library.get_song_tile_texture(song_key), rect, false, Color.white if not disabled else Color(0.5, 0.2, 0.1))
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# Draw track difficulty rating
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draw_string_centered(DiffNumFont, Vector2(position.x+size-17, position.y+size-40), song_diffs.get(Library.Song.default_difficulty_keys[difficulty], '0'), diff_color)
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draw_string_ralign(DiffNumFont, position+Vector2(size-2*f_scale, size-5*f_scale), song_diffs.get(Library.Song.default_difficulty_keys[difficulty], '0'), diff_color)
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if disabled:
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draw_string_centered(DiffNumFont, Vector2(position.x+size/2, position.y+size/2-16), 'No Chart!', diff_color)
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draw_string_centered(DiffNumFont, position+Vector2(size/2, size/2), 'No Chart!', diff_color, true)
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if title_text:
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draw_string_centered(TitleFont, Vector2(position.x+size/2.0, position.y+size), str(Library.all_songs[song_key].title), diff_color.lightened(0.33))
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draw_string_centered(TitleFont, position+Vector2(size/2.0, size+40*f_scale), str(Library.all_songs[song_key].title), diff_color.lightened(0.33))
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return rect
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func diff_f2str(difficulty: float): # Convert .5 to +
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@ -176,11 +205,11 @@ func diff_f2str(difficulty: float): # Convert .5 to +
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var sel_scales := lerp_array.new([1.0, 0.8, 0.64, 0.5, 0.4])
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var bg_scales := lerp_array.new([0.64, 0.64, 0.64, 0.5, 0.4])
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func _draw_song_select(center: Vector2) -> Array:
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var size = 200
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var spacer_x = 12
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var spacer_y = 64
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var title_spacer_y = 48
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var gy: float = center.y - 395 - size*selected_genre_delta - 160
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var size = 200 * f_scale
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var spacer_x = 12 * f_scale
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var spacer_y = 64 * f_scale
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var title_spacer_y = 48 * f_scale
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var gy: float = center.y - 500 * f_scale - size*selected_genre_delta
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var touchrects := []
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var ssid = self.selected_song_idx
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@ -195,9 +224,10 @@ func _draw_song_select(center: Vector2) -> Array:
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var songslist = Library.genre_songs[g].keys()
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var genre_str = '%s (%d songs)'%[genres.keys()[g], len(songslist)]
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draw_string_centered(GenreFont, Vector2(center.x, gy), genre_str, Color.lightblue)
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var s = len(songslist)
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var key = songslist[self.selected_song_idx % s]
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var y = gy + spacer_y
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var y = gy + 16*f_scale
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var x = -subsize/2.0
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var r = draw_songtile(key, Vector2(gx+x, y), subsize, selected)
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touchrects.append({rect=r, song_idx=self.selected_song_idx, genre_idx=g})
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@ -216,9 +246,9 @@ func _draw_song_select(center: Vector2) -> Array:
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r = draw_songtile(songslist[(ssid-i) % s], Vector2(gx-x_n - subsize_n, y), subsize_n)
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touchrects.append({rect=r, song_idx=ssid-i, genre_idx=g})
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gy += size*scales.value(0) + spacer_y + (title_spacer_y if selected else 0)
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var b = 600
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var v1 = -590
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var v2 = -230
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var b = 600 * f_scale
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var v1 = -590 * f_scale
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var v2 = -230 * f_scale
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var v4 = -v2
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var v3 = -v1
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var ps = PoolVector2Array([center+Vector2(-b, v1), center+Vector2(b, v1), center+Vector2(b, v2), center+Vector2(-b, v2)])
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@ -226,8 +256,8 @@ func _draw_song_select(center: Vector2) -> Array:
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var cs = PoolColorArray([Color(0,0,0.1,1.25), Color(0,0,0.1,1.25), Color(0,0,0,0), Color(0,0,0,0)])
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draw_polygon(ps, cs)
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draw_polygon(ps2, cs)
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draw_string_centered(GenreFont, Vector2(center.x, center.y-440), 'Select Song', Color.aqua)
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draw_string_centered(DiffNumFont, Vector2(center.x, center.y-390), 'Tap to scroll, tap focused to select', Color.lightgreen)
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draw_string_centered(GenreFont, Vector2(center.x, center.y-440*f_scale), 'Select Song', Color.aqua)
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draw_string_centered(DiffNumFont, Vector2(center.x, center.y-390*f_scale), 'Tap to scroll, tap focused to select', Color.lightgreen)
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return touchrects
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func _draw_chart_select(center: Vector2) -> Array:
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@ -236,13 +266,13 @@ func _draw_chart_select(center: Vector2) -> Array:
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var song_data = Library.all_songs[self.selected_song_key]
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var diffs = song_data.chart_difficulties
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var n = len(diffs)
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var spacer_x = max(14, 70/n)
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var size = min(192, (1000-spacer_x*(n-1))/n)
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var rect_back = Rect2(center.x-300.0, center.y+390.0, 600.0, 140.0)
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var spacer_x = max(14, 70/n) * f_scale
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var size = min(192, (1000-spacer_x*(n-1))/n) * f_scale
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var rect_back = Rect2(center + Vector2(-300.0, 390.0)*f_scale, Vector2(600.0, 140.0)*f_scale)
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draw_rect(rect_back, Color.red)
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draw_string_centered(TitleFont, rect_back.position+rect_back.size/2-Vector2(0,26), 'Back to song selection')
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draw_string_centered(GenreFont, Vector2(center.x, center.y-360), 'Select Difficulty', Color.aqua)
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draw_string_centered(DiffNumFont, Vector2(center.x, center.y-300), 'Tap to show stats, tap focused to play', Color.lightgreen)
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draw_string_centered(TitleFont, rect_back.position+rect_back.size/2, 'Back to song selection')
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draw_string_centered(GenreFont, center+Vector2(0, -360*f_scale), 'Select Difficulty', Color.aqua)
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draw_string_centered(DiffNumFont, center+Vector2(0, -300*f_scale), 'Tap to show stats, tap focused to play', Color.lightgreen)
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var touchrects = [{rect=rect_back, chart_idx=-1, enabled=true}] # invisible back button
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var x = center.x - (size*n + spacer_x*(n-1))/2
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@ -250,13 +280,13 @@ func _draw_chart_select(center: Vector2) -> Array:
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var i_diff = Library.Song.difficulty_key_ids.get(diff, 0)
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var width = 8 if i_diff == selected_difficulty else 3
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var chart_exists: bool = (diff in charts)
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var r = draw_songtile(self.selected_song_key, Vector2(x, center.y-160), size, false, i_diff, width, not chart_exists)
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var r = draw_songtile(self.selected_song_key, Vector2(x, center.y-160*f_scale), size, false, i_diff, width, not chart_exists)
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touchrects.append({rect=r, chart_idx=i_diff, enabled=chart_exists})
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x += size + spacer_x
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draw_string_centered(TitleFont, Vector2(center.x, center.y+size-128), str(Library.all_songs[self.selected_song_key].title))
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draw_string_centered(TitleFont, center+Vector2(0, size-116*f_scale), str(Library.all_songs[self.selected_song_key].title))
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draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size-80), 'BPM:')
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draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size-80), str(song_data.BPM))
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draw_string_centered(TitleFont, center+Vector2(-50*f_scale, size-64*f_scale), 'BPM:')
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draw_string_centered(TitleFont, center+Vector2(+50*f_scale, size-64*f_scale), str(song_data.BPM))
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if len(charts) > 0:
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var sel_chart: Array = charts.values()[min(selected_difficulty, len(charts)-1)]
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@ -267,16 +297,16 @@ func _draw_chart_select(center: Vector2) -> Array:
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var notetypes = [0, 1, 2]
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var note_counts = [meta.num_taps, meta.num_holds, meta.num_slides]
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for i in len(notestrs):
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draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size-12+i*50), notestrs[i])
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draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size-12+i*50), str(note_counts[notetypes[i]]))
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draw_string_centered(TitleFont, center+Vector2(-50*f_scale, size+(12+i*50)*f_scale), notestrs[i])
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draw_string_centered(TitleFont, center+Vector2(+50*f_scale, size+(12+i*50)*f_scale), str(note_counts[notetypes[i]]))
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else:
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draw_string_centered(TitleFont, Vector2(center.x, center.y+size-12), 'No available charts!', Color.red)
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draw_string_centered(TitleFont, center+Vector2(0, size-12*f_scale), 'No available charts!', Color.red)
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return touchrects
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func _draw_score_screen(center: Vector2) -> Array:
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var size = 192
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var spacer_x = 12
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var size = 192 * f_scale
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var spacer_x = 12 * f_scale
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var touchrects = []
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var songslist = genres[genres.keys()[selected_genre]]
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var song_key = scorescreen_song_key
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@ -286,22 +316,21 @@ func _draw_score_screen(center: Vector2) -> Array:
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var meta: Dictionary = chart[0]
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var x = center.x
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var y = center.y - 360
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var x_songtile = x - 120
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var x_score = x + 120
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var x2 = x - 360
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var x_spacing = 124
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var y_spacing = 42
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var y1 = y
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var y2 = y + size + y_spacing*1.5
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var y = -160*f_scale
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var x_score = 110
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var y_score = -380
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var x2 = -360*f_scale
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var x_spacing = 124*f_scale
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var y_spacing = 42*f_scale
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var y2 = y + y_spacing*1.5
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var y3 = y2 + y_spacing
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var tex_judgement_text = GameTheme.tex_judgement_text
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var judgement_text_scale = 0.667
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var judgement_text_width = 256 * judgement_text_scale
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var judgement_text_height = 64 * judgement_text_scale
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var judgement_text_size = Vector2(256, 64) * judgement_text_scale
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draw_songtile(song_key, Vector2(x_songtile-size/2.0, y), size, false, selected_difficulty, 3)
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draw_string_centered(TitleFont, Vector2(x_songtile, y+size), str(Library.all_songs[song_key].title))
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draw_songtile(song_key, center + Vector2.LEFT*size*0.5 + Vector2(-x_score, y_score)*f_scale, size, false, selected_difficulty, 3)
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draw_string_centered(TitleFont, center + Vector2.DOWN*size + Vector2(-x_score, y_score+48)*f_scale, str(Library.all_songs[song_key].title))
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var notestrs = ['Taps (%d):'%meta.num_taps, 'Holds (%d) Hit:'%meta.num_holds, 'Released:', 'Stars (%d):'%meta.num_slides, 'Slides:']
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var notetypes = [0, 1, -1, 2, -2]
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var note_spacing = [0.0, 1.25, 2.25, 3.5, 4.5]
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@ -317,17 +346,17 @@ func _draw_score_screen(center: Vector2) -> Array:
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for i in len(judgestrs):
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# For each judgement type, print a column header
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# draw_string_centered(TitleFont, Vector2(x2+x_spacing*(i+1), y2), judgestrs[i])
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draw_texture_rect_region(tex_judgement_text, Rect2(x2+x_spacing*(i+1)-judgement_text_width/2.0, y2, judgement_text_width, judgement_text_height), Rect2(0, 128*(i+3), 512, 128))
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draw_string_centered(TitleFont, Vector2(x2+x_spacing*(len(judgestrs)+1), y2-4), 'Score')
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var dst_rect = Rect2(center+Vector2(x2+x_spacing*(i+1)-judgement_text_size.x*f_scale/2.0, y2), judgement_text_size*f_scale)
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draw_texture_rect_region(tex_judgement_text, dst_rect, Rect2(0, 128*(i+3), 512, 128))
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draw_string_centered(TitleFont, center+Vector2(x2+x_spacing*(len(judgestrs)+1), y2+34*f_scale), 'Score')
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for i in len(notestrs):
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# For each note type, make a row and print scores
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var idx = notetypes[i]
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var note_score = 0
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var note_count = 0
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# var y_row = y2+y_spacing*(i+1)
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var y_row = y2 + y_spacing * (note_spacing[i]+1)
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draw_string_centered(TitleFont, Vector2(x2-20, y_row), notestrs[i])
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var y_row = y3 + y_spacing * (note_spacing[i]+1)
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draw_string_centered(TitleFont, center+Vector2(x2-20*f_scale, y_row), notestrs[i])
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for j in len(judgestrs):
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var score
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if j == 0:
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@ -339,13 +368,13 @@ func _draw_score_screen(center: Vector2) -> Array:
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notecount_early += scorescreen_score_data[idx][-j]
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notecount_late += scorescreen_score_data[idx][j]
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if (j >= len(judgestrs)-1) and (idx == -1):
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draw_string_centered(TitleFont, Vector2(x2+x_spacing*(j+1), y_row), '^')
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draw_string_centered(TitleFont, center+Vector2(x2+x_spacing*(j+1), y_row), '^')
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else:
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draw_string_centered(TitleFont, Vector2(x2+x_spacing*(j+1), y_row), str(score))
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draw_string_centered(TitleFont, center+Vector2(x2+x_spacing*(j+1), y_row), str(score))
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notecount_total += score # Kinda redundant, will probably refactor eventually
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note_count += score
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note_score += score * judge_scores[j]
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draw_string_centered(TitleFont, Vector2(x2+x_spacing*(len(judgestrs)+1), y_row), '%2.2f%%'%(note_score/max(note_count, 1)*100.0))
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draw_string_centered(TitleFont, center+Vector2(x2+x_spacing*(len(judgestrs)+1), y_row), '%2.2f%%'%(note_score/max(note_count, 1)*100.0))
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total_score += note_score * notetype_weights[i]
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total_scoremax += note_count * notetype_weights[i]
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@ -356,39 +385,38 @@ func _draw_score_screen(center: Vector2) -> Array:
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break
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else:
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score_idx += 1
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# draw_string_centered(ScoreFont, Vector2(x_score, y1), Rules.SCORE_STRINGS[score_idx], Color.white)
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# draw_string_centered(TitleFont, Vector2(x_score, y1+y_spacing*3), '%2.3f%%'%(overall_score*100.0), Color.white)
|
||||
ScoreText.position = Vector2(x_score, y1)
|
||||
ScoreText.position = center+Vector2(x_score, y_score)*f_scale
|
||||
ScoreText.score = Rules.SCORE_STRINGS[score_idx]
|
||||
ScoreText.score_sub = '%2.3f%%'%(overall_score*100.0)
|
||||
ScoreText.update()
|
||||
|
||||
draw_string_centered(TitleFont, Vector2(x, y2+y_spacing*7), 'Early : Late')
|
||||
draw_string_centered(TitleFont, Vector2(x, y2+y_spacing*8), '%3d%% : %3d%%'%[notecount_early*100/max(notecount_total, 1), notecount_late*100/max(notecount_total, 1)])
|
||||
draw_string_centered(TitleFont, center+Vector2(0, y3+y_spacing*7), 'Early : Late')
|
||||
draw_string_centered(TitleFont, center+Vector2(0, y3+y_spacing*8), '%3d%% : %3d%%'%[notecount_early*100/max(notecount_total, 1), notecount_late*100/max(notecount_total, 1)])
|
||||
|
||||
var rect_songselect := Rect2(x-100.0, y+660.0, 400.0, 100.0)
|
||||
draw_rect(rect_songselect, Color.red)
|
||||
draw_string_centered(TitleFont, Vector2(x+100, y+680), 'Song Select')
|
||||
touchrects.append({rect=rect_songselect, next_menu=MenuMode.SONG_SELECT})
|
||||
var txt_offset = Vector2.DOWN*10*f_scale
|
||||
var rect_songs := Rect2(center+Vector2(-100.0, 300.0)*f_scale, Vector2(400.0, 100.0)*f_scale)
|
||||
draw_rect(rect_songs, Color.red)
|
||||
draw_string_centered(TitleFont, rect_songs.position + rect_songs.size*0.5 + txt_offset, 'Song Select')
|
||||
touchrects.append({rect=rect_songs, next_menu=MenuMode.SONG_SELECT})
|
||||
|
||||
var rect_save := Rect2(x-300.0, y+660.0, 180.0, 100.0)
|
||||
var rect_save := Rect2(center+Vector2(-300.0, 300.0)*f_scale, Vector2(180.0, 100.0)*f_scale)
|
||||
if not scorescreen_saved:
|
||||
draw_rect(rect_save, Color(0.0, 0.01, 1.0))
|
||||
draw_string_centered(TitleFont, Vector2(x-210, y+680), 'Save')
|
||||
draw_string_centered(TitleFont, rect_save.position + rect_save.size*0.5 + txt_offset, 'Save')
|
||||
touchrects.append({rect=rect_save, action='save'})
|
||||
else:
|
||||
draw_rect(rect_save, Color.darkgray)
|
||||
draw_string_centered(TitleFont, Vector2(x-210, y+680), 'Saved')
|
||||
draw_string_centered(TitleFont, rect_save.position + rect_save.size*0.5 + txt_offset, 'Saved')
|
||||
|
||||
draw_string_centered(GenreFont, Vector2(center.x, center.y-490), 'Results', Color.aqua)
|
||||
draw_string_centered(GenreFont, center+Vector2.UP*410*f_scale, 'Results', Color.aqua)
|
||||
return touchrects
|
||||
|
||||
func _draw_gameplay(center: Vector2) -> Array:
|
||||
var touchrects = []
|
||||
|
||||
var rect_songselect := Rect2(center+Vector2(-960.0, 280.0), Vector2(100.0, 50.0))
|
||||
var rect_songselect := Rect2(center+Vector2(+860.0, 480.0)*f_scale, Vector2(100.0, 50.0)*f_scale)
|
||||
draw_rect(rect_songselect, Color.red)
|
||||
draw_string_centered(TitleFont, center+Vector2(-910, 278), 'Stop')
|
||||
draw_string_centered(TitleFont, center+Vector2(+910, 514)*f_scale, 'Stop')
|
||||
touchrects.append({rect=rect_songselect, action='stop'})
|
||||
return touchrects
|
||||
|
||||
|
|
|
@ -1,16 +1,24 @@
|
|||
extends Node2D
|
||||
|
||||
var TitleFont := preload("res://assets/MenuTitleFont.tres").duplicate()
|
||||
var ScoreFont := preload("res://assets/MenuScoreFont.tres").duplicate()
|
||||
|
||||
var score = ""
|
||||
var score_sub = ""
|
||||
|
||||
var TitleFont := preload("res://assets/MenuTitleFont.tres")
|
||||
var ScoreFont := preload("res://assets/MenuScoreFont.tres")
|
||||
var f_scale := 1.0 setget set_f_scale
|
||||
func set_f_scale(value: float) -> void:
|
||||
f_scale = value
|
||||
TitleFont.size = int(round(32*f_scale))
|
||||
TitleFont.outline_size = int(max(round(2*f_scale), 1))
|
||||
ScoreFont.size = int(round(96*f_scale))
|
||||
ScoreFont.outline_size = int(max(round(2*f_scale), 1))
|
||||
|
||||
func draw_string_centered(font, position, string, color := Color.white):
|
||||
draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
|
||||
|
||||
func _draw():
|
||||
if score:
|
||||
draw_string_centered(ScoreFont, Vector2(0, 0), score)
|
||||
draw_string_centered(ScoreFont, Vector2(0, 0)*f_scale, score)
|
||||
if score_sub:
|
||||
draw_string_centered(TitleFont, Vector2(0, 128), score_sub)
|
||||
draw_string_centered(TitleFont, Vector2(0, 128)*f_scale, score_sub)
|
||||
|
|
Loading…
Reference in New Issue