scaling refactor

This commit is contained in:
Luke Hubmayer-Werner 2020-12-23 00:02:30 +10:30
parent 14ebaf2f1e
commit fb3a1b606f
1 changed files with 8 additions and 3 deletions

View File

@ -1,5 +1,10 @@
extends Viewport
export var SubsampleXControl = @'/root/main/InputHandler/SSXSlider'
export var SubsampleYControl = @'/root/main/InputHandler/SSYSlider'
onready var SSX = get_node(SubsampleXControl)
onready var SSY = get_node(SubsampleYControl)
func set_render_scale(scale: Vector2):
var ws = OS.window_size
var dim = min(ws.x, ws.y)
@ -8,10 +13,10 @@ func set_render_scale(scale: Vector2):
$Center.scale = size/1080
func slider_slot(arg1):
set_render_scale(Vector2($"/root/main/InputHandler/SSXSlider".value, $"/root/main/InputHandler/SSYSlider".value))
set_render_scale(Vector2(SSX.value, SSY.value))
# Called when the node enters the scene tree for the first time.
func _ready():
$"/root/main/InputHandler/SSXSlider".connect("value_changed", self, "slider_slot")
$"/root/main/InputHandler/SSYSlider".connect("value_changed", self, "slider_slot")
SSX.connect('value_changed', self, 'slider_slot')
SSY.connect('value_changed', self, 'slider_slot')
slider_slot(1)