Luke Hubmayer-Werner
4a363d9cfa
Prettify receptor shadows
...
with some square falloff and anti-bevel measures.
Potentially expensive, at some point I should make this render once per resolution change instead of once per frame.
2021-01-06 22:17:47 +10:30
Luke Hubmayer-Werner
96d1a44417
Receptors shader refactor (linear shadow calcs!)
2021-01-05 22:27:11 +10:30
Luke Hubmayer-Werner
076da713e0
Receptors shader shadow refactor
2021-01-05 02:30:59 +10:30
Luke Hubmayer-Werner
026768dff4
Receptors shader refactor
2021-01-05 01:38:38 +10:30
Luke Hubmayer-Werner
9e70c0b4f4
Ported to GLES2
2020-04-26 21:20:31 +09:30
Luke Hubmayer-Werner
f11421195e
Color hints on shaders. Fadeout notelines.
2019-12-21 11:03:36 +10:30
Luke Hubmayer-Werner
204aa83461
Converted receptor ring to mesh with shader. WIP: Bezel changes
2019-12-20 21:39:03 +10:30