Dynamic tempo support #1
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Reference: birdulon/RhythmGame#1
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A more advanced translation function will be required for
NoteHandler.game_time(realtime)
andNoteHandler.real_time(gametime)
. (possibly including the cancer of zero and negative tempo charts, which necessarily introduce conflict)This may also necessitate other changes for smooth visual interpolation of note speeds (to avoid weird instant stretching in holds/rolls).
Additionally,
FileLoader
will need to parse out and store tempo changes in a proper format.