GUI: Mouse emulation #8
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Reference: birdulon/RhythmGame#8
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Currently we use
input_devices/pointers/emulate_mouse_from_touch = true
project preference to make the Options panel sliders and buttons work with the touchscreen.This has the unfortunate side-effect of sending 2 input actions to everything, which means our menu code currently only checks mouse events not touch events.
For the time being this is manageable but if I ever pursue the touchscreen dance mat, another workaround will be needed as the projectwide preference will be unworkable with multiple fake touch zones.