extends Node var receptor_ring_radius := 460 var note_forecast_beats := 2.0 const INNER_NOTE_CIRCLE_RATIO := 0.3 var sprite_size := 128 var sprite_size2 := sprite_size/2 # Color definitions const COLOR_TAP := Color(1, 0.15, 0.15, 1) const COLOR_TAP2 := Color(0.75, 0.5, 0, 1) # High-score taps ("breaks" in maimai) const COLOR_HOLD := Color(1, 0.15, 0.15, 1) const COLOR_HOLD_HELD := Color(1, 1, 1, 1) const COLOR_STAR := Color(0, 0, 1, 1) const COLOR_DOUBLE := Color(1, 1, 0, 1) # When two (or more in master) hit events coincide var COLOR_ARRAY_TAP := PoolColorArray([COLOR_TAP, COLOR_TAP, COLOR_TAP, COLOR_TAP]) var COLOR_ARRAY_TAP2 := PoolColorArray([COLOR_TAP2, COLOR_TAP2, COLOR_TAP2, COLOR_TAP2]) var COLOR_ARRAY_HOLD := PoolColorArray([ COLOR_HOLD, COLOR_HOLD, COLOR_HOLD, COLOR_HOLD, COLOR_HOLD, COLOR_HOLD, COLOR_HOLD, COLOR_HOLD ]) var COLOR_ARRAY_HOLD_HELD := PoolColorArray([ COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD ]) var COLOR_ARRAY_STAR := PoolColorArray([COLOR_STAR, COLOR_STAR, COLOR_STAR, COLOR_STAR]) var COLOR_ARRAY_DOUBLE_4 := PoolColorArray([COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE]) var COLOR_ARRAY_DOUBLE_8 := PoolColorArray([ COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE ])