extends "res://main.gd" var ring_px := 4 var receptor_px := 24 var shadow_px := 5 var shadow_color := Color.black var center := Vector2(0.0, 0.0) func _draw(): # Screen filter draw_rect(Rect2(-screen_height/2, -screen_height/2, screen_height, screen_height), theme.screen_filter) # Receptor ring var receptor_circle := arc_point_list(center, theme.receptor_ring_radius, 0.0, 360.0, 360) var receptor_centers := arc_point_list(center, theme.receptor_ring_radius, Rules.FIRST_COLUMN_ANGLE_DEG, Rules.FIRST_COLUMN_ANGLE_DEG+360.0-Rules.COLS_ANGLE_DEG, Rules.COLS) # Shadows for i in range(len(receptor_circle)-1): draw_line(receptor_circle[i], receptor_circle[i+1], shadow_color, ring_px + shadow_px, true) for i in range(len(receptor_centers)): draw_circle(receptor_centers[i], (receptor_px + shadow_px)/2, shadow_color) # Foregrounds for i in range(len(receptor_circle)-1): draw_line(receptor_circle[i], receptor_circle[i+1], theme.receptor_color, ring_px, true) for i in range(len(receptor_centers)): draw_circle(receptor_centers[i], receptor_px/2, theme.receptor_color)