extends Viewport onready var base_height = ProjectSettings.get_setting('display/window/size/height') func set_render_scale(scale: Vector2): var ws = OS.window_size var dim = min(ws.x, ws.y) size = Vector2(dim, dim) * scale $Center.position = size * 0.5 $Center.scale = size/base_height # Called when the node enters the scene tree for the first time. func _ready(): Settings.connect('subsampling_changed', self, 'set_render_scale') set_render_scale(Settings.subsampling)