extends Control onready var mainMenu := $'%mainMenu' const touchGamePath := 'res://scenes/RadialGame.tscn' const stepGamePath := 'res://scenes/StepGame.tscn' var touchGameScene := preload(touchGamePath) var stepGameScene := preload(stepGamePath) var activeGame: Node = null func _on_MainMenu_start_stepgame() -> void: mainMenu.hide() activeGame = stepGameScene.instance() add_child_below_node(mainMenu, activeGame) func _on_MainMenu_start_touchgame() -> void: mainMenu.hide() activeGame = touchGameScene.instance() add_child_below_node(mainMenu, activeGame) activeGame.alignment_horizontal = AspectRatioContainer.ALIGN_BEGIN