extends Control signal start_touchgame signal start_stepgame func update_libraries_text() -> void: $lbl_settingspath.text = 'Data directories:\n' + '\n'.join(Settings.get_library_paths()) func _ready() -> void: update_libraries_text() Settings.connect('config_loaded', self, 'update_libraries_text') func quit() -> void: get_tree().quit() func _on_btn_touch_pressed() -> void: emit_signal('start_touchgame') func _on_btn_step_pressed() -> void: emit_signal('start_stepgame')