#extends Object extends Node const ERROR_CODES := [ 'OK', 'FAILED', 'ERR_UNAVAILABLE', 'ERR_UNCONFIGURED', 'ERR_UNAUTHORIZED', 'ERR_PARAMETER_RANGE_ERROR', 'ERR_OUT_OF_MEMORY', 'ERR_FILE_NOT_FOUND', 'ERR_FILE_BAD_DRIVE', 'ERR_FILE_BAD_PATH','ERR_FILE_NO_PERMISSION', 'ERR_FILE_ALREADY_IN_USE', 'ERR_FILE_CANT_OPEN', 'ERR_FILE_CANT_WRITE', 'ERR_FILE_CANT_READ', 'ERR_FILE_UNRECOGNIZED', 'ERR_FILE_CORRUPT', 'ERR_FILE_MISSING_DEPENDENCIES', 'ERR_FILE_EOF', 'ERR_CANT_OPEN', 'ERR_CANT_CREATE', 'ERR_QUERY_FAILED', 'ERR_ALREADY_IN_USE', 'ERR_LOCKED', 'ERR_TIMEOUT', 'ERR_CANT_CONNECT', 'ERR_CANT_RESOLVE', 'ERR_CONNECTION_ERROR', 'ERR_CANT_ACQUIRE_RESOURCE', 'ERR_CANT_FORK', 'ERR_INVALID_DATA', 'ERR_INVALID_PARAMETER', 'ERR_ALREADY_EXISTS', 'ERR_DOES_NOT_EXIST', 'ERR_DATABASE_CANT_READ', 'ERR_DATABASE_CANT_WRITE', 'ERR_COMPILATION_FAILED', 'ERR_METHOD_NOT_FOUND', 'ERR_LINK_FAILED', 'ERR_SCRIPT_FAILED', 'ERR_CYCLIC_LINK', 'ERR_INVALID_DECLARATION', 'ERR_DUPLICATE_SYMBOL', 'ERR_PARSE_ERROR', 'ERR_BUSY', 'ERR_SKIP', 'ERR_HELP', 'ERR_BUG' ] var userroot := OS.get_user_data_dir().rstrip('/')+'/' if OS.get_name() != 'Android' else '/storage/emulated/0/RhythmGame/' var PATHS := [userroot] # The following would probably work. One huge caveat is that permission needs to be manually granted by the user in app settings as we can't use OS.request_permission('WRITE_EXTERNAL_STORAGE') # '/storage/emulated/0/Android/data/au.ufeff.rhythmgame/' # '/sdcard/Android/data/au.ufeff.rhythmgame/' func _ready() -> void: print('Library paths: ', PATHS) func directory_list(directory: String, hidden: bool, sort:=true) -> Dictionary: # Sadly there's no filelist sugar so we make our own var output = {folders=[], files=[], err=OK} var dir = Directory.new() output.err = dir.open(directory) if output.err != OK: print_debug('Failed to open directory: ' + directory + '(Error code '+output.err+')') return output output.err = dir.list_dir_begin(true, !hidden) if output.err != OK: print_debug('Failed to begin listing directory: ' + directory + '(Error code '+output.err+')') return output var item = dir.get_next() while (item != ''): if dir.current_is_dir(): output['folders'].append(item) else: output['files'].append(item) item = dir.get_next() dir.list_dir_end() if sort: output.folders.sort() output.files.sort() # Maybe convert the Arrays to PoolStringArrays? return output func find_by_extensions(array, extensions=null) -> Dictionary: # Both args can be Array or PoolStringArray # If extensions omitted, do all extensions var output = {} if extensions: for ext in extensions: output[ext] = [] for filename in array: for ext in extensions: if filename.ends_with(ext): output[ext].append(filename) else: for filename in array: var ext = filename.rsplit('.', false, 1)[1] if ext in output: output[ext].append(filename) else: output[ext] = [filename] return output const default_difficulty_keys = ['Z', 'B', 'A', 'E', 'M', 'R'] func scan_library(): print('Scanning library') var rootdir = userroot + 'songs' var dir = Directory.new() var err = dir.make_dir_recursive(rootdir) if err != OK: print_debug('An error occurred while trying to create the songs directory: ', err) return err var songslist = directory_list(rootdir, false) if songslist.err != OK: print('An error occurred when trying to access the songs directory: ', songslist.err) return songslist.err var song_defs = {} var collections = {} var song_images = {} var genres = {} dir.open(rootdir) for key in songslist.folders: if dir.file_exists(key + '/song.json'): # Our format song_defs[key] = FileLoader.load_folder('%s/%s' % [rootdir, key]) print('Loaded song directory: %s' % key) # song_images[key] = FileLoader.load_image('%s/%s' % [key, song_defs[key]['tile_filename']]) if song_defs[key]['genre'] in genres: genres[song_defs[key]['genre']].append(key) else: genres[song_defs[key]['genre']] = [key] if typeof(song_defs[key]['chart_difficulties']) == TYPE_ARRAY: var diffs = song_defs[key]['chart_difficulties'] var chart_difficulties = {} for i in min(len(diffs), len(default_difficulty_keys)): chart_difficulties[default_difficulty_keys[i]] = diffs[i] song_defs[key]['chart_difficulties'] = chart_difficulties elif dir.file_exists(key + '/collection.json'): var dir_collection = '%s/%s' % [rootdir, key] var collection = FileLoader.load_folder(dir_collection, 'collection') collections[key] = collection var base_dict = {'filepath': key+'/'} # Top level of the collection dict contains defaults for every song in it for key in collection.keys(): if key != 'songs': base_dict[key] = collection[key] for song_key in collection['songs'].keys(): var song_dict = collection['songs'][song_key] var song_def = base_dict.duplicate() for key in song_dict.keys(): song_def[key] = song_dict[key] Library.add_song(song_key, song_def) # Legacy compat stuff song_defs[song_key] = song_def # song_images[song_key] = FileLoader.load_image('%s/%s/%s.png' % [rootdir, key, song_key]) if song_defs[song_key]['genre'] in genres: genres[song_defs[song_key]['genre']].append(song_key) else: genres[song_defs[song_key]['genre']] = [song_key] else: var files_by_ext = find_by_extensions(directory_list(rootdir + '/' + key, false).files) if 'sm' in files_by_ext: var sm_filename = files_by_ext['sm'][0] print(sm_filename) var thing = SM.load_file(rootdir + '/' + key + '/' + sm_filename) print(thing) pass else: print('Found non-song directory: ' + key) for file in songslist.files: print('Found file: ' + file) return {song_defs=song_defs, song_images=song_images, genres=genres} class SRT: const TAP_DURATION := 0.062500 const ID_BREAK := 4 const ID_HOLD := 2 const ID_SLIDE_END := 128 const ID3_SLIDE_CHORD := 0 # Straight line const ID3_SLIDE_ARC_CW := 1 const ID3_SLIDE_ARC_ACW := 2 static func load_file(filename): var file = File.new() var err = file.open(filename, File.READ) if err != OK: print(err) return err var notes = [] var beats_per_measure := 4 var length = file.get_len() var slide_ids = {} while (file.get_position() < (length-2)): var noteline = file.get_csv_line() var time_hit := (float(noteline[0]) + (float(noteline[1]))-1.0) * beats_per_measure var duration := float(noteline[2]) * beats_per_measure var column := int(noteline[3]) var id := int(noteline[4]) var id2 := int(noteline[5]) var id3 := int(noteline[6]) match id: ID_HOLD: notes.push_back(Note.NoteHold.new(time_hit, column, duration)) ID_BREAK: notes.push_back(Note.NoteTap.new(time_hit, column, true)) ID_SLIDE_END: # id2 is slide ID if id2 in slide_ids: slide_ids[id2].column_release = column slide_ids[id2].update_slide_variables() _: if id2 == 0: notes.push_back(Note.NoteTap.new(time_hit, column)) else: # id2 is slide ID, id3 is slide pattern # In order to properly declare the slide, we need the paired endcap which may not be the next note var slide_type = Note.SlideType.CHORD match id3: ID3_SLIDE_CHORD: slide_type = Note.SlideType.CHORD ID3_SLIDE_ARC_CW: slide_type = Note.SlideType.ARC_CW ID3_SLIDE_ARC_ACW: slide_type = Note.SlideType.ARC_ACW _: print('Unknown slide type: ', id3) var note = Note.NoteStar.new(time_hit, column) note.duration = duration notes.push_back(note) var slide = Note.NoteSlide.new(time_hit, column, duration, -1, slide_type) notes.push_back(slide) slide_ids[id2] = slide return notes class RGT: # RhythmGameText formats # .rgts - simplified format cutting out redundant data, should be easy to write charts in # .rgtx - a lossless representation of MM in-memory format # .rgtm - a collection of rgts charts, with a [title] at the start of each one enum Format{RGTS, RGTX, RGTM} const EXTENSIONS = { 'rgts': Format.RGTS, 'rgtx': Format.RGTX, 'rgtm': Format.RGTM, } const NOTE_TYPES = { 't': Note.NOTE_TAP, 'h': Note.NOTE_HOLD, 's': Note.NOTE_STAR, 'e': Note.NOTE_SLIDE, 'b': Note.NOTE_TAP # Break } const SLIDE_TYPES = { '0': null, # Seems to be used for stars without slides attached '1': Note.SlideType.CHORD, '2': Note.SlideType.ARC_ACW, # From Cirno master '3': Note.SlideType.ARC_CW, # From Cirno master '4': Note.SlideType.CHORD, # Probably some weird loop etc. '5': Note.SlideType.CHORD, # Probably some weird loop etc. '6': Note.SlideType.CHORD, # Probably some weird loop etc. '7': Note.SlideType.CHORD, # Probably some weird loop etc. '8': Note.SlideType.CHORD, # Probably some weird loop etc. '9': Note.SlideType.CHORD, # Probably some weird loop etc. 'a': Note.SlideType.CHORD, # Probably some weird loop etc. 'b': Note.SlideType.CHORD, # Probably some weird loop etc. 'c': Note.SlideType.CHORD, # Probably some weird loop etc. 'd': Note.SlideType.CHORD_TRIPLE, # Triple cone. Spreads out to the adjacent receptors of the target. 'e': Note.SlideType.CHORD, # Probably some weird loop etc. 'f': Note.SlideType.CHORD, # Probably some weird loop etc. } static func load_file(filename: String): var extension = filename.rsplit('.', false, 1)[1] if not EXTENSIONS.has(extension): return -1 var format = EXTENSIONS[extension] var file := File.new() var err := file.open(filename, File.READ) if err != OK: print(err) return err var length = file.get_len() var chart_ids = [] var lines = [[]] # This loop will segment the lines as if the file were RGTM while (file.get_position() < (length-1)): # Could probably replace this with file.eof_reached() var line : String = file.get_line() if line.begins_with('['): # Split to a new list for each chart definition chart_ids.append(line.lstrip('[').rstrip(']')) lines.append([]) elif !line.empty(): lines[-1].append(line) file.close() match format: Format.RGTS: var notes = parse_rgts(lines[0]) return notes Format.RGTX: var notes = parse_rgtx(lines[0]) return notes Format.RGTM: lines.pop_front() # Anything before the first [header] is meaningless var charts = {} for i in len(lines): charts[chart_ids[i]] = parse_rgts(lines[i]) return charts return format static func parse_rgtx(lines): return [] # To be implemented later static func parse_rgts(lines): var notes = [] var slide_ids = {} var slide_stars = {} # Multiple stars might link to one star. We only care about linking for the spin speed. var last_star = [] for i in Rules.COLS: last_star.append(null) for line in lines: if len(line) < 4: # shortest legal line would be like '1:1t' continue var s = line.split(':') var time = float(s[0]) var note_hits = [] var note_nonhits = [] for i in range(1, len(s)): var n = s[i] var column = n[0] var ntype = n[1] n = n.substr(2) match ntype: 't': # tap note_hits.append(Note.NoteTap.new(time, column)) 'b': # break note_hits.append(Note.NoteTap.new(time, column, true)) 'h': # hold var duration = float(n) note_hits.append(Note.NoteHold.new(time, column, duration)) 's': # slide star var star = Note.NoteStar.new(time, column) note_hits.append(star) last_star[column] = star var slide_type = n[0] # hex digit var slide_id = int(n.substr(1)) if slide_id > 0: slide_stars[slide_id] = star var slide = Note.NoteSlide.new(time, column) slide_ids[slide_id] = slide note_nonhits.append(slide) 'e': # slide end var slide_type = n[0] # numeric digit, left as str just in case var slide_id = int(n.substr(1)) if slide_id in slide_ids: # Classic slide end slide_ids[slide_id].time_release = time if slide_id in slide_stars: slide_stars[slide_id].duration = slide_ids[slide_id].duration # Should probably recalc in case start time is different but w/e slide_ids[slide_id].column_release = column slide_ids[slide_id].slide_type = SLIDE_TYPES[slide_type] slide_ids[slide_id].update_slide_variables() else: # Naked slide start if last_star[column] != null: slide_stars[slide_id] = last_star[column] else: print_debug('Naked slide with no prior star in column!') var note = Note.NoteSlide.new(time, column) slide_ids[slide_id] = note note_nonhits.append(note) 'x': # not sure pass if len(note_hits) > 1: for note in note_hits: # Set multihit on each one note.double_hit = true notes += note_hits + note_nonhits return notes class SM: # Stepmania simfile const NOTE_VALUES = { '0': 'None', '1': 'Tap', '2': 'HoldStart', '3': 'HoldRollEnd', '4': 'RollStart', 'M': 'Mine', # These three are less likely to show up anywhere, no need to implement 'K': 'Keysound', 'L': 'Lift', 'F': 'Fake', } const CHART_DIFFICULTIES = { 'Beginner': 0, 'Easy': 1, 'Medium': 2, 'Hard': 3, 'Challenge': 4, 'Edit': 5, # Some will just write whatever for special difficulties, but we should at least color-code these standard ones } const TAG_TRANSLATIONS = { '#TITLE': 'title', '#SUBTITLE': 'subtitle', '#ARTIST': 'artist', '#TITLETRANSLIT': 'title_transliteration', '#SUBTITLETRANSLIT': 'subtitle_transliteration', '#ARTISTTRANSLIT': 'artist_transliteration', '#GENRE': 'genre', '#CREDIT': 'chart_author', '#BANNER': 'image_banner', '#BACKGROUND': 'image_background', # '#LYRICSPATH': '', '#CDTITLE': 'image_cd_title', '#MUSIC': 'audio_filelist', '#OFFSET': 'audio_offsets', '#SAMPLESTART': 'audio_preview_times', '#SAMPLELENGTH': 'audio_preview_times', # '#SELECTABLE': '', '#BPMS': 'bpm_values', # '#STOPS': '', # '#BGCHANGES': '', # '#KEYSOUNDS': '', } static func load_chart(lines): var metadata = {} var notes = [] assert(lines[0].begins_with('#NOTES:')) metadata['chart_type'] = lines[1].strip_edges().rstrip(':') metadata['description'] = lines[2].strip_edges().rstrip(':') metadata['difficulty_str'] = lines[3].strip_edges().rstrip(':') metadata['numerical_meter'] = lines[4].strip_edges().rstrip(':') metadata['groove_radar'] = lines[5].strip_edges().rstrip(':') # Measures are separated by lines that start with a comma # Each line has a state for each of the pads, e.g. '0000' for none pressed # The lines become even subdivisions of the measure, so if there's 4 lines everything represents a 1/4 beat, if there's 8 lines everything represents a 1/8 beat etc. # For this reason it's probably best to just have a float for beat-within-measure rather than integer beats. var measures = [[]] for i in range(6, len(lines)): var line = lines[i].strip_edges() if line.begins_with(','): measures.append([]) elif line.begins_with(';'): break elif len(line) > 0: measures[-1].append(line) var ongoing_holds = {} var num_notes := 0 var num_jumps := 0 var num_hands := 0 var num_holds := 0 var num_rolls := 0 var num_mines := 0 for measure in range(len(measures)): var m_lines = measures[measure] var m_length = len(m_lines) # Divide out all lines by this for beat in m_length: var line : String = m_lines[beat] # Jump check at a line-level (check for multiple 1/2/4s) var hits : int = line.count('1') + line.count('2') + line.count('4') # Hand/quad check more complex as need to check hold/roll state as well # TODO: are they exclusive? Does quad override hand override jump? SM5 doesn't have quads and has hands+jumps inclusive var total_pressed : int = hits + len(ongoing_holds) var jump : bool = hits >= 2 var hand : bool = total_pressed >= 3 # var quad : bool = total_pressed >= 4 num_notes += hits num_jumps += int(jump) num_hands += int(hand) var time = measure + beat/float(m_length) for col in len(line): match line[col]: '1': notes.append(Note.NoteTap.new(time, col)) '2': # Hold ongoing_holds[col] = len(notes) notes.append(Note.NoteHold.new(time, col, 0.0)) num_holds += 1 '4': # Roll ongoing_holds[col] = len(notes) notes.append(Note.NoteRoll.new(time, col, 0.0)) num_rolls += 1 '3': # End Hold/Roll assert(ongoing_holds.has(col)) notes[ongoing_holds[col]].set_time_release(time) ongoing_holds.erase(col) 'M': # Mine num_mines += 1 pass metadata['num_notes'] = num_notes metadata['num_taps'] = num_notes - num_jumps metadata['num_jumps'] = num_jumps metadata['num_hands'] = num_hands metadata['num_holds'] = num_holds metadata['num_rolls'] = num_rolls metadata['num_mines'] = num_mines return [metadata, notes] static func load_file(filename): # Technically, declarations end with a semicolon instead of a linebreak. # This is a PITA to do correctly in GDScript and the files in our collection are well-behaved with linebreaks anyway, so we won't bother. var file := File.new() var err := file.open(filename, File.READ) if err != OK: print(err) return err var length = file.get_len() var lines = [[]] # First list will be header, then every subsequent one is a chart while (file.get_position() < (length-1)): # Could probably replace this with file.eof_reached() var line : String = file.get_line() if line.begins_with('#NOTES'): # Split to a new list for each chart definition lines.append([]) lines[-1].append(line) file.close() var metadata = {} for line in lines[0]: var tokens = line.rstrip(';').split(':') if TAG_TRANSLATIONS.has(tokens[0]): metadata[TAG_TRANSLATIONS[tokens[0]]] = tokens[1] elif len(tokens) >= 2: metadata[tokens[0]] = tokens[1] var charts = [] for i in range(1, len(lines)): charts.append(load_chart(lines[i])) return [metadata, charts] class Test: static func stress_pattern(): var notes = [] for bar in range(8): notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1)) for i in range(1, 8): notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8)) notes.push_back(Note.NoteTap.new(bar*4 + (7/2.0), (bar + 3)%8)) for bar in range(8, 16): notes.push_back(Note.NoteHold.new(bar*4, bar%8, 2)) for i in range(1, 8): notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8)) notes.push_back(Note.NoteTap.new(bar*4 + ((i+0.5)/2.0), (bar + i)%8)) notes.push_back(Note.make_slide(bar*4 + ((i+1)/2.0), 1, (bar + i)%8, 0)) for bar in range(16, 24): notes.push_back(Note.NoteHold.new(bar*4, bar%8, 2)) notes.push_back(Note.NoteHold.new(bar*4, (bar+1)%8, 1)) for i in range(2, 8): notes.push_back(Note.NoteTap.new(bar*4 + (i/2.0), (bar + i)%8)) notes.push_back(Note.NoteHold.new(bar*4 + ((i+1)/2.0), (bar + i)%8, 0.5)) for bar in range(24, 32): notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1)) for i in range(1, 32): notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i)%8)) if (i%2) > 0: notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i + 4)%8)) for bar in range(32, 48): notes.push_back(Note.NoteHold.new(bar*4, bar%8, 1)) for i in range(1, 32): notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i)%8)) notes.push_back(Note.NoteTap.new(bar*4 + (i/8.0), (bar + i + 3)%8)) return notes func load_folder(folder, filename='song'): var file = File.new() var err = file.open('%s/%s.json' % [folder, filename], File.READ) if err != OK: print(err) return err var result_json = JSON.parse(file.get_as_text()) file.close() if result_json.error != OK: print('Error: ', result_json.error) print('Error Line: ', result_json.error_line) print('Error String: ', result_json.error_string) return result_json.error var result = result_json.result result.directory = folder return result func load_filelist(filelist: Array, directory=''): var charts = {} var key := 1 for filename in filelist: var extension: String = filename.rsplit('.', true, 1)[-1] filename = directory.rstrip('/') + '/' + filename match extension: 'rgtm': # multiple charts var res = RGT.load_file(filename) for key in res: charts[key] = res[key] 'rgts', 'rgtx': # single chart charts[key] = RGT.load_file(filename) key += 1 'srt': # maimai, single chart charts[key] = SRT.load_file(filename) key += 1 'sm': # Stepmania, multiple charts var res = SM.load_file(filename) for key in res: charts[key] = res[key] _: pass return charts func direct_load_ogg(filename) -> AudioStreamOGGVorbis: var audiostream = AudioStreamOGGVorbis.new() var oggfile = File.new() oggfile.open(filename, File.READ) audiostream.set_data(oggfile.get_buffer(oggfile.get_len())) oggfile.close() return audiostream var fallback_audiostream = AudioStreamOGGVorbis.new() func load_ogg(filename) -> AudioStreamOGGVorbis: var file = File.new() for root in PATHS: var filename1 = root + filename if file.file_exists(filename1): return direct_load_ogg(filename1) return fallback_audiostream func direct_load_image(filename) -> ImageTexture: var tex := ImageTexture.new() var img := Image.new() img.load(filename) tex.create_from_image(img) return tex var fallback_texture := ImageTexture.new() func load_image(filename) -> ImageTexture: var file = File.new() for root in PATHS: var filename1 = root + filename if file.file_exists(filename1): return direct_load_image(filename1) print('File not found: ', filename) return fallback_texture func init_directory(directory: String): var dir = Directory.new() var err = dir.make_dir_recursive(directory) if err != OK: print('An error occurred while trying to create the scores directory: ', err, ERROR_CODES[err]) return err func save_json(filename: String, data: Dictionary): filename = userroot + filename var dir = filename.rsplit('/', true, 1)[0] var err = FileLoader.init_directory(dir) if err != OK: print('Error making directory for JSON file: ', err, ERROR_CODES[err]) return err var json = JSON.print(data) var file = File.new() err = file.open(filename, File.WRITE) if err != OK: print('Error saving JSON file: ', err, ERROR_CODES[err]) return err file.store_string(json) file.close() return OK func load_json(filename: String): var file = File.new() var err for root in PATHS: var filename1 = root + filename if file.file_exists(filename1): err = file.open(filename1, File.READ) if err != OK: print('An error occurred while trying to open file: ', filename1, err, ERROR_CODES[err]) continue # return err var result_json = JSON.parse(file.get_as_text()) file.close() if result_json.error != OK: print('Error: ', result_json.error) print('Error Line: ', result_json.error_line) print('Error String: ', result_json.error_string) return result_json.error return result_json.result print('File not found in any libraries: ', filename) return ERR_FILE_NOT_FOUND