extends Node2D var TitleFont := preload("res://assets/MenuTitleFont.tres").duplicate() var ScoreFont := preload("res://assets/MenuScoreFont.tres").duplicate() var score = "" var score_sub = "" var f_scale := 1.0 setget set_f_scale func set_f_scale(value: float) -> void: f_scale = value TitleFont.size = int(round(32*f_scale)) TitleFont.outline_size = int(max(round(2*f_scale), 1)) ScoreFont.size = int(round(96*f_scale)) ScoreFont.outline_size = int(max(round(2*f_scale), 1)) func draw_string_centered(font, position, string, color := Color.white): draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color) func _draw(): if score: draw_string_centered(ScoreFont, Vector2(0, 0)*f_scale, score) if score_sub: draw_string_centered(TitleFont, Vector2(0, 128)*f_scale, score_sub)