extends Node2D var song_defs = {} var song_images = {} var genres = {} enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER} var selected_genre: int = 0 var selected_song: int = 0 var selected_song_delta: float = 0.0 # For floaty display scrolling var selected_song_speed: float = 0.5 # For floaty display scrolling var selected_difficulty = ChartDifficulty.ADV var TitleFont := preload("res://assets/MenuTitleFont.tres") var GenreFont := preload("res://assets/MenuGenreFont.tres") func scan_library(): print("Scanning library") var rootdir = "res://songs" var dir = Directory.new() var err = dir.open(rootdir) if err == OK: dir.list_dir_begin(true, true) var key = dir.get_next() while (key != ""): if dir.current_is_dir(): if dir.file_exists(key + "/song.json"): song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key]) print("Loaded song directory: %s" % key) song_images[key] = load("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]]) if song_defs[key]["genre"] in genres: genres[song_defs[key]["genre"]].append(key) else: genres[song_defs[key]["genre"]] = [key] else: print("Found non-song directory: " + key) else: print("Found file: " + key) key = dir.get_next() dir.list_dir_end() else: print("An error occurred when trying to access the songs directory: ", err) func _ready(): scan_library() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): selected_song_delta += selected_song_speed * delta if selected_song_delta > 0.5: selected_song_delta -= 1.0 selected_song += 1 elif selected_song_delta < -0.5: selected_song_delta += 1.0 selected_song -= 1 update() func draw_string_centered(font, position, string, color := Color.white): draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color) func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3): # Draws from top left-corner. # Draw difficulty-colored outline var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2] draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color) draw_texture_rect(song_images[song_key], Rect2(position.x, position.y, size, size), false) # Draw track difficulty rating draw_string_centered(GenreFont, Vector2(position.x+size-24, position.y+size-56), diffstr(song_defs[song_key]["chart_difficulties"][difficulty]), diff_color) if title_text: draw_string_centered(TitleFont, Vector2(position.x + size/2.0, position.y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0)) func diffstr(difficulty: float): # Convert .5 to + return str(int(floor(difficulty))) + ("+" if fmod(difficulty, 1.0)>0.4 else "") func _draw(): var songs = len(song_defs) var size = 216 var spacer_x = 12 var spacer_y = 64 var outline_px = 3 var center_x = 0.0 var sel_scales := [1.0, 0.8, 0.64, 0.512, 0.4096] var bg_scales := [0.64, 0.64, 0.64, 0.512, 0.4096] var gy := -160.0 for g in len(genres): var selected: bool = (g == selected_genre) var base_scales = sel_scales if selected else bg_scales var scales = [] scales.resize(len(base_scales)*2-1) if selected_song_delta >= 0.0: scales[0] = lerp(base_scales[0], base_scales[1], selected_song_delta) for i in len(base_scales)-1: scales[i+1] = lerp(base_scales[i+1], base_scales[i], selected_song_delta) for i in len(base_scales)-2: scales[-i-1] = lerp(base_scales[i+1], base_scales[i+2], selected_song_delta) var i = len(base_scales) scales[i] = base_scales[-1] else: scales[0] = lerp(base_scales[0], base_scales[1], -selected_song_delta) for i in len(base_scales)-1: scales[-i-1] = lerp(base_scales[i+1], base_scales[i], -selected_song_delta) for i in len(base_scales)-2: scales[i+1] = lerp(base_scales[i+1], base_scales[i+2], -selected_song_delta) var i = len(base_scales) scales[-i] = base_scales[-1] var subsize = size * scales[0] var gx = center_x - (subsize + spacer_x) * selected_song_delta var genre = genres.keys()[g] draw_string_centered(GenreFont, Vector2(0, gy), genre) var songslist = genres[genre] var s = len(songslist) var key = songslist[selected_song % s] var y = gy + spacer_y var x = -subsize/2.0 draw_songtile(key, Vector2(gx+x, y), subsize, selected, selected_difficulty) for i in [1, 2, 3, 4]: x += subsize + spacer_x subsize = size * scales[i] draw_songtile(songslist[(selected_song+i) % s], Vector2(gx+x, y), subsize) subsize = size * scales[0] x = -subsize/2.0 for i in [1, 2, 3, 4]: x += subsize + spacer_x subsize = size * scales[-i] draw_songtile(songslist[(selected_song-i) % s], Vector2(gx-x - subsize, y), subsize) gy += size + (spacer_y * 2) func _input(event): if event.is_action_pressed("ui_right"): selected_song += 1 if event.is_action_pressed("ui_left"): selected_song -= 1 if event.is_action_pressed("ui_up"): selected_genre = int(max(0, selected_genre - 1)) if event.is_action_pressed("ui_down"): selected_genre = int(min(1, selected_genre + 1)) if event.is_action_pressed("ui_page_up"): selected_difficulty = int(max(0, selected_difficulty - 1)) if event.is_action_pressed("ui_page_down"): selected_difficulty = int(min(4, selected_difficulty + 1))