extends Node2D var song_defs = {} var song_images = {} var genres = {} enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER} var selected_genre := 0 var selected_song := 0 var selected_difficulty = ChartDifficulty.ADV var TitleFont := preload("res://assets/MenuTitleFont.tres") var GenreFont := preload("res://assets/MenuGenreFont.tres") func scan_library(): print("Scanning library") var rootdir = "res://songs" var dir = Directory.new() var err = dir.open(rootdir) if err == OK: dir.list_dir_begin(true, true) var key = dir.get_next() while (key != ""): if dir.current_is_dir(): if dir.file_exists(key + "/song.json"): song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key]) print("Loaded song directory: %s" % key) song_images[key] = load("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]]) if song_defs[key]["genre"] in genres: genres[song_defs[key]["genre"]].append(key) else: genres[song_defs[key]["genre"]] = [key] else: print("Found non-song directory: " + key) else: print("Found file: " + key) key = dir.get_next() dir.list_dir_end() else: print("An error occurred when trying to access the songs directory: ", err) func _ready(): scan_library() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): update() func draw_string_centered(font, position, string, color := Color.white): draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color) func _draw(): var songs = len(song_defs) var size = 216 var spacer_x = 12 var spacer_y = 64 var outline_px = 3 var x = -(size + spacer_x)*2 var y = -(size + spacer_y) var sel_scales := [1.0, 0.8, 0.64, 0.512] var sel_cumscales := [1.0, 1.8, 2.44, 2.952] var bg_scales := [0.64, 0.64, 0.64, 0.512] var bg_cumscales := [0.64, 1.28, 1.92, 2.432] var gy := -160 for g in len(genres): var selected: bool = (g == selected_genre) var scales = sel_scales if selected else bg_scales var cumscales = sel_cumscales if selected else bg_cumscales var genre = genres.keys()[g] draw_string_centered(GenreFont, Vector2(0, gy), genre) var songslist = genres[genre] var s = len(songslist) var key = songslist[selected_song%s] var subsize = size * scales[0] y = gy + spacer_y draw_rect(Rect2(-subsize/2.0 - outline_px, y - outline_px, subsize + outline_px*2, subsize + outline_px*2), GameTheme.COLOR_DIFFICULTY[selected_difficulty]) draw_texture_rect(song_images[key], Rect2(-subsize/2.0, y, subsize, subsize), false) if selected: draw_string_centered(TitleFont, Vector2(0, y+subsize), song_defs[key]["title"], Color(0.95, 0.95, 1.0)) draw_string_centered(GenreFont, Vector2(subsize/2.0 - 24, gy+subsize+8), str(song_defs[key]["chart_difficulties"][selected_difficulty]), GameTheme.COLOR_DIFFICULTY[selected_difficulty]) for i in [1, 2, 3]: key = songslist[(selected_song+i)%s] subsize = size * scales[i] var gx = size * (cumscales[i] - scales[0]*0.5 - scales[i]*0.5) + spacer_x * i draw_rect(Rect2(gx - subsize/2.0 - outline_px, y - outline_px, subsize + outline_px*2, subsize + outline_px*2), GameTheme.COLOR_DIFFICULTY[selected_difficulty]) draw_texture_rect(song_images[key], Rect2(gx - subsize/2.0, y, subsize, subsize), false) draw_string_centered(GenreFont, Vector2(gx + subsize/2.0 - 24, gy+subsize+8), str(song_defs[key]["chart_difficulties"][selected_difficulty]), GameTheme.COLOR_DIFFICULTY[selected_difficulty]) key = songslist[(selected_song-i)%s] draw_rect(Rect2(-gx - subsize/2.0 - outline_px, y - outline_px, subsize + outline_px*2, subsize + outline_px*2), GameTheme.COLOR_DIFFICULTY[selected_difficulty]) draw_texture_rect(song_images[key], Rect2(-gx - subsize/2.0, y, subsize, subsize), false) draw_string_centered(GenreFont, Vector2(-gx + subsize/2.0 - 24, gy+subsize+8), str(song_defs[key]["chart_difficulties"][selected_difficulty]), GameTheme.COLOR_DIFFICULTY[selected_difficulty]) gy += size + (spacer_y * 2) # for key in song_images: # draw_texture_rect(song_images[key], Rect2(x, y, size, size), false) # draw_string_centered(TitleFont, Vector2(x+size/2.0, y+size), song_defs[key]["title"], Color(0.95, 0.95, 1.0)) # x += size + spacer_x # if x >= (size + spacer_x)*2: # x = -(size + spacer_x)*2 # y += size + spacer_y