extends Node2D var score = "" var score_sub = "" var TitleFont := preload("res://assets/MenuTitleFont.tres") var ScoreFont := preload("res://assets/MenuScoreFont.tres") func draw_string_centered(font, position, string, color := Color.white): draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color) func _draw(): if score: draw_string_centered(ScoreFont, Vector2(0, 0), score) if score_sub: draw_string_centered(TitleFont, Vector2(0, 128), score_sub)