extends Node2D func _draw(): var screen_size = $"/root".get_visible_rect().size var screen_height = max(screen_size.x, screen_size.y) draw_rect(Rect2(-screen_height/2, -screen_height/2, screen_height, screen_height), GameTheme.screen_filter) func _ready(): GameTheme.connect("screen_filter_changed", self, "update")