extends "res://main.gd" # Draw the bezel for radial gamemode func _draw(): var bezel_color := Color.black var bezel_colors := PoolColorArray([bezel_color]) var bezel_points: PoolVector2Array draw_rect(Rect2(0, 0, x_margin, screen_height), bezel_color) draw_rect(Rect2(1920-x_margin, 0, x_margin, screen_height), bezel_color) bezel_points = arc_point_list(screen_center, screen_height/2, 0, -90) bezel_points.push_back(Vector2(1920-x_margin, 0)) draw_polygon(bezel_points, bezel_colors) bezel_points = arc_point_list(screen_center, screen_height/2, -90, -180) bezel_points.push_back(Vector2(x_margin, 0)) draw_polygon(bezel_points, bezel_colors) bezel_points = arc_point_list(screen_center, screen_height/2, -180, -270) bezel_points.push_back(Vector2(x_margin, screen_height)) draw_polygon(bezel_points, bezel_colors) bezel_points = arc_point_list(screen_center, screen_height/2, -270, -360) bezel_points.push_back(Vector2(1920-x_margin, screen_height)) draw_polygon(bezel_points, bezel_colors)