extends Node2D var song_defs = {} var song_images = {} func scan_library(): print("Scanning library") var rootdir = "res://songs" var dir = Directory.new() var err = dir.open(rootdir) if err == OK: dir.list_dir_begin(true, true) var file_name = dir.get_next() while (file_name != ""): if dir.current_is_dir(): if dir.file_exists(file_name + "/song.json"): song_defs[file_name] = FileLoader.load_folder("%s/%s" % [rootdir, file_name]) print("Loaded song directory: %s" % file_name) song_images[file_name] = load("%s/%s/%s" % [rootdir, file_name, song_defs[file_name]["tile_filename"]]) else: print("Found directory: " + file_name) else: print("Found file: " + file_name) file_name = dir.get_next() dir.list_dir_end() else: print("An error occurred when trying to access the songs directory: ", err) func _ready(): scan_library() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _draw(): var i = -512 for key in song_images: draw_texture(song_images[key], Vector2(i, -256)) i += 512