extends Control signal start_touchgame signal start_stepgame func _ready() -> void: $lbl_settingspath.text = "Data directory is\n" + FileLoader.userroot func quit() -> void: get_tree().quit() func _on_btn_touch_pressed() -> void: emit_signal('start_touchgame') func _on_btn_step_pressed() -> void: emit_signal('start_stepgame')