extends Node # Video decoding is relatively expensive for Godot so we only want to do it once at a time. var video := VideoPlayer.new() var texture: Texture setget , get_texture func get_texture() -> Texture: return video.get_video_texture() func _ready(): video.expand = false add_child(video) # Needs to be in scene tree to make the textures video.visible = false # Luckily this is enough to make the textures without rendering func _process(delta: float) -> void: get_tree().call_group('VideoTexRects', 'set_texture', self.texture)