extends VBoxContainer func _on_btn_vsync_toggled(button_pressed: bool) -> void: OS.set_use_vsync(button_pressed) func _on_btn_wakelock_toggled(button_pressed: bool) -> void: OS.set_keep_screen_on(button_pressed) # This is waiting on godotengine/godot#35536 to be merged to do anything in Linux :( func _on_btn_language_item_selected(index: int) -> void: GameTheme.display_language = ['n', 'tl', 'en'][index] func _on_sl_volume_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(0, value) func _on_sl_vol_music_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(1, value) func _on_sl_vol_sfx_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(2, value) func _on_sl_screenfilter_value_changed(value: float) -> void: GameTheme.screen_filter_min_alpha = value func _on_sl_SSX_value_changed(value: float) -> void: Settings.SSX_set(value) func _on_sl_SSY_value_changed(value: float) -> void: Settings.SSY_set(value)