59 lines
1.5 KiB
GDScript
59 lines
1.5 KiB
GDScript
extends Control
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const DirectorySettingsEntry = preload('res://scenes/DirectorySettingsEntry.tscn')
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onready var container_folders = $'%container_folders'
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signal exit_mode
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var paths = []
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var path_entries := []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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paths = Array(Settings.get_library_paths())
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generate_entries()
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func generate_entries():
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paths.append("")
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for entry in path_entries:
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container_folders.remove_child(entry)
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path_entries = []
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for path in paths:
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var entry = DirectorySettingsEntry.instance()
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entry.connect('path_updated', self, '_entry_updated', [len(path_entries)])
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path_entries.append(entry)
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entry.directory = path
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container_folders.add_child(entry)
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path_entries[0].removable = false
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path_entries[0].readonly = true
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func get_paths_from_entries() -> Array:
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var paths := []
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for entry in path_entries:
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var dir = entry.directory
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if dir:
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paths.append(entry.directory)
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return paths
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func _save_settings():
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var paths = get_paths_from_entries()
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var user_path: String = paths[0]
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var extra_paths: Array = paths.slice(1, -1)
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Settings.set_additional_library_paths(extra_paths)
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func _entry_updated(new_path: String, index: int):
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paths = get_paths_from_entries()
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if (index == len(path_entries)-1):
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if new_path:
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generate_entries()
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elif not new_path:
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generate_entries()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_btn_back_pressed():
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_save_settings()
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emit_signal('exit_mode')
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