RhythmGame/scripts/Bezel.gd

39 lines
1.2 KiB
GDScript

tool
extends Control
# Draw the bezel for radial gamemode
var center := Vector2(0.0, 0.0)
func arc_point_list(center: Vector2, radius: float, angle_from:=0.0, angle_to:=360.0, points:=20) -> PoolVector2Array:
var point_list = PoolVector2Array()
for i in range(points):
var angle = deg2rad(angle_from + i * (angle_to - angle_from) / (points-1))
point_list.push_back(center + polar2cartesian(radius, angle))
return point_list
func _draw():
center = rect_size*0.5
var bezel_colors := PoolColorArray([GameTheme.bezel_color])
var bezel_points: PoolVector2Array
var dim = rect_size.x
var dim2 = center.x
bezel_points = arc_point_list(center, dim2, 0, -90)
bezel_points.push_back(Vector2(dim, 0))
draw_polygon(bezel_points, bezel_colors)
bezel_points = arc_point_list(center, dim2, -90, -180)
bezel_points.push_back(Vector2(0, 0))
draw_polygon(bezel_points, bezel_colors)
bezel_points = arc_point_list(center, dim2, -180, -270)
bezel_points.push_back(Vector2(0, dim))
draw_polygon(bezel_points, bezel_colors)
bezel_points = arc_point_list(center, dim2, -270, -360)
bezel_points.push_back(Vector2(dim, dim))
draw_polygon(bezel_points, bezel_colors)
func _ready():
$"/root".connect("size_changed", self, "update")