RhythmGame/Bezel.gd

29 lines
1.1 KiB
GDScript

extends "res://main.gd"
# Draw the bezel for radial gamemode
var center := Vector2(0.0, 0.0)
func _draw():
var bezel_colors := PoolColorArray([GameTheme.bezel_color])
var bezel_points: PoolVector2Array
var screen_height2 := screen_height/2.0
draw_rect(Rect2(-screen_height2, -screen_height2, -x_margin, screen_height), GameTheme.bezel_color)
draw_rect(Rect2(screen_height2, -screen_height2, x_margin, screen_height), GameTheme.bezel_color)
bezel_points = arc_point_list(center, screen_height2, 0, -90)
bezel_points.push_back(Vector2(screen_height2, -screen_height2))
draw_polygon(bezel_points, bezel_colors)
bezel_points = arc_point_list(center, screen_height2, -90, -180)
bezel_points.push_back(Vector2(-screen_height2, -screen_height2))
draw_polygon(bezel_points, bezel_colors)
bezel_points = arc_point_list(center, screen_height2, -180, -270)
bezel_points.push_back(Vector2(-screen_height2, screen_height2))
draw_polygon(bezel_points, bezel_colors)
bezel_points = arc_point_list(center, screen_height2, -270, -360)
bezel_points.push_back(Vector2(screen_height2, screen_height2))
draw_polygon(bezel_points, bezel_colors)