482 lines
18 KiB
GDScript
482 lines
18 KiB
GDScript
#tool
|
|
extends Node2D
|
|
|
|
var song_defs = {}
|
|
var song_images = {}
|
|
var genres = {}
|
|
|
|
enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
|
|
enum MenuMode {SONG_SELECT, CHART_SELECT, OPTIONS, GAMEPLAY, SCORE_SCREEN}
|
|
|
|
var selected_genre: int = 0
|
|
var selected_song: int = 0
|
|
var selected_song_vis: int = 0
|
|
var selected_song_delta: float = 0.0 # For floaty display scrolling
|
|
var selected_song_speed: float = 0.0 # For floaty display scrolling
|
|
var selected_difficulty = ChartDifficulty.ADV
|
|
var menu_mode = MenuMode.SONG_SELECT
|
|
var menu_mode_prev = MenuMode.SONG_SELECT
|
|
var menu_mode_prev_fade_timer := 0.0
|
|
var menu_mode_prev_fade_timer_duration := 0.25
|
|
var currently_playing := false
|
|
|
|
var scorescreen_song_key := ""
|
|
var scorescreen_score_data := {}
|
|
var scorescreen_datetime := {}
|
|
var scorescreen_saved := false
|
|
|
|
var touch_rects = []
|
|
|
|
var TitleFont := preload("res://assets/MenuTitleFont.tres")
|
|
var GenreFont := preload("res://assets/MenuGenreFont.tres")
|
|
var ScoreFont := preload("res://assets/MenuScoreFont.tres")
|
|
var snd_interact := preload("res://assets/softclap.wav")
|
|
|
|
func scan_library():
|
|
print("Scanning library")
|
|
var rootdir = "user://songs"
|
|
var dir = Directory.new()
|
|
var err = dir.open(rootdir)
|
|
if err == OK:
|
|
dir.list_dir_begin(true, true)
|
|
var key = dir.get_next()
|
|
while (key != ""):
|
|
if dir.current_is_dir():
|
|
if dir.file_exists(key + "/song.json"):
|
|
song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
|
|
print("Loaded song directory: %s" % key)
|
|
song_images[key] = FileLoader.load_image("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
|
|
if song_defs[key]["genre"] in genres:
|
|
genres[song_defs[key]["genre"]].append(key)
|
|
else:
|
|
genres[song_defs[key]["genre"]] = [key]
|
|
else:
|
|
print("Found non-song directory: " + key)
|
|
else:
|
|
print("Found file: " + key)
|
|
key = dir.get_next()
|
|
dir.list_dir_end()
|
|
else:
|
|
print("An error occurred when trying to access the songs directory: ", err)
|
|
|
|
func save_score():
|
|
var rootdir = "user://scores"
|
|
var dir = Directory.new()
|
|
dir.make_dir_recursive(rootdir)
|
|
var data = {}
|
|
data.score_data = scorescreen_score_data
|
|
data.song_key = scorescreen_song_key
|
|
var json = JSON.print(data)
|
|
var file = File.new()
|
|
# var filename = rootdir + "/{year}{month}{day}T{hour}{minute}{second}.json".format(scorescreen_datetime)
|
|
# So uh. Can't zero-pad using the string.format() method. This sucks.
|
|
var dt = scorescreen_datetime
|
|
var filename = rootdir + "/%04d%02d%02dT%02d%02d%02d.json"%[dt.year, dt.month, dt.day, dt.hour, dt.minute, dt.second]
|
|
var err = file.open(filename, File.WRITE)
|
|
if err != OK:
|
|
print(err)
|
|
return err
|
|
file.store_string(json)
|
|
file.close()
|
|
scorescreen_saved = true
|
|
|
|
func load_score(filename):
|
|
var rootdir = "user://scores"
|
|
var dir = Directory.new()
|
|
dir.make_dir_recursive(rootdir)
|
|
var file = File.new()
|
|
var err = file.open(rootdir + "/" + filename, File.READ)
|
|
if err != OK:
|
|
print(err)
|
|
return err
|
|
var result_json = JSON.parse(file.get_as_text())
|
|
file.close()
|
|
if result_json.error != OK:
|
|
print("Error: ", result_json.error)
|
|
print("Error Line: ", result_json.error_line)
|
|
print("Error String: ", result_json.error_string)
|
|
return result_json.error
|
|
var result = result_json.result
|
|
var data = {}
|
|
for key in result.score_data:
|
|
var value = {}
|
|
for k2 in result.score_data[key]:
|
|
if k2 == "MISS":
|
|
value[k2] = result.score_data[key][k2]
|
|
else:
|
|
value[int(k2)] = result.score_data[key][k2]
|
|
data[int(key)] = value
|
|
scorescreen_score_data = data
|
|
scorescreen_song_key = result.song_key
|
|
scorescreen_saved = true
|
|
set_menu_mode(MenuMode.SCORE_SCREEN)
|
|
|
|
func _ready():
|
|
scan_library()
|
|
$"/root/main/NoteHandler".connect("finished_song", self, "finished_song")
|
|
load_score("20191211T234131.json") # For testing purposes
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
var diff = selected_song - (selected_song_vis + selected_song_delta)
|
|
selected_song_speed = sign(diff)*ease(abs(diff), 2)*10
|
|
selected_song_delta += selected_song_speed * delta
|
|
if selected_song_delta > 0.5:
|
|
selected_song_delta -= 1.0
|
|
selected_song_vis += 1
|
|
elif selected_song_delta < -0.5:
|
|
selected_song_delta += 1.0
|
|
selected_song_vis -= 1
|
|
|
|
menu_mode_prev_fade_timer = max(0.0, menu_mode_prev_fade_timer - delta)
|
|
update()
|
|
if (menu_mode == MenuMode.GAMEPLAY) and (menu_mode_prev_fade_timer <= 0.0) and not $"/root/main/NoteHandler".running:
|
|
var songslist = genres[genres.keys()[selected_genre]]
|
|
var song_key = songslist[selected_song % len(songslist)]
|
|
$"/root/main/NoteHandler".load_track(song_defs[song_key], selected_difficulty)
|
|
$"/root/main/NoteHandler".running = true
|
|
|
|
func draw_string_centered(font, position, string, color := Color.white):
|
|
draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
|
|
|
|
func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3):
|
|
# Draws from top left-corner. Returns Rect2 of the image (not the outline).
|
|
# Draw difficulty-colored outline
|
|
var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2]
|
|
var rect := Rect2(position.x, position.y, size, size)
|
|
draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
|
|
draw_texture_rect(song_images[song_key], rect, false)
|
|
# Draw track difficulty rating
|
|
draw_string_centered(GenreFont, Vector2(position.x+size-24, position.y+size-56), diffstr(song_defs[song_key]["chart_difficulties"][difficulty]), diff_color)
|
|
if title_text:
|
|
draw_string_centered(TitleFont, Vector2(position.x+size/2.0, position.y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
|
|
return rect
|
|
|
|
func diffstr(difficulty: float):
|
|
# Convert .5 to +
|
|
return str(int(floor(difficulty))) + ("+" if fmod(difficulty, 1.0)>0.4 else "")
|
|
|
|
|
|
func _draw_song_select(center: Vector2) -> Array:
|
|
var size = 216
|
|
var spacer_x = 12
|
|
var spacer_y = 64
|
|
var sel_scales := [1.0, 0.8, 0.64, 0.512, 0.4096]
|
|
var bg_scales := [0.64, 0.64, 0.64, 0.512, 0.4096]
|
|
var gy := center.y
|
|
var touchrects := []
|
|
|
|
for g in len(genres):
|
|
var selected: bool = (g == selected_genre)
|
|
var base_scales = sel_scales if selected else bg_scales
|
|
var scales = []
|
|
scales.resize(len(base_scales)*2-1)
|
|
if selected_song_delta >= 0.0:
|
|
for i in len(base_scales)-1:
|
|
scales[i+1] = lerp(base_scales[i+1], base_scales[i], selected_song_delta)
|
|
scales[-i] = lerp(base_scales[i], base_scales[i+1], selected_song_delta)
|
|
scales[len(base_scales)] = base_scales[-1]
|
|
else:
|
|
for i in len(base_scales)-1:
|
|
scales[i] = lerp(base_scales[i], base_scales[i+1], -selected_song_delta)
|
|
scales[-i-1] = lerp(base_scales[i+1], base_scales[i], -selected_song_delta)
|
|
scales[-len(base_scales)] = base_scales[-1]
|
|
|
|
var subsize = size * scales[0]
|
|
var gx = center.x - (subsize + spacer_x) * selected_song_delta
|
|
var genre = genres.keys()[g]
|
|
draw_string_centered(GenreFont, Vector2(0, gy), genre)
|
|
var songslist = genres[genre]
|
|
var s = len(songslist)
|
|
var key = songslist[selected_song_vis % s]
|
|
var y = gy + spacer_y
|
|
var x = -subsize/2.0
|
|
var r = draw_songtile(key, Vector2(gx+x, y), subsize, selected, selected_difficulty)
|
|
touchrects.append({rect=r, song_idx=selected_song_vis, genre_idx=g})
|
|
|
|
for i in range(1, len(base_scales)):
|
|
x += subsize + spacer_x
|
|
subsize = size * scales[i]
|
|
r = draw_songtile(songslist[(selected_song_vis+i) % s], Vector2(gx+x, y), subsize)
|
|
touchrects.append({rect=r, song_idx=selected_song_vis+i, genre_idx=g})
|
|
subsize = size * scales[0]
|
|
x = -subsize/2.0
|
|
for i in range(1, len(base_scales)):
|
|
x += subsize + spacer_x
|
|
subsize = size * scales[-i]
|
|
r = draw_songtile(songslist[(selected_song_vis-i) % s], Vector2(gx-x - subsize, y), subsize)
|
|
touchrects.append({rect=r, song_idx=selected_song_vis-i, genre_idx=g})
|
|
gy += size*base_scales[0] + (spacer_y * 2)
|
|
return touchrects
|
|
|
|
func _draw_chart_select(center: Vector2) -> Array:
|
|
var size = 192
|
|
var spacer_x = 12
|
|
var touchrects = []
|
|
var songslist = genres[genres.keys()[selected_genre]]
|
|
var song_key = songslist[selected_song % len(songslist)]
|
|
var x = center.x - (size*2.5 + spacer_x*2)
|
|
for diff in 5:
|
|
var r = draw_songtile(song_key, Vector2(x, center.y), size, false, diff, (9 if diff == selected_difficulty else 3))
|
|
touchrects.append({rect=r, chart_idx=diff})
|
|
x += size + spacer_x
|
|
draw_string_centered(TitleFont, Vector2(center.x, center.y+size+64), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
|
|
touchrects.append({rect=Rect2(-450.0, 150.0, 900.0, 300.0), chart_idx=-1})
|
|
return touchrects
|
|
|
|
func _draw_score_screen(center: Vector2) -> Array:
|
|
var size = 192
|
|
var spacer_x = 12
|
|
var touchrects = []
|
|
var songslist = genres[genres.keys()[selected_genre]]
|
|
var song_key = scorescreen_song_key
|
|
var x = center.x
|
|
var y = center.y - 200
|
|
var x_songtile = x - 120
|
|
var x_score = x + 120
|
|
var x2 = x - 370
|
|
var x_spacing = 124
|
|
var y_spacing = 42
|
|
var y1 = y
|
|
var y2 = y + size + y_spacing*1.5
|
|
|
|
var tex_judgement_text = $"/root/main/NoteHandler".tex_judgement_text
|
|
var judgement_text_scale = 0.667
|
|
var judgement_text_width = 256 * judgement_text_scale
|
|
var judgement_text_height = 64 * judgement_text_scale
|
|
|
|
draw_songtile(song_key, Vector2(x_songtile-size/2.0, y), size, false, selected_difficulty, 3)
|
|
draw_string_centered(TitleFont, Vector2(x_songtile, y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
|
|
var notestrs = ["Taps:", "Holds Hit:", "Released:", "Slides Hit:", "Slid:"]
|
|
var notetypes = [0, 1, -1, 2, -2]
|
|
var note_spacing = [0.0, 1.25, 2.25, 3.5, 4.5]
|
|
var judgestrs = Array(Rules.JUDGEMENT_STRINGS + ["Miss"])
|
|
var judge_scores = [1.0, 0.9, 0.75, 0.5, 0.0]
|
|
var notetype_weights = [1.0, 1.0, 1.0, 1.0, 1.0]
|
|
var notecount_total = 0
|
|
var notecount_early = 0
|
|
var notecount_late = 0
|
|
var total_score = 0.0
|
|
var total_scoremax = 0.0
|
|
|
|
for i in len(judgestrs):
|
|
# For each judgement type, print a column header
|
|
# draw_string_centered(TitleFont, Vector2(x2+x_spacing*(i+1), y2), judgestrs[i], Color(0.95, 0.95, 1.0))
|
|
draw_texture_rect_region(tex_judgement_text, Rect2(x2+x_spacing*(i+1)-judgement_text_width/2.0, y2, judgement_text_width, judgement_text_height), Rect2(0, 128*(i+3), 512, 128))
|
|
draw_string_centered(TitleFont, Vector2(x2+x_spacing*(len(judgestrs)+1), y2), "Score", Color(0.95, 0.95, 1.0))
|
|
|
|
for i in len(notestrs):
|
|
# For each note type, make a row and print scores
|
|
var idx = notetypes[i]
|
|
var note_score = 0
|
|
var note_count = 0
|
|
# var y_row = y2+y_spacing*(i+1)
|
|
var y_row = y2 + y_spacing * (note_spacing[i]+1)
|
|
draw_string_centered(TitleFont, Vector2(x2, y_row), notestrs[i], Color(0.95, 0.95, 1.0))
|
|
for j in len(judgestrs):
|
|
var score
|
|
if j == 0:
|
|
score = scorescreen_score_data[idx][0]
|
|
elif j >= len(judgestrs)-1:
|
|
score = scorescreen_score_data[idx]["MISS"]
|
|
else:
|
|
score = scorescreen_score_data[idx][j] + scorescreen_score_data[idx][-j]
|
|
notecount_early += scorescreen_score_data[idx][-j]
|
|
notecount_late += scorescreen_score_data[idx][j]
|
|
if (j >= len(judgestrs)-1) and (idx == -1):
|
|
draw_string_centered(TitleFont, Vector2(x2+x_spacing*(j+1), y_row), "^", Color(0.95, 0.95, 1.0))
|
|
else:
|
|
draw_string_centered(TitleFont, Vector2(x2+x_spacing*(j+1), y_row), str(score), Color(0.95, 0.95, 1.0))
|
|
notecount_total += score # Kinda redundant, will probably refactor eventually
|
|
note_count += score
|
|
note_score += score * judge_scores[j]
|
|
draw_string_centered(TitleFont, Vector2(x2+x_spacing*(len(judgestrs)+1), y_row), "%2.2f%%"%(note_score/max(note_count, 1)*100.0), Color(0.95, 0.95, 1.0))
|
|
total_score += note_score * notetype_weights[i]
|
|
total_scoremax += note_count * notetype_weights[i]
|
|
|
|
var overall_score = total_score/total_scoremax
|
|
var score_idx = 0
|
|
for cutoff in Rules.SCORE_CUTOFFS:
|
|
if overall_score >= cutoff:
|
|
break
|
|
else:
|
|
score_idx += 1
|
|
# draw_string_centered(ScoreFont, Vector2(x_score, y1), Rules.SCORE_STRINGS[score_idx], Color(1.0, 1.0, 1.0))
|
|
# draw_string_centered(TitleFont, Vector2(x_score, y1+y_spacing*3), "%2.3f%%"%(overall_score*100.0), Color(1.0, 1.0, 1.0))
|
|
$ScoreText.position = Vector2(x_score, y1)
|
|
$ScoreText.score = Rules.SCORE_STRINGS[score_idx]
|
|
$ScoreText.score_sub = "%2.3f%%"%(overall_score*100.0)
|
|
$ScoreText.update()
|
|
|
|
draw_string_centered(TitleFont, Vector2(x, y2+y_spacing*7), "Early : Late", Color(0.95, 0.95, 1.0))
|
|
draw_string_centered(TitleFont, Vector2(x, y2+y_spacing*8), "%3d%% : %3d%%"%[notecount_early*100/notecount_total, notecount_late*100/notecount_total], Color(0.95, 0.95, 1.0))
|
|
|
|
var rect_songselect := Rect2(-100.0, 300.0, 400.0, 100.0)
|
|
draw_rect(rect_songselect, Color.red)
|
|
draw_string_centered(TitleFont, Vector2(x+100, 320), "Song Select", Color(0.95, 0.95, 1.0))
|
|
touchrects.append({rect=rect_songselect, next_menu=MenuMode.SONG_SELECT})
|
|
|
|
var rect_save := Rect2(-300.0, 300.0, 180.0, 100.0)
|
|
if not scorescreen_saved:
|
|
draw_rect(rect_save, Color.blue)
|
|
draw_string_centered(TitleFont, Vector2(x-210, 320), "Save", Color(0.95, 0.95, 1.0))
|
|
touchrects.append({rect=rect_save, action="save"})
|
|
else:
|
|
draw_rect(rect_save, Color.darkgray)
|
|
draw_string_centered(TitleFont, Vector2(x-210, 320), "Saved", Color(0.95, 0.95, 1.0))
|
|
return touchrects
|
|
|
|
func _draw_gameplay(center: Vector2) -> Array:
|
|
var touchrects = []
|
|
var x = center.x
|
|
var y = center.y
|
|
|
|
var rect_songselect := Rect2(-960.0, 440.0, 100.0, 100.0)
|
|
draw_rect(rect_songselect, Color.red)
|
|
draw_string_centered(TitleFont, Vector2(-910, 470), "Stop", Color(0.95, 0.95, 1.0))
|
|
touchrects.append({rect=rect_songselect, action="stop"})
|
|
return touchrects
|
|
|
|
|
|
func _draw():
|
|
var songs = len(song_defs)
|
|
var size = 216
|
|
var outline_px = 3
|
|
var center = Vector2(0.0, -160.0)
|
|
touch_rects = []
|
|
for i in MenuMode:
|
|
touch_rects.append([])
|
|
|
|
if menu_mode_prev_fade_timer > 0.0:
|
|
var progress = 1.0 - menu_mode_prev_fade_timer/menu_mode_prev_fade_timer_duration
|
|
var center_prev = lerp(center, Vector2(0.0, 900.0), progress)
|
|
var center_next = lerp(Vector2(0.0, -900.0), center, progress)
|
|
match menu_mode_prev:
|
|
MenuMode.SONG_SELECT:
|
|
_draw_song_select(center_prev)
|
|
MenuMode.CHART_SELECT:
|
|
_draw_chart_select(center_prev)
|
|
MenuMode.OPTIONS:
|
|
pass
|
|
MenuMode.GAMEPLAY:
|
|
GameTheme.set_screen_filter_alpha(progress)
|
|
MenuMode.SCORE_SCREEN:
|
|
_draw_score_screen(center_prev)
|
|
match menu_mode:
|
|
MenuMode.SONG_SELECT:
|
|
_draw_song_select(center_next)
|
|
MenuMode.CHART_SELECT:
|
|
_draw_chart_select(center_next)
|
|
MenuMode.OPTIONS:
|
|
pass
|
|
MenuMode.GAMEPLAY:
|
|
GameTheme.set_screen_filter_alpha(1.0 - progress)
|
|
MenuMode.SCORE_SCREEN:
|
|
_draw_score_screen(center_next)
|
|
else:
|
|
match menu_mode:
|
|
MenuMode.SONG_SELECT:
|
|
GameTheme.set_screen_filter_alpha(1.0)
|
|
touch_rects[menu_mode] = _draw_song_select(center)
|
|
MenuMode.CHART_SELECT:
|
|
GameTheme.set_screen_filter_alpha(1.0)
|
|
touch_rects[menu_mode] = _draw_chart_select(center)
|
|
MenuMode.OPTIONS:
|
|
pass
|
|
MenuMode.GAMEPLAY:
|
|
GameTheme.set_screen_filter_alpha(0.0)
|
|
touch_rects[menu_mode] = _draw_gameplay(center)
|
|
MenuMode.SCORE_SCREEN:
|
|
GameTheme.set_screen_filter_alpha(1.0)
|
|
touch_rects[menu_mode] = _draw_score_screen(center)
|
|
|
|
func set_menu_mode(mode):
|
|
menu_mode_prev = menu_mode
|
|
menu_mode = mode
|
|
menu_mode_prev_fade_timer = menu_mode_prev_fade_timer_duration
|
|
|
|
func touch_select_song(touchdict):
|
|
if (self.selected_genre == touchdict.genre_idx) and (self.selected_song == touchdict.song_idx):
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
set_menu_mode(MenuMode.CHART_SELECT)
|
|
else:
|
|
self.selected_genre = touchdict.genre_idx
|
|
self.selected_song = touchdict.song_idx
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
|
|
|
|
func touch_select_chart(touchdict):
|
|
if touchdict.chart_idx == selected_difficulty:
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
set_menu_mode(MenuMode.GAMEPLAY)
|
|
elif touchdict.chart_idx < 0:
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -3.0, 0.7)
|
|
set_menu_mode(MenuMode.SONG_SELECT)
|
|
else:
|
|
self.selected_difficulty = touchdict.chart_idx
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
|
|
|
|
func touch_gameplay(touchdict):
|
|
if touchdict.has("action"):
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
if touchdict.action == "stop":
|
|
$"/root/main/NoteHandler".stop()
|
|
|
|
func touch_score_screen(touchdict):
|
|
if touchdict.has("next_menu"):
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
set_menu_mode(touchdict.next_menu)
|
|
$ScoreText.score = ""
|
|
$ScoreText.score_sub = ""
|
|
# TODO: time this to coincide with the menu going fully offscreen
|
|
$ScoreText.update()
|
|
elif touchdict.has("action"):
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
if touchdict.action == "save":
|
|
save_score()
|
|
|
|
func finished_song(song_key, score_data):
|
|
scorescreen_song_key = song_key
|
|
scorescreen_score_data = score_data
|
|
scorescreen_datetime = OS.get_datetime()
|
|
scorescreen_saved = false
|
|
set_menu_mode(MenuMode.SCORE_SCREEN)
|
|
|
|
|
|
func _input(event):
|
|
if !visible:
|
|
return
|
|
if event is InputEventScreenTouch:
|
|
if event.pressed:
|
|
var pos = event.position - get_global_transform_with_canvas().get_origin()
|
|
match menu_mode:
|
|
MenuMode.SONG_SELECT:
|
|
for d in touch_rects[MenuMode.SONG_SELECT]:
|
|
if d.rect.has_point(pos):
|
|
touch_select_song(d)
|
|
MenuMode.CHART_SELECT:
|
|
for d in touch_rects[MenuMode.CHART_SELECT]:
|
|
if d.rect.has_point(pos):
|
|
touch_select_chart(d)
|
|
MenuMode.GAMEPLAY:
|
|
for d in touch_rects[MenuMode.GAMEPLAY]:
|
|
if d.rect.has_point(pos):
|
|
touch_gameplay(d)
|
|
MenuMode.SCORE_SCREEN:
|
|
for d in touch_rects[MenuMode.SCORE_SCREEN]:
|
|
if d.rect.has_point(pos):
|
|
touch_score_screen(d)
|
|
match menu_mode:
|
|
MenuMode.SONG_SELECT:
|
|
if event.is_action_pressed("ui_right"):
|
|
selected_song += 1
|
|
elif event.is_action_pressed("ui_left"):
|
|
selected_song -= 1
|
|
elif event.is_action_pressed("ui_up"):
|
|
selected_genre = int(max(0, selected_genre - 1))
|
|
elif event.is_action_pressed("ui_down"):
|
|
selected_genre = int(min(1, selected_genre + 1))
|
|
elif event.is_action_pressed("ui_page_up"):
|
|
selected_difficulty = int(max(0, selected_difficulty - 1))
|
|
elif event.is_action_pressed("ui_page_down"):
|
|
selected_difficulty = int(min(4, selected_difficulty + 1))
|