314 lines
12 KiB
GDScript
314 lines
12 KiB
GDScript
extends Node2D
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var song_defs = {}
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var song_images = {}
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var genres = {}
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enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
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enum MenuMode {SONG_SELECT, CHART_SELECT, OPTIONS, GAMEPLAY, SCORE_SCREEN}
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var selected_genre: int = 0
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var selected_song: int = 0
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var selected_song_vis: int = 0
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var selected_song_delta: float = 0.0 # For floaty display scrolling
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var selected_song_speed: float = 0.0 # For floaty display scrolling
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var selected_difficulty = ChartDifficulty.ADV
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var menu_mode = MenuMode.SONG_SELECT
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var menu_mode_prev = MenuMode.SONG_SELECT
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var menu_mode_prev_fade_timer := 0.0
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var menu_mode_prev_fade_timer_duration := 0.25
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var currently_playing := false
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var scorescreen_song_key := ""
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var scorescreen_score_data := {}
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var touch_rects = []
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var TitleFont := preload("res://assets/MenuTitleFont.tres")
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var GenreFont := preload("res://assets/MenuGenreFont.tres")
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var snd_interact := preload("res://assets/softclap.wav")
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func scan_library():
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print("Scanning library")
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var rootdir = "res://songs"
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var dir = Directory.new()
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var err = dir.open(rootdir)
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if err == OK:
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dir.list_dir_begin(true, true)
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var key = dir.get_next()
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while (key != ""):
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if dir.current_is_dir():
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if dir.file_exists(key + "/song.json"):
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song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
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print("Loaded song directory: %s" % key)
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song_images[key] = load("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
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if song_defs[key]["genre"] in genres:
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genres[song_defs[key]["genre"]].append(key)
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else:
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genres[song_defs[key]["genre"]] = [key]
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else:
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print("Found non-song directory: " + key)
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else:
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print("Found file: " + key)
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key = dir.get_next()
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dir.list_dir_end()
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else:
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print("An error occurred when trying to access the songs directory: ", err)
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func _ready():
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scan_library()
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$"/root/main/NoteHandler".connect("finished_song", self, "finished_song")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var diff = selected_song - (selected_song_vis + selected_song_delta)
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selected_song_speed = sign(diff)*ease(abs(diff), 2)*10
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selected_song_delta += selected_song_speed * delta
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if selected_song_delta > 0.5:
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selected_song_delta -= 1.0
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selected_song_vis += 1
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elif selected_song_delta < -0.5:
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selected_song_delta += 1.0
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selected_song_vis -= 1
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menu_mode_prev_fade_timer = max(0.0, menu_mode_prev_fade_timer - delta)
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update()
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if (menu_mode == MenuMode.GAMEPLAY) and (menu_mode_prev_fade_timer <= 0.0) and not $"/root/main/NoteHandler".running:
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var songslist = genres[genres.keys()[selected_genre]]
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var song_key = songslist[selected_song % len(songslist)]
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$"/root/main/NoteHandler".load_track(song_defs[song_key], selected_difficulty)
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$"/root/main/NoteHandler".running = true
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func draw_string_centered(font, position, string, color := Color.white):
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draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
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func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3):
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# Draws from top left-corner. Returns Rect2 of the image (not the outline).
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# Draw difficulty-colored outline
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var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2]
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var rect := Rect2(position.x, position.y, size, size)
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draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
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draw_texture_rect(song_images[song_key], rect, false)
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# Draw track difficulty rating
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draw_string_centered(GenreFont, Vector2(position.x+size-24, position.y+size-56), diffstr(song_defs[song_key]["chart_difficulties"][difficulty]), diff_color)
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if title_text:
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draw_string_centered(TitleFont, Vector2(position.x+size/2.0, position.y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
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return rect
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func diffstr(difficulty: float):
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# Convert .5 to +
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return str(int(floor(difficulty))) + ("+" if fmod(difficulty, 1.0)>0.4 else "")
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func _draw_song_select(center: Vector2) -> Array:
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var size = 216
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var spacer_x = 12
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var spacer_y = 64
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var sel_scales := [1.0, 0.8, 0.64, 0.512, 0.4096]
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var bg_scales := [0.64, 0.64, 0.64, 0.512, 0.4096]
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var gy := center.y
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var touchrects := []
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for g in len(genres):
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var selected: bool = (g == selected_genre)
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var base_scales = sel_scales if selected else bg_scales
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var scales = []
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scales.resize(len(base_scales)*2-1)
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if selected_song_delta >= 0.0:
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for i in len(base_scales)-1:
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scales[i+1] = lerp(base_scales[i+1], base_scales[i], selected_song_delta)
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scales[-i] = lerp(base_scales[i], base_scales[i+1], selected_song_delta)
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scales[len(base_scales)] = base_scales[-1]
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else:
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for i in len(base_scales)-1:
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scales[i] = lerp(base_scales[i], base_scales[i+1], -selected_song_delta)
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scales[-i-1] = lerp(base_scales[i+1], base_scales[i], -selected_song_delta)
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scales[-len(base_scales)] = base_scales[-1]
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var subsize = size * scales[0]
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var gx = center.x - (subsize + spacer_x) * selected_song_delta
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var genre = genres.keys()[g]
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draw_string_centered(GenreFont, Vector2(0, gy), genre)
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var songslist = genres[genre]
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var s = len(songslist)
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var key = songslist[selected_song_vis % s]
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var y = gy + spacer_y
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var x = -subsize/2.0
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var r = draw_songtile(key, Vector2(gx+x, y), subsize, selected, selected_difficulty)
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touchrects.append({rect=r, song_idx=selected_song_vis, genre_idx=g})
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for i in range(1, len(base_scales)):
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x += subsize + spacer_x
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subsize = size * scales[i]
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r = draw_songtile(songslist[(selected_song_vis+i) % s], Vector2(gx+x, y), subsize)
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touchrects.append({rect=r, song_idx=selected_song_vis+i, genre_idx=g})
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subsize = size * scales[0]
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x = -subsize/2.0
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for i in range(1, len(base_scales)):
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x += subsize + spacer_x
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subsize = size * scales[-i]
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r = draw_songtile(songslist[(selected_song_vis-i) % s], Vector2(gx-x - subsize, y), subsize)
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touchrects.append({rect=r, song_idx=selected_song_vis-i, genre_idx=g})
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gy += size*base_scales[0] + (spacer_y * 2)
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return touchrects
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func _draw_chart_select(center: Vector2) -> Array:
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var size = 192
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var spacer_x = 12
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var touchrects = []
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var songslist = genres[genres.keys()[selected_genre]]
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var song_key = songslist[selected_song % len(songslist)]
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var x = center.x - (size*2.5 + spacer_x*2)
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for diff in 5:
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var r = draw_songtile(song_key, Vector2(x, center.y), size, false, diff, (9 if diff == selected_difficulty else 3))
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touchrects.append({rect=r, chart_idx=diff})
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x += size + spacer_x
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draw_string_centered(TitleFont, Vector2(center.x, center.y+size+64), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
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touchrects.append({rect=Rect2(-450.0, 150.0, 900.0, 300.0), chart_idx=-1})
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return touchrects
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func _draw_score_screen(center: Vector2) -> Array:
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var size = 192
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var spacer_x = 12
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var touchrects = []
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var songslist = genres[genres.keys()[selected_genre]]
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var song_key = scorescreen_song_key
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var x = center.x
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var y = center.y - 200
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draw_songtile(song_key, Vector2(x-size/2.0, y), size, false, selected_difficulty, 3)
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draw_string_centered(TitleFont, Vector2(x, y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
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var notestrs = ["Tap", "Hold", "Slide"]
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var judgestrs = ["Perfect", "Great", "Good", "Almost", "Miss"]
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for i in len(judgestrs):
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draw_string_centered(TitleFont, Vector2(x-300+(120*(i+1)), y+size+64), judgestrs[i], Color(0.95, 0.95, 1.0))
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for i in len(notestrs):
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draw_string_centered(TitleFont, Vector2(x-300, y+size+128+64*i), notestrs[i]+"s:", Color(0.95, 0.95, 1.0))
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for j in len(judgestrs):
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var score
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if j == 0:
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score = str(scorescreen_score_data[i][0])
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elif j == 4:
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score = str(scorescreen_score_data[i]["MISS"])
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else:
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score = str(scorescreen_score_data[i][j] + scorescreen_score_data[i][-j])
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draw_string_centered(TitleFont, Vector2(x-300+(120*(j+1)), y+size+128+64*i), score, Color(0.95, 0.95, 1.0))
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# touchrects.append({rect=r, chart_idx=diff})
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touchrects.append({rect=Rect2(-450.0, 150.0, 900.0, 300.0), next_menu=MenuMode.SONG_SELECT})
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return touchrects
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func _draw():
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var songs = len(song_defs)
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var size = 216
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var outline_px = 3
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var center = Vector2(0.0, -160.0)
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touch_rects = []
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for i in MenuMode:
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touch_rects.append([])
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if menu_mode_prev_fade_timer > 0.0:
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var progress = 1.0 - menu_mode_prev_fade_timer/menu_mode_prev_fade_timer_duration
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var center_prev = lerp(center, Vector2(0.0, 700.0), progress)
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var center_next = lerp(Vector2(0.0, -700.0), center, progress)
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match menu_mode_prev:
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MenuMode.SONG_SELECT:
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_draw_song_select(center_prev)
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MenuMode.CHART_SELECT:
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_draw_chart_select(center_prev)
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MenuMode.OPTIONS:
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pass
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MenuMode.GAMEPLAY:
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pass
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MenuMode.SCORE_SCREEN:
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_draw_score_screen(center_prev)
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match menu_mode:
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MenuMode.SONG_SELECT:
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_draw_song_select(center_next)
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MenuMode.CHART_SELECT:
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_draw_chart_select(center_next)
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MenuMode.OPTIONS:
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pass
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MenuMode.GAMEPLAY:
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pass
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MenuMode.SCORE_SCREEN:
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_draw_score_screen(center_next)
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else:
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match menu_mode:
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MenuMode.SONG_SELECT:
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touch_rects[menu_mode] = _draw_song_select(center)
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MenuMode.CHART_SELECT:
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touch_rects[menu_mode] = _draw_chart_select(center)
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MenuMode.OPTIONS:
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pass
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MenuMode.GAMEPLAY:
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pass
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MenuMode.SCORE_SCREEN:
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touch_rects[menu_mode] = _draw_score_screen(center)
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func set_menu_mode(mode):
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menu_mode_prev = menu_mode
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menu_mode = mode
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menu_mode_prev_fade_timer = menu_mode_prev_fade_timer_duration
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func touch_select_song(touchdict):
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if (self.selected_genre == touchdict.genre_idx) and (self.selected_song == touchdict.song_idx):
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
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set_menu_mode(MenuMode.CHART_SELECT)
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else:
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self.selected_genre = touchdict.genre_idx
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self.selected_song = touchdict.song_idx
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
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func touch_select_chart(touchdict):
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if touchdict.chart_idx == selected_difficulty:
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
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set_menu_mode(MenuMode.GAMEPLAY)
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elif touchdict.chart_idx < 0:
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -3.0, 0.7)
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set_menu_mode(MenuMode.SONG_SELECT)
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else:
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self.selected_difficulty = touchdict.chart_idx
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SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
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func touch_score_screen(touchdict):
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if touchdict.has("next_menu"):
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set_menu_mode(touchdict.next_menu)
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func finished_song(song_key, score_data):
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scorescreen_song_key = song_key
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scorescreen_score_data = score_data
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set_menu_mode(MenuMode.SCORE_SCREEN)
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func _input(event):
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if event is InputEventScreenTouch:
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if event.pressed:
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var pos = event.position - get_global_transform_with_canvas().get_origin()
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match menu_mode:
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MenuMode.SONG_SELECT:
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for d in touch_rects[MenuMode.SONG_SELECT]:
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if d.rect.has_point(pos):
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touch_select_song(d)
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MenuMode.CHART_SELECT:
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for d in touch_rects[MenuMode.CHART_SELECT]:
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if d.rect.has_point(pos):
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touch_select_chart(d)
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MenuMode.SCORE_SCREEN:
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for d in touch_rects[MenuMode.SCORE_SCREEN]:
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if d.rect.has_point(pos):
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touch_score_screen(d)
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match menu_mode:
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MenuMode.SONG_SELECT:
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if event.is_action_pressed("ui_right"):
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selected_song += 1
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elif event.is_action_pressed("ui_left"):
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selected_song -= 1
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elif event.is_action_pressed("ui_up"):
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selected_genre = int(max(0, selected_genre - 1))
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elif event.is_action_pressed("ui_down"):
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selected_genre = int(min(1, selected_genre + 1))
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elif event.is_action_pressed("ui_page_up"):
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selected_difficulty = int(max(0, selected_difficulty - 1))
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elif event.is_action_pressed("ui_page_down"):
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selected_difficulty = int(min(4, selected_difficulty + 1))
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