47 lines
2.1 KiB
GDScript
47 lines
2.1 KiB
GDScript
extends Node
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var receptor_ring_radius := 460
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var note_forecast_beats := 2.0 # Notes start to appear this many beats before you need to tap them
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const INNER_NOTE_CIRCLE_RATIO := 0.3 # Notes under this far from the center will zoom into existence
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const SLIDE_DELAY := 0.5 # Time in beats between the tap of the star and the start of the visual slide
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var sprite_size := 128
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var sprite_size2 := sprite_size/2
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# Color definitions
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const COLOR_TAP := Color(1, 0.15, 0.15, 1)
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const COLOR_TAP2 := Color(0.75, 0.5, 0, 1) # High-score taps ("breaks" in maimai)
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const COLOR_HOLD := Color(1, 0.15, 0.15, 1)
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const COLOR_HOLD_HELD := Color(1, 1, 1, 1)
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const COLOR_STAR := Color(0, 0, 1, 1)
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const COLOR_DOUBLE := Color(1, 1, 0, 1) # When two (or more in master) hit events coincide
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var COLOR_ARRAY_TAP := PoolColorArray([COLOR_TAP, COLOR_TAP, COLOR_TAP, COLOR_TAP])
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var COLOR_ARRAY_TAP2 := PoolColorArray([COLOR_TAP2, COLOR_TAP2, COLOR_TAP2, COLOR_TAP2])
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var COLOR_ARRAY_HOLD := PoolColorArray([
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COLOR_HOLD, COLOR_HOLD, COLOR_HOLD, COLOR_HOLD,
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COLOR_HOLD, COLOR_HOLD, COLOR_HOLD, COLOR_HOLD
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])
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var COLOR_ARRAY_HOLD_HELD := PoolColorArray([
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COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD,
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COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD, COLOR_HOLD_HELD
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])
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var COLOR_ARRAY_STAR := PoolColorArray([COLOR_STAR, COLOR_STAR, COLOR_STAR, COLOR_STAR])
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var COLOR_ARRAY_DOUBLE_4 := PoolColorArray([COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE])
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var COLOR_ARRAY_DOUBLE_8 := PoolColorArray([
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COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE,
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COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE, COLOR_DOUBLE
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])
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var screen_filter := Color(0.0, 0.0, 0.0, 0.2)
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var receptor_color := Color.blue
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var bezel_color := Color.black
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var RADIAL_COL_ANGLES := PoolRealArray() # ideally const
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var RADIAL_UNIT_VECTORS := PoolVector2Array() # ideally const
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func init_radial_values():
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for i in range(Rules.COLS):
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var angle = deg2rad(fmod(Rules.FIRST_COLUMN_ANGLE_DEG + (i * Rules.COLS_ANGLE_DEG), 360.0))
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RADIAL_COL_ANGLES.push_back(angle)
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RADIAL_UNIT_VECTORS.push_back(Vector2(cos(angle), sin(angle))) |