507 lines
20 KiB
GDScript
507 lines
20 KiB
GDScript
#tool
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#extends Node2D
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extends Control
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export var NoteHandlerPath := @'/root/main/NoteHandler'
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onready var NoteHandler := get_node(NoteHandlerPath)
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onready var ScoreText := $ScoreText
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var genres = {}
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enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
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enum MenuMode {SONG_SELECT, CHART_SELECT, OPTIONS, GAMEPLAY, SCORE_SCREEN}
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var selected_genre: int = 0
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var selected_genre_vis: int = 0
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var selected_genre_delta: float = 0.0 # For floaty display scrolling
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var selected_song: int = 0
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var selected_song_vis: int = 0
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var selected_song_delta: float = 0.0 # For floaty display scrolling
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var selected_song_key: String = ''
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var selected_difficulty = ChartDifficulty.ADV
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var menu_mode = MenuMode.SONG_SELECT
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var menu_mode_prev = MenuMode.SONG_SELECT
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var menu_mode_prev_fade_timer := 0.0
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var menu_mode_prev_fade_timer_duration := 0.25
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var currently_playing := false
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var scorescreen_song_key := ''
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var scorescreen_score_data := {}
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var scorescreen_datetime := {}
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var scorescreen_saved := false
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var touch_rects = []
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var TitleFont := preload('res://assets/MenuTitleFont.tres')
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var GenreFont := preload('res://assets/MenuGenreFont.tres')
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var DiffNumFont := preload('res://assets/MenuDiffNumberFont.tres')
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var ScoreFont := preload('res://assets/MenuScoreFont.tres')
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var snd_interact := preload('res://assets/softclap.wav')
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var snd_error := preload('res://assets/miss.wav')
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export var ease_curve: Curve
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class lerp_array extends Resource:
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var array
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func _init(array: Array):
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self.array = array
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func value(index: float):
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# Only >= 0 for now, but should be fine since it's an arraylike anyway
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var i := min(int(floor(index)), len(array)-2) # Somewhat hacky - if we pass len(array)-1 as index, it will return lerp(a[-2], a[-1], 1) == a[-1]
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var f := min(index - i, 1.0)
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return lerp(array[i], array[i+1], f)
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func len():
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return len(array)
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func scan_library():
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var results = FileLoader.scan_library()
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genres = results.genres
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func save_score() -> int:
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var data = {'score_data': scorescreen_score_data, 'song_key': scorescreen_song_key}
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var dt = scorescreen_datetime
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var filename = 'scores/%04d%02d%02dT%02d%02d%02d.json'%[dt.year, dt.month, dt.day, dt.hour, dt.minute, dt.second]
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match FileLoader.save_json(filename, data):
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OK:
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scorescreen_saved = true
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return OK
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var err:
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print_debug('Error saving score file %s'%filename)
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return err
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func load_score(filename):
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var result = FileLoader.load_json('scores/%s'%filename)
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if not (result is Dictionary):
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print('An error occurred while trying to access the chosen score file: ', result)
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return result
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var data = {}
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for key in result.score_data:
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var value = {}
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for k2 in result.score_data[key]:
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if k2 != 'MISS':
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k2 = int(k2) # Could use something more robust later
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value[k2] = result.score_data[key][k2]
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data[int(key)] = value
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scorescreen_score_data = data
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scorescreen_song_key = result.song_key
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scorescreen_saved = true
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set_menu_mode(MenuMode.SCORE_SCREEN)
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func _ready():
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scan_library()
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NoteHandler.connect('finished_song', self, 'finished_song')
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var diff = selected_song - (selected_song_vis + selected_song_delta)
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selected_song_delta += ease_curve.interpolate(clamp(diff, -2, 2)*0.5) * 10 * delta
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if selected_song_delta > 0.5:
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selected_song_delta -= 1.0
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selected_song_vis += 1
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elif selected_song_delta < -0.5:
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selected_song_delta += 1.0
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selected_song_vis -= 1
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var g_diff = selected_genre - (selected_genre_vis + selected_genre_delta)
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selected_genre_delta += ease_curve.interpolate(clamp(g_diff, -1, 1)) * 10 * delta
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if selected_genre_delta > 0.5:
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selected_genre_delta -= 1.0
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selected_genre_vis += 1
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elif selected_genre_delta < -0.5:
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selected_genre_delta += 1.0
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selected_genre_vis -= 1
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menu_mode_prev_fade_timer = max(0.0, menu_mode_prev_fade_timer - delta)
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update()
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if (menu_mode == MenuMode.GAMEPLAY) and (menu_mode_prev_fade_timer <= 0.0) and not NoteHandler.running:
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var songslist = genres[genres.keys()[selected_genre]]
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var song_key = songslist[selected_song % len(songslist)]
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NoteHandler.load_track(song_key, Library.Song.default_difficulty_keys[selected_difficulty])
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NoteHandler.running = true
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func draw_string_centered(font, position, string, color := GameTheme.COLOR_MENU_TEXT):
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draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
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func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3, disabled:=false):
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# Draws from top left-corner. Returns Rect2 of the image (not the outline).
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# Draw difficulty-colored outline
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if typeof(difficulty) == TYPE_STRING:
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difficulty = Library.Song.difficulty_key_ids.get(difficulty, 0)
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var song_diffs = Library.all_songs[song_key]['chart_difficulties']
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if not (Library.Song.default_difficulty_keys[difficulty] in song_diffs):
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difficulty = Library.Song.difficulty_key_ids.get(song_diffs.keys()[-1], 0)
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var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2]
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var rect := Rect2(position.x, position.y, size, size)
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draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
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draw_texture_rect(Library.get_song_tile_texture(song_key), rect, false, Color.white if not disabled else Color(0.5, 0.2, 0.1))
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# Draw track difficulty rating
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draw_string_centered(DiffNumFont, Vector2(position.x+size-17, position.y+size-40), song_diffs.get(Library.Song.default_difficulty_keys[difficulty], '0'), diff_color)
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if disabled:
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draw_string_centered(DiffNumFont, Vector2(position.x+size/2, position.y+size/2-16), 'No Chart!', diff_color)
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if title_text:
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draw_string_centered(TitleFont, Vector2(position.x+size/2.0, position.y+size), Library.all_songs[song_key].title.n, diff_color.lightened(0.33))
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return rect
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func diff_f2str(difficulty: float): # Convert .5 to +
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return str(int(floor(difficulty))) + ('+' if fmod(difficulty, 1.0)>0.4 else '')
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var sel_scales := lerp_array.new([1.0, 0.8, 0.64, 0.512, 0.4096])
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var bg_scales := lerp_array.new([0.64, 0.64, 0.64, 0.512, 0.4096])
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func _draw_song_select(center: Vector2) -> Array:
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var size = 192
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var spacer_x = 12
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var spacer_y = 64
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var title_spacer_y = 48
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var gy: float = center.y - 360 - size*selected_genre_delta
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var touchrects := []
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for gi in [-2, -1, 0, 1, 2]:
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var g = (selected_genre_vis + gi) % len(genres)
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var selected: bool = (gi == 0)
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var scales = sel_scales if selected else bg_scales
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var subsize = size * scales.value(abs(selected_song_delta))
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var gx = center.x - (subsize + spacer_x) * selected_song_delta
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var songslist = Library.genre_songs[g].keys()
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var genre_str = '%s (%d)'%[genres.keys()[g], len(songslist)]
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draw_string_centered(GenreFont, Vector2(center.x, gy), genre_str, Color.aqua)
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var s = len(songslist)
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var key = songslist[selected_song_vis % s]
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var y = gy + spacer_y
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var x = -subsize/2.0
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var r = draw_songtile(key, Vector2(gx+x, y), subsize, selected)
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touchrects.append({rect=r, song_idx=selected_song_vis, genre_idx=g})
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for i in range(1, len(scales.array)):
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x += subsize + spacer_x
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subsize = size * scales.value(abs(i-selected_song_delta))
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r = draw_songtile(songslist[(selected_song_vis+i) % s], Vector2(gx+x, y), subsize)
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touchrects.append({rect=r, song_idx=selected_song_vis+i, genre_idx=g})
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subsize = size * scales.value(abs(selected_song_delta))
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x = -subsize/2.0
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for i in range(1, len(scales.array)):
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x += subsize + spacer_x
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subsize = size * scales.value(abs(-i-selected_song_delta))
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r = draw_songtile(songslist[(selected_song_vis-i) % s], Vector2(gx-x - subsize, y), subsize)
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touchrects.append({rect=r, song_idx=selected_song_vis-i, genre_idx=g})
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gy += size*scales.value(0) + spacer_y + (title_spacer_y if selected else 0)
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return touchrects
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func _draw_chart_select(center: Vector2) -> Array:
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# Select difficulty for chosen song
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var charts: Dictionary = Library.get_song_charts(selected_song_key)
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var song_data = Library.all_songs[selected_song_key]
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var diffs = song_data.chart_difficulties
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var n = len(diffs)
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var spacer_x = max(14, 70/n)
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var size = min(192, (1000-spacer_x*(n-1))/n)
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var rect_back = Rect2(center.x-300.0, center.y+550.0, 600.0, 140.0)
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draw_rect(rect_back, Color.red)
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draw_string_centered(TitleFont, rect_back.position+rect_back.size/2-Vector2(0,26), 'Back to song selection')
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var touchrects = [{rect=rect_back, chart_idx=-1, enabled=true}] # invisible back button
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var x = center.x - (size*n + spacer_x*(n-1))/2
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for diff in diffs:
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var i_diff = Library.Song.difficulty_key_ids.get(diff, 0)
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var width = 8 if i_diff == selected_difficulty else 3
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var chart_exists: bool = (diff in charts)
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var r = draw_songtile(selected_song_key, Vector2(x, center.y), size, false, i_diff, width, not chart_exists)
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touchrects.append({rect=r, chart_idx=i_diff, enabled=chart_exists})
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x += size + spacer_x
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draw_string_centered(TitleFont, Vector2(center.x, center.y+size+32), Library.all_songs[selected_song_key].title.n)
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draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size+80), 'BPM:')
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draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size+80), str(song_data.BPM))
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if len(charts) > 0:
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var sel_chart: Array = charts.values()[min(selected_difficulty, len(charts)-1)]
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var all_notes: Array = sel_chart[1]
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var meta: Dictionary = sel_chart[0]
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var notestrs = ['Taps:', 'Holds:', 'Slides:']
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var notetypes = [0, 1, 2]
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var note_counts = [meta.num_taps, meta.num_holds, meta.num_slides]
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for i in len(notestrs):
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draw_string_centered(TitleFont, Vector2(center.x-50, center.y+size+148+i*50), notestrs[i])
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draw_string_centered(TitleFont, Vector2(center.x+50, center.y+size+148+i*50), str(note_counts[notetypes[i]]))
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else:
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draw_string_centered(TitleFont, Vector2(center.x, center.y+size+148), 'No available charts!', Color.red)
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return touchrects
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func _draw_score_screen(center: Vector2) -> Array:
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var size = 192
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var spacer_x = 12
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var touchrects = []
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var songslist = genres[genres.keys()[selected_genre]]
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var song_key = scorescreen_song_key
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# var song_data = Library.all_songs[song_key]
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var chart: Array = Library.get_song_charts(selected_song_key)[Library.Song.default_difficulty_keys[selected_difficulty]]
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var all_notes: Array = chart[1]
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var meta: Dictionary = chart[0]
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var x = center.x
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var y = center.y - 200
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var x_songtile = x - 120
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var x_score = x + 120
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var x2 = x - 360
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var x_spacing = 124
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var y_spacing = 42
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var y1 = y
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var y2 = y + size + y_spacing*1.5
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var tex_judgement_text = GameTheme.tex_judgement_text
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var judgement_text_scale = 0.667
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var judgement_text_width = 256 * judgement_text_scale
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var judgement_text_height = 64 * judgement_text_scale
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draw_songtile(song_key, Vector2(x_songtile-size/2.0, y), size, false, selected_difficulty, 3)
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draw_string_centered(TitleFont, Vector2(x_songtile, y+size), Library.all_songs[song_key].title.n)
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var notestrs = ['Taps (%d):'%meta.num_taps, 'Holds (%d) Hit:'%meta.num_holds, 'Released:', 'Stars (%d):'%meta.num_slides, 'Slides:']
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var notetypes = [0, 1, -1, 2, -2]
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var note_spacing = [0.0, 1.25, 2.25, 3.5, 4.5]
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var judgestrs = Array(Rules.JUDGEMENT_STRINGS + ['Miss'])
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var judge_scores = [1.0, 0.9, 0.75, 0.5, 0.0]
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var notetype_weights = [1.0, 1.0, 1.0, 1.0, 1.0]
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var notecount_total = 0
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var notecount_early = 0
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var notecount_late = 0
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var total_score = 0.0
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var total_scoremax = 0.0
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for i in len(judgestrs):
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# For each judgement type, print a column header
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# draw_string_centered(TitleFont, Vector2(x2+x_spacing*(i+1), y2), judgestrs[i])
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draw_texture_rect_region(tex_judgement_text, Rect2(x2+x_spacing*(i+1)-judgement_text_width/2.0, y2, judgement_text_width, judgement_text_height), Rect2(0, 128*(i+3), 512, 128))
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draw_string_centered(TitleFont, Vector2(x2+x_spacing*(len(judgestrs)+1), y2-4), 'Score')
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for i in len(notestrs):
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# For each note type, make a row and print scores
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var idx = notetypes[i]
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var note_score = 0
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var note_count = 0
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# var y_row = y2+y_spacing*(i+1)
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var y_row = y2 + y_spacing * (note_spacing[i]+1)
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draw_string_centered(TitleFont, Vector2(x2-20, y_row), notestrs[i])
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for j in len(judgestrs):
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var score
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if j == 0:
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score = scorescreen_score_data[idx][0]
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elif j >= len(judgestrs)-1:
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score = scorescreen_score_data[idx]['MISS']
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else:
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score = scorescreen_score_data[idx][j] + scorescreen_score_data[idx][-j]
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notecount_early += scorescreen_score_data[idx][-j]
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notecount_late += scorescreen_score_data[idx][j]
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if (j >= len(judgestrs)-1) and (idx == -1):
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draw_string_centered(TitleFont, Vector2(x2+x_spacing*(j+1), y_row), '^')
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else:
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draw_string_centered(TitleFont, Vector2(x2+x_spacing*(j+1), y_row), str(score))
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notecount_total += score # Kinda redundant, will probably refactor eventually
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note_count += score
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note_score += score * judge_scores[j]
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draw_string_centered(TitleFont, Vector2(x2+x_spacing*(len(judgestrs)+1), y_row), '%2.2f%%'%(note_score/max(note_count, 1)*100.0))
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total_score += note_score * notetype_weights[i]
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total_scoremax += note_count * notetype_weights[i]
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var overall_score = total_score/max(total_scoremax, 1.0)
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var score_idx = 0
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for cutoff in Rules.SCORE_CUTOFFS:
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if overall_score >= cutoff:
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break
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else:
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score_idx += 1
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# draw_string_centered(ScoreFont, Vector2(x_score, y1), Rules.SCORE_STRINGS[score_idx], Color.white)
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# draw_string_centered(TitleFont, Vector2(x_score, y1+y_spacing*3), '%2.3f%%'%(overall_score*100.0), Color.white)
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ScoreText.position = Vector2(x_score, y1)
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ScoreText.score = Rules.SCORE_STRINGS[score_idx]
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ScoreText.score_sub = '%2.3f%%'%(overall_score*100.0)
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ScoreText.update()
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draw_string_centered(TitleFont, Vector2(x, y2+y_spacing*7), 'Early : Late')
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draw_string_centered(TitleFont, Vector2(x, y2+y_spacing*8), '%3d%% : %3d%%'%[notecount_early*100/notecount_total, notecount_late*100/notecount_total])
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var rect_songselect := Rect2(x-100.0, y+660.0, 400.0, 100.0)
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draw_rect(rect_songselect, Color.red)
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draw_string_centered(TitleFont, Vector2(x+100, y+680), 'Song Select')
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touchrects.append({rect=rect_songselect, next_menu=MenuMode.SONG_SELECT})
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var rect_save := Rect2(x-300.0, y+660.0, 180.0, 100.0)
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if not scorescreen_saved:
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draw_rect(rect_save, Color(0.0, 0.01, 1.0))
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draw_string_centered(TitleFont, Vector2(x-210, y+680), 'Save')
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touchrects.append({rect=rect_save, action='save'})
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else:
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draw_rect(rect_save, Color.darkgray)
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draw_string_centered(TitleFont, Vector2(x-210, y+680), 'Saved')
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return touchrects
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func _draw_gameplay(center: Vector2) -> Array:
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var touchrects = []
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var x = center.x
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var y = center.y
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var rect_songselect := Rect2(x-960.0, y+440.0, 100.0, 100.0)
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draw_rect(rect_songselect, Color.red)
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draw_string_centered(TitleFont, center+Vector2(-910, 470), 'Stop')
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touchrects.append({rect=rect_songselect, action='stop'})
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return touchrects
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func _draw():
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var songs = len(Library.all_songs)
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var score_screen_filter_alpha := 0.65
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var size = 216
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var outline_px = 3
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var center = Vector2(540.0, 540.0-160.0) # Vector2(0.0, -160.0)
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touch_rects = []
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ScoreText.hide()
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for i in MenuMode:
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touch_rects.append([])
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if menu_mode_prev_fade_timer > 0.0:
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var progress = 1.0 - menu_mode_prev_fade_timer/menu_mode_prev_fade_timer_duration
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var center_prev = lerp(center, center+Vector2(0.0, 900.0), progress)
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var center_next = lerp(center+Vector2(0.0, -900.0), center, progress)
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match menu_mode_prev:
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MenuMode.SONG_SELECT:
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_draw_song_select(center_prev)
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MenuMode.CHART_SELECT:
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_draw_chart_select(center_prev)
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MenuMode.OPTIONS:
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pass
|
|
MenuMode.GAMEPLAY:
|
|
GameTheme.set_screen_filter_alpha(lerp(0.0, score_screen_filter_alpha, progress))
|
|
MenuMode.SCORE_SCREEN:
|
|
_draw_score_screen(center_prev)
|
|
match menu_mode:
|
|
MenuMode.SONG_SELECT:
|
|
_draw_song_select(center_next)
|
|
MenuMode.CHART_SELECT:
|
|
_draw_chart_select(center_next)
|
|
MenuMode.OPTIONS:
|
|
pass
|
|
MenuMode.GAMEPLAY:
|
|
GameTheme.set_screen_filter_alpha(1.0 - progress)
|
|
MenuMode.SCORE_SCREEN:
|
|
_draw_score_screen(center_next)
|
|
ScoreText.show()
|
|
else:
|
|
match menu_mode:
|
|
MenuMode.SONG_SELECT:
|
|
GameTheme.set_screen_filter_alpha(1.0)
|
|
touch_rects[menu_mode] = _draw_song_select(center)
|
|
MenuMode.CHART_SELECT:
|
|
GameTheme.set_screen_filter_alpha(1.0)
|
|
touch_rects[menu_mode] = _draw_chart_select(center)
|
|
MenuMode.OPTIONS:
|
|
pass
|
|
MenuMode.GAMEPLAY:
|
|
GameTheme.set_screen_filter_alpha(0.0)
|
|
touch_rects[menu_mode] = _draw_gameplay(center)
|
|
MenuMode.SCORE_SCREEN:
|
|
GameTheme.set_screen_filter_alpha(score_screen_filter_alpha)
|
|
touch_rects[menu_mode] = _draw_score_screen(center)
|
|
ScoreText.show()
|
|
|
|
func set_menu_mode(mode):
|
|
$'../Receptors'.fade(mode == MenuMode.GAMEPLAY)
|
|
menu_mode_prev = menu_mode
|
|
menu_mode = mode
|
|
menu_mode_prev_fade_timer = menu_mode_prev_fade_timer_duration
|
|
|
|
func touch_select_song(touchdict):
|
|
if (self.selected_genre == touchdict.genre_idx) and (self.selected_song == touchdict.song_idx):
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
var songslist = genres[genres.keys()[selected_genre]]
|
|
selected_song_key = songslist[selected_song % len(songslist)]
|
|
set_menu_mode(MenuMode.CHART_SELECT)
|
|
else:
|
|
self.selected_genre = touchdict.genre_idx
|
|
self.selected_song = touchdict.song_idx
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
|
|
|
|
func touch_select_chart(touchdict):
|
|
if touchdict.chart_idx == selected_difficulty:
|
|
if touchdict.enabled:
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
set_menu_mode(MenuMode.GAMEPLAY)
|
|
else:
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_error, 0.0)
|
|
elif touchdict.chart_idx < 0:
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -3.0, 0.7)
|
|
set_menu_mode(MenuMode.SONG_SELECT)
|
|
else:
|
|
self.selected_difficulty = touchdict.chart_idx
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, -4.5)
|
|
|
|
func touch_gameplay(touchdict):
|
|
if touchdict.has('action'):
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
if touchdict.action == 'stop':
|
|
NoteHandler.stop()
|
|
|
|
func touch_score_screen(touchdict):
|
|
if touchdict.has('next_menu'):
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
set_menu_mode(touchdict.next_menu)
|
|
ScoreText.score = ''
|
|
ScoreText.score_sub = ''
|
|
# TODO: time this to coincide with the menu going fully offscreen
|
|
ScoreText.update()
|
|
elif touchdict.has('action'):
|
|
SFXPlayer.play(SFXPlayer.Type.NON_POSITIONAL, self, snd_interact, 0.0)
|
|
if touchdict.action == 'save':
|
|
save_score()
|
|
|
|
func finished_song(song_key, score_data):
|
|
scorescreen_song_key = song_key
|
|
scorescreen_score_data = score_data
|
|
scorescreen_datetime = OS.get_datetime()
|
|
scorescreen_saved = false
|
|
set_menu_mode(MenuMode.SCORE_SCREEN)
|
|
|
|
|
|
func _input(event):
|
|
if !visible:
|
|
return
|
|
if event is InputEventScreenTouch:
|
|
if event.pressed:
|
|
var pos = event.position - get_global_transform_with_canvas().get_origin()
|
|
match menu_mode:
|
|
MenuMode.SONG_SELECT:
|
|
for d in touch_rects[MenuMode.SONG_SELECT]:
|
|
if d.rect.has_point(pos):
|
|
touch_select_song(d)
|
|
MenuMode.CHART_SELECT:
|
|
for d in touch_rects[MenuMode.CHART_SELECT]:
|
|
if d.rect.has_point(pos):
|
|
touch_select_chart(d)
|
|
MenuMode.GAMEPLAY:
|
|
for d in touch_rects[MenuMode.GAMEPLAY]:
|
|
if d.rect.has_point(pos):
|
|
touch_gameplay(d)
|
|
MenuMode.SCORE_SCREEN:
|
|
for d in touch_rects[MenuMode.SCORE_SCREEN]:
|
|
if d.rect.has_point(pos):
|
|
touch_score_screen(d)
|
|
match menu_mode:
|
|
MenuMode.SONG_SELECT:
|
|
if event.is_action_pressed('ui_right'): # Sadly can't use match with this input system
|
|
selected_song += 1
|
|
elif event.is_action_pressed('ui_left'):
|
|
selected_song -= 1
|
|
elif event.is_action_pressed('ui_up'):
|
|
selected_genre = posmod(selected_genre - 1, len(genres))
|
|
elif event.is_action_pressed('ui_down'):
|
|
selected_genre = posmod(selected_genre + 1, len(genres))
|
|
elif event.is_action_pressed('ui_page_up'):
|
|
selected_difficulty = int(max(0, selected_difficulty - 1))
|
|
elif event.is_action_pressed('ui_page_down'):
|
|
selected_difficulty = int(min(4, selected_difficulty + 1))
|