RhythmGame/scripts/NoteViewport.gd

17 lines
590 B
GDScript

extends Viewport
func set_render_scale(scale: Vector2):
size = Vector2(1080, 1080) * scale
$Center.position = size * 0.5
$Center.scale = scale
func slider_slot(arg1):
set_render_scale(Vector2($"/root/main/InputHandler/SSXSlider".value, $"/root/main/InputHandler/SSYSlider".value))
# Called when the node enters the scene tree for the first time.
func _ready():
# set_render_scale(Vector2(0.5, 1.0))
$"/root/main/InputHandler/SSXSlider".connect("value_changed", self, "slider_slot")
$"/root/main/InputHandler/SSYSlider".connect("value_changed", self, "slider_slot")
slider_slot(1)