140 lines
5.0 KiB
GDScript
140 lines
5.0 KiB
GDScript
extends Node2D
|
|
|
|
var song_defs = {}
|
|
var song_images = {}
|
|
var genres = {}
|
|
|
|
enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
|
|
|
|
var selected_genre: int = 0
|
|
var selected_song: int = 0
|
|
var selected_song_delta: float = 0.0 # For floaty display scrolling
|
|
var selected_song_speed: float = 0.25 # For floaty display scrolling
|
|
var selected_difficulty = ChartDifficulty.ADV
|
|
|
|
var TitleFont := preload("res://assets/MenuTitleFont.tres")
|
|
var GenreFont := preload("res://assets/MenuGenreFont.tres")
|
|
|
|
func scan_library():
|
|
print("Scanning library")
|
|
var rootdir = "res://songs"
|
|
var dir = Directory.new()
|
|
var err = dir.open(rootdir)
|
|
if err == OK:
|
|
dir.list_dir_begin(true, true)
|
|
var key = dir.get_next()
|
|
while (key != ""):
|
|
if dir.current_is_dir():
|
|
if dir.file_exists(key + "/song.json"):
|
|
song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
|
|
print("Loaded song directory: %s" % key)
|
|
song_images[key] = load("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
|
|
if song_defs[key]["genre"] in genres:
|
|
genres[song_defs[key]["genre"]].append(key)
|
|
else:
|
|
genres[song_defs[key]["genre"]] = [key]
|
|
else:
|
|
print("Found non-song directory: " + key)
|
|
else:
|
|
print("Found file: " + key)
|
|
key = dir.get_next()
|
|
dir.list_dir_end()
|
|
else:
|
|
print("An error occurred when trying to access the songs directory: ", err)
|
|
|
|
func _ready():
|
|
scan_library()
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
selected_song_delta += selected_song_speed * delta
|
|
if selected_song_delta > 0.5:
|
|
selected_song_delta -= 1.0
|
|
selected_song += 1
|
|
elif selected_song_delta < -0.5:
|
|
selected_song_delta += 1.0
|
|
selected_song -= 1
|
|
update()
|
|
|
|
func draw_string_centered(font, position, string, color := Color.white):
|
|
draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
|
|
|
|
func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3):
|
|
# Draws from top left-corner.
|
|
# Draw difficulty-colored outline
|
|
var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2]
|
|
draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
|
|
draw_texture_rect(song_images[song_key], Rect2(position.x, position.y, size, size), false)
|
|
# Draw track difficulty rating
|
|
draw_string_centered(GenreFont, Vector2(position.x+size-24, position.y+size-56), diffstr(song_defs[song_key]["chart_difficulties"][difficulty]), diff_color)
|
|
if title_text:
|
|
draw_string_centered(TitleFont, Vector2(position.x + size/2.0, position.y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
|
|
|
|
func diffstr(difficulty: float):
|
|
# Convert .5 to +
|
|
return str(int(floor(difficulty))) + ("+" if fmod(difficulty, 1.0)>0.4 else "")
|
|
|
|
func _draw():
|
|
var songs = len(song_defs)
|
|
var size = 216
|
|
var spacer_x = 12
|
|
var spacer_y = 64
|
|
var outline_px = 3
|
|
var center_x = 0.0
|
|
var sel_scales := [1.0, 0.8, 0.64, 0.512, 0.4096]
|
|
var bg_scales := [0.64, 0.64, 0.64, 0.512, 0.4096]
|
|
|
|
var gy := -160.0
|
|
for g in len(genres):
|
|
var selected: bool = (g == selected_genre)
|
|
var base_scales = sel_scales if selected else bg_scales
|
|
var scales = []
|
|
scales.resize(len(base_scales)*2-1)
|
|
if selected_song_delta >= 0.0:
|
|
for i in len(base_scales)-1:
|
|
scales[i+1] = lerp(base_scales[i+1], base_scales[i], selected_song_delta)
|
|
scales[-i] = lerp(base_scales[i], base_scales[i+1], selected_song_delta)
|
|
scales[len(base_scales)] = base_scales[-1]
|
|
else:
|
|
for i in len(base_scales)-1:
|
|
scales[i] = lerp(base_scales[i], base_scales[i+1], -selected_song_delta)
|
|
scales[-i-1] = lerp(base_scales[i+1], base_scales[i], -selected_song_delta)
|
|
scales[-len(base_scales)] = base_scales[-1]
|
|
|
|
var subsize = size * scales[0]
|
|
var gx = center_x - (subsize + spacer_x) * selected_song_delta
|
|
var genre = genres.keys()[g]
|
|
draw_string_centered(GenreFont, Vector2(0, gy), genre)
|
|
var songslist = genres[genre]
|
|
var s = len(songslist)
|
|
var key = songslist[selected_song % s]
|
|
var y = gy + spacer_y
|
|
var x = -subsize/2.0
|
|
draw_songtile(key, Vector2(gx+x, y), subsize, selected, selected_difficulty)
|
|
for i in [1, 2, 3, 4]:
|
|
x += subsize + spacer_x
|
|
subsize = size * scales[i]
|
|
draw_songtile(songslist[(selected_song+i) % s], Vector2(gx+x, y), subsize)
|
|
subsize = size * scales[0]
|
|
x = -subsize/2.0
|
|
for i in [1, 2, 3, 4]:
|
|
x += subsize + spacer_x
|
|
subsize = size * scales[-i]
|
|
draw_songtile(songslist[(selected_song-i) % s], Vector2(gx-x - subsize, y), subsize)
|
|
gy += size + (spacer_y * 2)
|
|
|
|
|
|
func _input(event):
|
|
if event.is_action_pressed("ui_right"):
|
|
selected_song += 1
|
|
if event.is_action_pressed("ui_left"):
|
|
selected_song -= 1
|
|
if event.is_action_pressed("ui_up"):
|
|
selected_genre = int(max(0, selected_genre - 1))
|
|
if event.is_action_pressed("ui_down"):
|
|
selected_genre = int(min(1, selected_genre + 1))
|
|
if event.is_action_pressed("ui_page_up"):
|
|
selected_difficulty = int(max(0, selected_difficulty - 1))
|
|
if event.is_action_pressed("ui_page_down"):
|
|
selected_difficulty = int(min(4, selected_difficulty + 1))
|