RhythmGame/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Rhythm"
run/main_scene="res://main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="RhythmGame"
config/icon="res://assets/spritesheet.png"
[audio]
output_latency=4
channel_disable_threshold_db=-100.0
channel_disable_time=5.0
[autoload]
Note="*res://scripts/Note.gd"
Rules="*res://scripts/Rules.gd"
FileLoader="*res://scripts/FileLoader.gd"
Library="*res://scripts/Library.gd"
GameTheme="*res://scripts/GameTheme.gd"
SFXPlayer="*res://scripts/SFXPlayer.gd"
Settings="*res://scripts/Settings.gd"
[debug]
settings/fps/force_fps=120
gdscript/warnings/unused_variable=false
gdscript/warnings/shadowed_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false
gdscript/warnings/integer_division=false
[display]
window/size/width=1080
window/size/height=1080
window/size/fullscreen=true
window/handheld/orientation="sensor"
window/stretch/mode="2d"
window/stretch/aspect="keep_height"
[gdnative]
singletons=[ ]
singletons_disabled=[ ]
[rendering]
vram_compression/import_etc=true
quality/filters/msaa=1
environment/default_environment="res://default_env.tres"
quality/subsampling/x=1.0
quality/subsampling/y=1.0