43 lines
1.3 KiB
GDScript
43 lines
1.3 KiB
GDScript
# A slightly redundant proxy to ProjectSettings
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# This is mostly used so that signals can be used to respond to settings changes
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extends Node
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signal subsampling_changed(xy)
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var subsampling: Vector2 setget SSXY_set, SSXY_get
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var subsampling_x: float setget SSX_set, SSX_get
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var subsampling_y: float setget SSY_set, SSY_get
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func SSX_set(x: float):
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ProjectSettings.set_setting('rendering/quality/subsampling/x', x)
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emit_signal('subsampling_changed', self.subsampling)
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func SSY_set(y: float):
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ProjectSettings.set_setting('rendering/quality/subsampling/y', y)
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emit_signal('subsampling_changed', self.subsampling)
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func SSXY_set(xy: Vector2):
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ProjectSettings.set_setting('rendering/quality/subsampling/x', xy.x)
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ProjectSettings.set_setting('rendering/quality/subsampling/y', xy.y)
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emit_signal('subsampling_changed', self.subsampling)
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func SSX_get() -> float:
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return ProjectSettings.get_setting('rendering/quality/subsampling/x')
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func SSY_get() -> float:
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return ProjectSettings.get_setting('rendering/quality/subsampling/y')
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func SSXY_get() -> Vector2:
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return Vector2(self.subsampling_x, self.subsampling_y)
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const SETTINGS_FILENAME = 'user://settings.conf'
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func load_settings():
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var config := ConfigFile.new()
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match config.load(SETTINGS_FILENAME):
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OK:
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pass
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ERR_FILE_NOT_FOUND:
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save_settings()
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func save_settings():
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pass
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