27 lines
767 B
GDScript
27 lines
767 B
GDScript
extends Viewport
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onready var base_height = 1080.0
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var container_size := Vector2(1080, 1080)
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var scale := Vector2(1, 1)
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func set_render_scale(scale: Vector2):
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self.scale = scale
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size = container_size * scale
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$Center.position = size * 0.5
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$Center.scale = size/base_height
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Settings.connect('subsampling_changed', self, 'set_render_scale')
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set_render_scale(Settings.subsampling)
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_on_Square_item_rect_changed()
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onready var Square := $'../../'
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onready var Root := $'/root'
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onready var Main := $'/root/main'
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func _on_Square_item_rect_changed() -> void:
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var winscale = min(Root.size.x, Root.size.y)/base_height
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container_size = Square.rect_size * winscale
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set_render_scale(scale)
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