28 lines
843 B
GDScript
28 lines
843 B
GDScript
extends Viewport
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export var squarePath := @'../../'
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onready var square := get_node(squarePath)
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onready var root := $'/root'
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onready var base_height = 1080.0
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var container_size := Vector2(1080, 1080)
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var scale := Vector2(1, 1)
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func set_render_scale(scale: Vector2):
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self.scale = scale
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size = container_size * scale
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$Center.position = size * 0.5
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$Center.scale = size/base_height
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func update_size() -> void:
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var winscale = min(root.size.x, root.size.y)/base_height
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container_size = square.rect_size * winscale
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set_render_scale(scale)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Settings.connect('subsampling_changed', self, 'set_render_scale')
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square.connect('item_rect_changed', self, 'update_size')
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root.connect('size_changed', self, 'update_size')
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scale = Settings.subsampling
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update_size()
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