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Luke Hubmayer-Werner f90543660f Refactor out single-mode silliness
Gotta lay out the scene tree such that Radial and Dance modes can be loaded in and out.
Godot's GUI nodes are pretty good we should use them more :)
2021-01-24 02:49:08 +10:30
.import Project files (no assets/song files) 2019-11-10 15:09:14 +10:30
assets Menu fixes - CJK fallback font for difficulties, chart difficulty fallback 2020-12-30 00:00:31 +10:30
scripts Refactor out single-mode silliness 2021-01-24 02:49:08 +10:30
shaders Fix alpha fade-outs on receptors 2021-01-06 23:10:50 +10:30
singletons Refactor out single-mode silliness 2021-01-24 02:49:08 +10:30
.gitignore Note constructor order fixup, GLES2 fix 2020-04-30 17:15:44 +09:30
Menu.tscn Add preview music to song selection!!! 2021-01-14 21:00:10 +10:30
NoteHandler.tscn Merge hold arrows and note sprites onto a single spritesheet 2020-12-21 22:52:15 +10:30
OptionPanel.tscn Refactor options out of InputHandler 2021-01-24 01:15:52 +10:30
README.md Add README.md 2021-01-18 00:23:03 +10:30
RadialGame.tscn Refactor out single-mode silliness 2021-01-24 02:49:08 +10:30
RadialNoteHandler.tscn Properly clone notes from charts so that songs can be played more than once per session 2020-05-03 20:36:43 +09:30
default_bus_layout.tres Somehow missed these earlier. 2021-01-15 21:02:19 +10:30
default_env.tres Project files (no assets/song files) 2019-11-10 15:09:14 +10:30
export_presets.cfg Not sure what has changed 2020-04-26 13:49:44 +09:30
main.tscn Refactor out single-mode silliness 2021-01-24 02:49:08 +10:30
project.godot Refactor out single-mode silliness 2021-01-24 02:49:08 +10:30

README.md

A rhythm game of sorts written for Godot 3.2. Currently mostly touchscreen-oriented with support for Maimai-style circular 8note charts, with the aim of eventually adding a DDR-style mode with Stepmania .sm file support and a DanceRush-style mode.

Example gameplay vid: https://youtu.be/Z8OOOoXMGpA