[WIP] Laying some foundations for multi-ROM support
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parent
f0c76049bb
commit
6287bcee05
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@ -1 +1,3 @@
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*.sfc
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*.gba
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__pycache__
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@ -107,7 +107,7 @@ def unflatten_table(headers: list[str], entries: list):
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return entries
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# This could be an array of an array of an array of an...
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id0 = entries[0]['ID']
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if '.' not in id0 and ':' not in id0:
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if isinstance(id0, int) or ('.' not in id0 and ':' not in id0):
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return entries
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# Treat this as a nested array
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table = {tuple(decode_nested_ids(entry['ID'])): entry for entry in entries}
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@ -147,13 +147,16 @@ def dump_tsv(filename, table, id_column=True) -> None:
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file.write('\t'.join([str(entry[key]) for key in headers]) + '\n')
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def load_tsv(filename) -> list:
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def load_tsv(filename: str, unflatten: bool = True) -> list:
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with open(filename, 'r') as file:
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lines = file.read().rstrip().split('\n')
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if len(lines) < 2:
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return []
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headers = lines[0].split('\t')
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if not unflatten:
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return [{key: try_int(value) for key, value in zip(headers, line.split('\t'))} for line in lines[1:]]
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# Simple line-by-line unflatten
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entries = []
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for line in lines[1:]:
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@ -28,16 +28,21 @@ class ROMHandler:
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self.build(table, existing_data, out_buffer)
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def load_ff5_snes_struct_definitions() -> dict:
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def load_struct_definitions(*filenames) -> dict:
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existing_structs = get_base_structarraytypes()
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parse_struct_definitions_from_tsv_filename('ChocolateBirdData/structs_SNES_stubs.tsv', existing_structs)
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parse_struct_definitions_from_tsv_filename('ChocolateBirdData/5/structs/SNES_stubs.tsv', existing_structs)
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parse_struct_definitions_from_tsv_filename('ChocolateBirdData/5/structs/SNES.tsv', existing_structs)
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parse_struct_definitions_from_tsv_filename('ChocolateBirdData/5/structs/SNES_save.tsv', existing_structs)
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for filename in filenames:
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parse_struct_definitions_from_tsv_filename(filename, existing_structs)
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return existing_structs
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class FF5SNESHandler(ROMHandler):
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offset_key: str = 'SNES'
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struct_definitions: dict = load_ff5_snes_struct_definitions()
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struct_definitions: dict = load_struct_definitions('ChocolateBirdData/structs_SNES_stubs.tsv', 'ChocolateBirdData/5/structs/SNES_stubs.tsv', 'ChocolateBirdData/5/structs/SNES.tsv', 'ChocolateBirdData/5/structs/SNES_save.tsv')
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addresses: dict = {entry['Label']: entry for entry in load_tsv('ChocolateBirdData/5/addresses_SNES_PSX.tsv')}
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class FF5GBAHandler(ROMHandler):
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def __init__(self, region: str) -> None:
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self.offset_key = region
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struct_definitions: dict = load_struct_definitions('ChocolateBirdData/structs_SNES_stubs.tsv', 'ChocolateBirdData/5/structs/SNES_stubs.tsv', 'ChocolateBirdData/5/structs/GBA.tsv', 'ChocolateBirdData/5/structs/SNES_save.tsv')
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addresses: dict = {entry['Label']: entry for entry in load_tsv('ChocolateBirdData/5/addresses_GBA.tsv')}
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65
tabcomp.py
65
tabcomp.py
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@ -1,23 +1,54 @@
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from includes.helpers import load_tsv, dump_tsv
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from includes.rom_serde import FF5SNESHandler
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if __name__ == '__main__':
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from includes.rom_serde import FF5SNESHandler, FF5GBAHandler
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from argparse import ArgumentParser
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from configparser import ConfigParser
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from glob import glob
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import re
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parser = ArgumentParser(description='The ROMhacking Table Compiler.')
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parser.add_argument('action', choices=['extract', 'build'])
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parser.add_argument('rom', help='The ROM to use as a basis for extracting data.')
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parser.add_argument('project', help='The project folder to extract data to, or compile data from.')
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parser.add_argument('tables', nargs='*', help='Specify which tables to extract or compile, separated by spaces. If left empty, nothing will be extracted, or all tables in a project will be compiled. See the labels in https://git.ufeff.net/birdulon/ChocolateBirdData/src/branch/master/5/addresses_SNES_PSX.tsv for a list of values which may be used, though bear in mind things such as graphics and maps are currently not supported in a sensible way.')
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known_roms = {
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'Final Fantasy V': {
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'SNES': {
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'any': {'filename': r'.*Final Fantasy [V5].*\.sfc', 'handler': FF5SNESHandler()},
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},
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'GBA': {
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'U': {'filename': r'2564 - .*\.gba', 'handler': FF5GBAHandler('U')},
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'E': {'filename': r'2727 - .*\.gba', 'handler': FF5GBAHandler('E')},
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},
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},
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}
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def guess_rom(filename: str) -> dict:
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for game, gd in known_roms.items():
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for platform, pd in gd.items():
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for region, rd in pd.items():
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if re.fullmatch(rd['filename'], filename):
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return {'Game': game, 'Platform': platform, 'Region': region}
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def main():
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args = parser.parse_args()
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if args.project:
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if not args.rom:
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print('No ROM specified!')
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return
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if not args.project:
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return
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rom_id = guess_rom(args.rom)
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project_folder = args.project.rstrip('/') + '/'
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project_folder_len = len(project_folder)
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from glob import glob
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from configparser import ConfigParser
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config = ConfigParser()
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config['TabComp.Project'] = {'Game': 'Final Fantasy V', 'Platform': 'SNES', 'Region': 'any'}
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config['TabComp.Project'] = rom_id # {'Game': 'Final Fantasy V', 'Platform': 'SNES', 'Region': 'any'}
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try:
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with open(f'{project_folder}project.ini', 'r') as configfile:
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config.read_file(configfile)
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@ -26,16 +57,15 @@ if __name__ == '__main__':
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with open(f'{project_folder}project.ini', 'w') as configfile:
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config.write(configfile)
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def run():
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game = config['TabComp.Project']['Game']
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platform = config['TabComp.Project']['Platform']
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if game != 'Final Fantasy V' or platform != 'SNES':
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print(f'Unsupported ROM for project - "{game}" on "{platform}"')
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return
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handler = FF5SNESHandler()
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if not args.rom:
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print('No ROM specified!')
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region = config['TabComp.Project']['Region']
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try:
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handler = known_roms[game][platform][region]['handler']
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except IndexError:
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print(f'Unsupported ROM for project - "{game}" on "{platform}" with region "{region}"')
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return
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with open(args.rom, 'rb') as file:
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rom_bytes = file.read()
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in_buffer = bytearray(rom_bytes)
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@ -68,4 +98,7 @@ if __name__ == '__main__':
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case _:
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'Invalid action!'
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return
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run()
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if __name__ == '__main__':
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main()
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