[WIP] Laying some foundations for multi-ROM support

This commit is contained in:
Luke Hubmayer-Werner 2024-06-30 21:39:02 +09:30
parent f0c76049bb
commit 6287bcee05
4 changed files with 114 additions and 71 deletions

2
.gitignore vendored
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@ -1 +1,3 @@
*.sfc
*.gba
__pycache__

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@ -107,7 +107,7 @@ def unflatten_table(headers: list[str], entries: list):
return entries
# This could be an array of an array of an array of an...
id0 = entries[0]['ID']
if '.' not in id0 and ':' not in id0:
if isinstance(id0, int) or ('.' not in id0 and ':' not in id0):
return entries
# Treat this as a nested array
table = {tuple(decode_nested_ids(entry['ID'])): entry for entry in entries}
@ -147,13 +147,16 @@ def dump_tsv(filename, table, id_column=True) -> None:
file.write('\t'.join([str(entry[key]) for key in headers]) + '\n')
def load_tsv(filename) -> list:
def load_tsv(filename: str, unflatten: bool = True) -> list:
with open(filename, 'r') as file:
lines = file.read().rstrip().split('\n')
if len(lines) < 2:
return []
headers = lines[0].split('\t')
if not unflatten:
return [{key: try_int(value) for key, value in zip(headers, line.split('\t'))} for line in lines[1:]]
# Simple line-by-line unflatten
entries = []
for line in lines[1:]:

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@ -28,16 +28,21 @@ class ROMHandler:
self.build(table, existing_data, out_buffer)
def load_ff5_snes_struct_definitions() -> dict:
def load_struct_definitions(*filenames) -> dict:
existing_structs = get_base_structarraytypes()
parse_struct_definitions_from_tsv_filename('ChocolateBirdData/structs_SNES_stubs.tsv', existing_structs)
parse_struct_definitions_from_tsv_filename('ChocolateBirdData/5/structs/SNES_stubs.tsv', existing_structs)
parse_struct_definitions_from_tsv_filename('ChocolateBirdData/5/structs/SNES.tsv', existing_structs)
parse_struct_definitions_from_tsv_filename('ChocolateBirdData/5/structs/SNES_save.tsv', existing_structs)
for filename in filenames:
parse_struct_definitions_from_tsv_filename(filename, existing_structs)
return existing_structs
class FF5SNESHandler(ROMHandler):
offset_key: str = 'SNES'
struct_definitions: dict = load_ff5_snes_struct_definitions()
struct_definitions: dict = load_struct_definitions('ChocolateBirdData/structs_SNES_stubs.tsv', 'ChocolateBirdData/5/structs/SNES_stubs.tsv', 'ChocolateBirdData/5/structs/SNES.tsv', 'ChocolateBirdData/5/structs/SNES_save.tsv')
addresses: dict = {entry['Label']: entry for entry in load_tsv('ChocolateBirdData/5/addresses_SNES_PSX.tsv')}
class FF5GBAHandler(ROMHandler):
def __init__(self, region: str) -> None:
self.offset_key = region
struct_definitions: dict = load_struct_definitions('ChocolateBirdData/structs_SNES_stubs.tsv', 'ChocolateBirdData/5/structs/SNES_stubs.tsv', 'ChocolateBirdData/5/structs/GBA.tsv', 'ChocolateBirdData/5/structs/SNES_save.tsv')
addresses: dict = {entry['Label']: entry for entry in load_tsv('ChocolateBirdData/5/addresses_GBA.tsv')}

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@ -1,23 +1,54 @@
from includes.helpers import load_tsv, dump_tsv
from includes.rom_serde import FF5SNESHandler
from includes.rom_serde import FF5SNESHandler, FF5GBAHandler
from argparse import ArgumentParser
from configparser import ConfigParser
from glob import glob
import re
if __name__ == '__main__':
from argparse import ArgumentParser
parser = ArgumentParser(description='The ROMhacking Table Compiler.')
parser.add_argument('action', choices=['extract', 'build'])
parser.add_argument('rom', help='The ROM to use as a basis for extracting data.')
parser.add_argument('project', help='The project folder to extract data to, or compile data from.')
parser.add_argument('tables', nargs='*', help='Specify which tables to extract or compile, separated by spaces. If left empty, nothing will be extracted, or all tables in a project will be compiled. See the labels in https://git.ufeff.net/birdulon/ChocolateBirdData/src/branch/master/5/addresses_SNES_PSX.tsv for a list of values which may be used, though bear in mind things such as graphics and maps are currently not supported in a sensible way.')
parser = ArgumentParser(description='The ROMhacking Table Compiler.')
parser.add_argument('action', choices=['extract', 'build'])
parser.add_argument('rom', help='The ROM to use as a basis for extracting data.')
parser.add_argument('project', help='The project folder to extract data to, or compile data from.')
parser.add_argument('tables', nargs='*', help='Specify which tables to extract or compile, separated by spaces. If left empty, nothing will be extracted, or all tables in a project will be compiled. See the labels in https://git.ufeff.net/birdulon/ChocolateBirdData/src/branch/master/5/addresses_SNES_PSX.tsv for a list of values which may be used, though bear in mind things such as graphics and maps are currently not supported in a sensible way.')
known_roms = {
'Final Fantasy V': {
'SNES': {
'any': {'filename': r'.*Final Fantasy [V5].*\.sfc', 'handler': FF5SNESHandler()},
},
'GBA': {
'U': {'filename': r'2564 - .*\.gba', 'handler': FF5GBAHandler('U')},
'E': {'filename': r'2727 - .*\.gba', 'handler': FF5GBAHandler('E')},
},
},
}
def guess_rom(filename: str) -> dict:
for game, gd in known_roms.items():
for platform, pd in gd.items():
for region, rd in pd.items():
if re.fullmatch(rd['filename'], filename):
return {'Game': game, 'Platform': platform, 'Region': region}
def main():
args = parser.parse_args()
if args.project:
if not args.rom:
print('No ROM specified!')
return
if not args.project:
return
rom_id = guess_rom(args.rom)
project_folder = args.project.rstrip('/') + '/'
project_folder_len = len(project_folder)
from glob import glob
from configparser import ConfigParser
config = ConfigParser()
config['TabComp.Project'] = {'Game': 'Final Fantasy V', 'Platform': 'SNES', 'Region': 'any'}
config['TabComp.Project'] = rom_id # {'Game': 'Final Fantasy V', 'Platform': 'SNES', 'Region': 'any'}
try:
with open(f'{project_folder}project.ini', 'r') as configfile:
config.read_file(configfile)
@ -26,16 +57,15 @@ if __name__ == '__main__':
with open(f'{project_folder}project.ini', 'w') as configfile:
config.write(configfile)
def run():
game = config['TabComp.Project']['Game']
platform = config['TabComp.Project']['Platform']
if game != 'Final Fantasy V' or platform != 'SNES':
print(f'Unsupported ROM for project - "{game}" on "{platform}"')
return
handler = FF5SNESHandler()
if not args.rom:
print('No ROM specified!')
region = config['TabComp.Project']['Region']
try:
handler = known_roms[game][platform][region]['handler']
except IndexError:
print(f'Unsupported ROM for project - "{game}" on "{platform}" with region "{region}"')
return
with open(args.rom, 'rb') as file:
rom_bytes = file.read()
in_buffer = bytearray(rom_bytes)
@ -68,4 +98,7 @@ if __name__ == '__main__':
case _:
'Invalid action!'
return
run()
if __name__ == '__main__':
main()