Luke Hubmayer-Werner
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f0c76049bb
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[battle palettes] Make the address decimal instead of hexadecimal, still works!
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2024-06-27 17:57:03 +09:30 |
Luke Hubmayer-Werner
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7c977e8dcc
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[battle palettes] Leave just the rows we're actually changing
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2024-06-27 17:55:39 +09:30 |
Luke Hubmayer-Werner
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db4900cf27
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[battle palettes] A couple of pointless changes just to prove that it compiles
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2024-06-27 17:52:37 +09:30 |
Luke Hubmayer-Werner
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20336c99fb
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[battle palettes] Delete a pointless column and most rows
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2024-06-27 17:51:13 +09:30 |
Luke Hubmayer-Werner
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403aa3a4ce
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Add example project showing that color palette tables can now be decompiled and recompiled
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2024-06-27 17:47:55 +09:30 |
Luke Hubmayer-Werner
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68f160bd1b
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[weak enemies] ips and bps patches of lv1 1hp enemies
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2024-06-27 00:22:38 +09:30 |
Luke Hubmayer-Werner
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0234bc715f
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[weak enemies] Set level on almost every enemy to 1
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2024-06-27 00:03:51 +09:30 |
Luke Hubmayer-Werner
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925c925cdc
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[weak enemies] Set max_hp on almost every enemy to 1
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2024-06-27 00:03:51 +09:30 |
Luke Hubmayer-Werner
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3c1233a4a9
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Add weak enemies example project with no changes
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2024-06-27 00:03:51 +09:30 |