Python script for generating nice json and tsv from the lua unitdefs dump
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# This is not a ZK Lua Widget, don't put it in your widgets folder.
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# This is a companion script to export_UnitDefs.lua which will parse the lua output and generate something nicer.
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# Currently, it shortlists the units and properties we care about and spits those out as JSON.
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import pandas as pd
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import slpp # https://github.com/SirAnthony/slpp
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FILENAME = 'SPR_104.0.1-1510-g89bb8e3 maintenance_ZK_v1.8.5.3_unitdefs.lua' # TODO: pass it in as an arg or something
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with open(FILENAME, 'r') as file:
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unitdefs_text = file.read().lstrip('return')
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unitdefs_full = {v['name']:v for v in slpp.slpp.decode(unitdefs_text).values()}
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unit_shortlist = [
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'cloakaa', 'cloakarty', 'cloakassault', 'cloakbomb', 'cloakcon', 'cloakheavyraid', 'cloakjammer', 'cloakraid', 'cloakriot', 'cloakskirm', 'cloaksnipe',
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'shieldaa', 'shieldarty', 'shieldassault', 'shieldbomb', 'shieldcon', 'shieldfelon', 'shieldraid', 'shieldriot', 'shieldscout', 'shieldshield', 'shieldskirm',
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'vehaa', 'veharty', 'wolverine_mine', 'vehassault', 'vehcapture', 'vehcon', 'vehheavyarty', 'vehraid', 'vehriot', 'vehscout', 'vehsupport',
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'hoveraa', 'hoverarty', 'hoverassault', 'hovercon', 'hoverdepthcharge', 'hoverheavyraid', 'hoverminer', 'hoverraid', 'hoverriot', 'hovershotgun', 'hoverskirm', 'hoverskirm2', 'hoversonic',
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'gunshipaa', 'gunshipassault', 'gunshipbomb', 'gunshipcon', 'gunshipemp', 'gunshipheavyskirm', 'gunshipheavytrans', 'gunshipkrow', 'gunshipraid', 'gunshipskirm', 'gunshiptrans', 'nebula',
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'planecon', 'planefighter', 'planeheavyfighter', 'planelightscout', 'planescout',
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'bomberassault', 'bomberdisarm', 'bomberheavy', 'bomberprec', 'bomberriot', 'bomberstrike',
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'spideraa', 'spideranarchid', 'spiderantiheavy', 'spiderassault', 'spidercon', 'spidercrabe', 'spideremp', 'spiderriot', 'spiderscout', 'spiderskirm',
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'jumpaa', 'jumparty', 'jumpassault', 'jumpblackhole', 'jumpbomb', 'jumpcon', 'jumpraid', 'jumpscout', 'jumpskirm', 'jumpsumo',
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'tankaa', 'tankarty', 'tankassault', 'tankcon', 'tankheavyarty', 'tankheavyassault', 'tankheavyraid', 'tankraid', 'tankriot',
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'amphaa', 'amphassault', 'amphbomb', 'amphcon', 'amphfloater', 'amphimpulse', 'amphlaunch', 'amphraid', 'amphriot', 'amphtele', 'tele_beacon', 'grebe',
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'shipaa', 'shiparty', 'shipassault', 'shipcarrier', 'shipcon', 'shipheavyarty', 'shipriot', 'shipscout', 'shipskirm', 'shiptorpraider', 'assaultcruiser',
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'subraider', 'subscout', 'subtacmissile',
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'striderantiheavy', 'striderarty', 'striderbantha', 'striderdante', 'striderdetriment', 'striderfunnelweb', 'striderscorpion', 'athena',
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'energyfusion', 'energygeo', 'energyheavygeo', 'energypylon', 'energysingu', 'energysolar', 'energywind',
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'starlight_satellite', 'staticantinuke', 'staticarty', 'staticcon', 'staticheavyarty', 'staticheavyradar', 'staticjammer', 'staticmex', 'staticmissilesilo', 'staticnuke', 'staticradar', 'staticrearm', 'staticshield', 'staticsonar', 'staticstorage',
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'turretaaclose', 'turretaafar', 'turretaaflak', 'turretaaheavy', 'turretaalaser', 'turretantiheavy', 'turretemp', 'turretgauss', 'turretheavy', 'turretheavylaser', 'turretimpulse', 'turretlaser', 'turretmissile', 'turretriot', 'turretsunlance', 'turrettorp',
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'mahlazer', 'tacnuke', 'empmissile', 'napalmmissile', 'seismic', 'zenith', 'raveparty',
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'dronecarry', 'dronefighter', 'droneheavyslow', 'dronelight',
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'factoryamph', 'factorycloak', 'factorygunship', 'factoryhover', 'factoryjump', 'factoryplane', 'factoryshield', 'factoryship', 'factoryspider', 'factorytank', 'factoryveh', 'striderhub',
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'roost',
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'chicken', 'chicken_blimpy', 'chicken_digger', 'chicken_digger_b', 'chicken_dodo', 'chicken_dragon', 'chicken_drone', 'chicken_drone_starter', 'chicken_leaper', 'chicken_listener', 'chicken_listener_b', 'chicken_pigeon', 'chicken_rafflesia', 'chicken_roc', 'chicken_shield', 'chicken_spidermonkey', 'chicken_sporeshooter', 'chicken_tiamat', 'chickena', 'chickenblobber', 'chickenbroodqueen', 'chickenc', 'chickend', 'chickenf', 'chickenflyerqueen', 'chickenlandqueen', 'chickenr', 'chickens', 'chickenspire', 'chickenwurm',
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]
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unitdefkeys_shortlist = [
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'name',
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'humanName',
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'tooltip',
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'metalCost', #'energyCost', 'buildTime', # These should always be identical
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'unitsPer10k', # Fake key calculated from metalCost for convenience
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#'cost', # Seems to be slightly higher than the metalCost/energyCost/buildTime
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'metalStorage', #'metalMake', 'metalUpkeep', # Make and Upkeep all 0 for some reason, handled elsewhere in ZK
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'energyStorage', #'energyMake', 'energyUpkeep', # See above
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'customParams',
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'health',
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'healthPerMetal', # Fake key calculated from health and metalCost for convenience
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'speed', #'speedToFront',
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'turnDegPerSec', 'turnSecPer180', # Fake keys calculated from turnRate for convenience
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'turnRate', 'turnRadius', # turnRate*0.16 = degrees per second
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'turnInPlaceSpeedLimit',
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'hasShield', 'shieldPower', 'shieldWeaponDef',
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'shieldRate', 'shieldRadius', 'shieldPowerPerMetal', 'shieldRatePerMetal', # Fake keys for convenience
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'canCloak', 'cloakCost', 'cloakCostMoving',
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'decloakDistance', 'decloakOnFire',
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'startCloaked', 'stealth',
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'airLosRadius', 'losHeight', 'losRadius',
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'radarRadius', 'jammerRadius',
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'sonarRadius',
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'airStrafe',
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'armorType',
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'armoredMultiple',
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'bankingAllowed',
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'buildDistance',
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'buildOptions',
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'canReclaim', 'canRepair', 'canResurrect', # Builders should have first two, last is for Athenas only
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'buildSpeed', #'reclaimSpeed', 'repairSpeed', 'resurrectSpeed', # Should all be identical in ZK
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'terraformSpeed',
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'idleTime',
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'modCategories',
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'springCategories',
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'mass',
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'transportSize', # 0, 4, 25
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'onOffable',
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'power',
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'rSpeed',
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'strafeToAttack',
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'maxWeaponRange',
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'primaryWeapon',
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'stockpileWeaponDef',
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'reloadTime',
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'weapons',
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#'sonarJamRadius', # All 0
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#'sonarStealth', # All false
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#'decloakSpherical', # All True
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#'extractRange', # All 0
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#'extractsMetal', # All 0
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#'idleAutoHeal', # All 0, strangely. Seems to be handled in customParams.
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#'turnInPlace', # All False
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#'isAirUnit', 'isBomberAirUnit',
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#'isBuilder', 'isBuilding',
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#'isExtractor', # All False
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#'isFactory',
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#'isFirePlatform', # All False
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#'isFighterAirUnit', 'isGroundUnit', 'isHoveringAirUnit', 'isImmobile', 'isMobileBuilder', 'isStaticBuilder', 'isStrafingAirUnit', 'isTransport',
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#'canSelfRepair', # All false
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#'buildRange3D', # All False
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#'autoHeal', # All 0
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#'activateWhenBuilt',
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#'buildingDecalDeaySpeed', 'buildingDecalSizeX', 'buildingDecalSizeY', 'buildingDecalType', 'buildpicname',
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#'canAssist', 'canBeAssisted', 'canCapture',
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#'canAttack', 'canAttackWater', 'canFight', 'canFireControl', 'canManualFire', 'canLoopbackAttack',
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#'canFly', 'canGuard', 'canKamikaze',
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#'canMove', 'canPatrol',
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#'canParalyze', 'canRepeat', 'canRestore', 'canSelfD',
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#'canStockpile', 'canSubmerge', 'cantBeTransported',
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#'capturable', 'captureSpeed',
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#'cobID',
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#'collide', 'collisionVolume',
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#'crashDrag', 'deathExplosion',
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#'dlHoverFactor',
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#'factoryHeadingTakeoff',
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#'fallSpeed',
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#'fireState',
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#'canDropFlare', 'flankingBonusDirX', 'flankingBonusDirY', 'flankingBonusDirZ', 'flankingBonusMax', 'flankingBonusMin', 'flankingBonusMobilityAdd', 'flankingBonusMode',
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#'flareDelay', 'flareDropVectorX', 'flareDropVectorY', 'flareDropVectorZ', 'flareEfficiency', 'flareReloadTime', 'flareSalvoDelay', 'flareSalvoSize', 'flareTime',
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#'floatOnWater',
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#'frontToSpeed',
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#'fullHealthFactory',
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#'height',
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#'hideDamage',
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#'highTrajectoryType',
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#'holdSteady',
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#'hoverAttack',
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#'iconType',
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#'id',
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#'isFeature',
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#'kamikazeDist', 'kamikazeUseLOS',
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#'leaveTracks',
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#'levelGround',
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#'loadingRadius',
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#'makesMetal', # All 0
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#'maxAcc', 'maxDec',
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#'maxAileron', 'maxBank', 'maxElevator', 'maxHeightDif', 'maxPitch', 'maxRudder',
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#'maxCoverage',
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#'maxRepairSpeed',
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#'maxThisUnit',
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#'maxWaterDepth',
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#'minCollisionSpeed',
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#'minWaterDepth',
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#'model', 'modelname', 'modelpath', 'modeltype',
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#'moveDef', #'moveState',
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#'myGravity',
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#'showNanoFrame', 'showNanoSpray', 'nanoColorB', 'nanoColorG', 'nanoColorR',
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#'needGeo',
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#'noChaseCategories',
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#'radius',
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#'reclaimable', # Almost all True
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#'releaseHeld',
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#'repairable', # True for all shortlist
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#'scriptName', 'scriptPath',
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#'seismicRadius', 'seismicSignature',
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#'selectionVolume',
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#'selfDCountdown', 'selfDExplosion',
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#'showPlayerName',
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#'slideTolerance',
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#'sounds',
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#'stopToAttack',
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#'targfac', # All False
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#'totalEnergyOut', # All 0
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#'trackOffset',
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#'trackStrength',
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#'trackStretch',
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#'trackType',
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#'trackWidth',
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#'transportByEnemy', # All True
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#'transportCapacity', # All 0 or 1
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#'transportMass', # All 100000
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#'transportUnloadMethod', # All 0
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#'unitFallSpeed',
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#'upright',
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#'useBuildingGroundDecal',
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#'useSmoothMesh',
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#'verticalSpeed',
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#'wantedHeight',
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#'waterline',
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#'tidalGenerator',
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#'windGenerator',
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#'wingAngle', 'wingDrag',
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#'wreckName',
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#'xsize', 'zsize'
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]
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weaponkeys_shortlist = [
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'name',
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'id',
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'description',
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'salvoDamage',
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'salvoDuration',
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'salvoDPS',
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'sustainedDPS',
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'range',
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'reload',
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'customParams',
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'damages',
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'paralyzer',
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'isShield',
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'salvoDelay',
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'salvoSize',
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'accuracy',
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'tracks',
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'badTargets', 'onlyTargets',
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'canAttackGround',
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'cegTag',
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#'coverageRange', # All 0 or 100000
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'craterAreaOfEffect',
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'cylinderTargeting', 'cylinderTargetting',
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'damageAreaOfEffect',
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'duration',
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'dynDamageExp', # 0, 1
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#'dynDamageInverted', 'dynDamageMin', # All False, 0 respectively
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'dynDamageRange',
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'edgeEffectiveness',
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'explosionSpeed',
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'fireStarter',
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'flightTime',
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'manualFire',
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'impactOnly',
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'movingAccuracy',
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'noAutoTarget',
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'noExplode',
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'noSelfDamage',
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'numbounce',
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'onlyForward',
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'projectiles', 'projectilespeed',
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'proximityPriority',
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'selfExplode',
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'sprayAngle',
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'startvelocity',
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'stockpile', 'stockpileTime',
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'metalCost', 'energyCost',
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'turnRate',
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'turret',
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'type',
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'uptime',
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'weaponAcceleration',
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'weaponDef',
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'wobble'
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#'avoidFeature', 'avoidFriendly', 'avoidNeutral',
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#'beamTTL', 'beamburst', 'beamtime',
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#'bouncerebound',
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#'collisionSize',
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#'dance',
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#'gravityAffected',
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#'groundbounce', 'groundslip',
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#'heightBoostFactor', 'heightMod',
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#'highTrajectory',
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#'intensity', 'minIntensity',
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#'interceptSolo',
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#'interceptedByShieldType',
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#'interceptor',
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#'largeBeamLaser',
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#'laserHardStop',
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#'leadBonus',
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#'leadLimit',
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#'mainDirX', 'mainDirY', 'mainDirZ',
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#'maxAngle', 'maxAngleDif',
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#'myGravity',
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#'noEnemyCollide', 'noFeatureCollide', 'noFireBaseCollide', 'noFriendlyCollide', 'noGroundCollide', 'noNeutralCollide', 'noNonTargetCollide',
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#'predictBoost',
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#'fireSound', 'hitSound', 'soundTrigger',
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#'shieldAlpha',
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#'shieldBadColorA', 'shieldBadColorB', 'shieldBadColorG', 'shieldBadColorR',
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#'shieldGoodColorA', 'shieldGoodColorB', 'shieldGoodColorG', 'shieldGoodColorR',
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#'shieldEnergyUse',
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#'shieldPower', 'shieldPowerRegen', 'shieldPowerRegenEnergy', 'shieldRadius', 'shieldRechargeDelay',
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#'shieldForce',
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#'shieldInterceptType',
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#'shieldMaxSpeed',
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#'shieldRepulser',
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#'smartShield',
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#'exteriorShield',
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#'visibleShield', 'visibleShieldHitFrames', 'visibleShieldRepulse',
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#'size',
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#'sizeGrowth',
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#'slavedTo', # All 0 on shortlist
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#'sweepFire', # All false on shortlist
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#'targetBorder', 'targetMoveError', 'targetable',
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#'tdfId', # All 0 on shortlist
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#'trajectoryHeight',
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#'visuals',
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#'waterWeapon', 'waterbounce',
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]
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#udefs_short = {u:{k:v for k,v in unitdefs_full[u].items() if k in unitdefkeys_shortlist} for u in unit_shortlist}
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#udefs_short = {
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#u: {
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#k: (unitdefs_full[u][k] if k!='weapons' else
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#[{wk: wep[wk] for wk in weaponkeys_shortlist if wk in wep} for wep in unitdefs_full[u]['weapons'].values()])
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#for k in unitdefkeys_shortlist if k in unitdefs_full[u]
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#}
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#for u in unit_shortlist
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#}
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def wdef_salvoDamage(wdef):
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if 'customParams' in wdef and 'shot_damage' in wdef['customParams']:
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return float(wdef['customParams']['shot_damage']) # Yes, there are strings in the dataset for no reason
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return float(wdef.get('salvoSize', 1)) * float(wdef.get('damages', {}).get(0, 0))
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def wdef_salvoDuration(wdef):
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return float(wdef.get('salvoSize', 1)) * float(wdef.get('salvoDelay', 0))
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def wdef_salvoDPS(wdef):
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dmg = wdef_salvoDamage(wdef)
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if float(wdef.get('salvoSize', 1)) > 1:
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duration = max(min(wdef_salvoDuration(wdef), wdef.get('reload', 1)), 0.000001) # Don't want divide-by-zero silliness
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else:
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duration = max(wdef.get('reload', 1), 0.000001) # Don't want divide-by-zero silliness
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return dmg/duration
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|
def wdef_sustainedDPS(wdef):
|
||||||
|
dmg = wdef_salvoDamage(wdef)
|
||||||
|
duration = max(wdef.get('reload', 1), 0.000001) # Don't want divide-by-zero silliness
|
||||||
|
return dmg/duration
|
||||||
|
wdef_xforms = {
|
||||||
|
'badTargets': lambda wdef: [i for i in wdef['badTargets'].keys()],
|
||||||
|
'onlyTargets': lambda wdef: [i for i in wdef['onlyTargets'].keys()],
|
||||||
|
'salvoDamage': wdef_salvoDamage,
|
||||||
|
'salvoDuration': wdef_salvoDuration,
|
||||||
|
'salvoDPS': wdef_salvoDPS,
|
||||||
|
'sustainedDPS': wdef_sustainedDPS
|
||||||
|
}
|
||||||
|
udef_xforms = {
|
||||||
|
#'weapons': lambda udef: [{wk: (wep[wk] if wk not in wdef_xforms else wdef_xforms[wk](wep)) for wk in weaponkeys_shortlist if wk in wep} for wep in udef['weapons'].values()],
|
||||||
|
'weapons': lambda udef: [{wk: wdef_xforms.get(wk, lambda x:x[wk])(wep) for wk in weaponkeys_shortlist if (wk in wep or wk in wdef_xforms)} for wep in udef['weapons'].values()],
|
||||||
|
'buildOptions': lambda udef: [i for i in udef['buildOptions'].values()],
|
||||||
|
'modCategories': lambda udef: [i for i in udef['modCategories'].keys()],
|
||||||
|
'springCategories': lambda udef: [i for i in udef['springCategories'].keys()],
|
||||||
|
'turnDegPerSec': lambda udef: udef['turnRate']*0.16, # Fake keys calculated from turnRate for convenience
|
||||||
|
'turnSecPer180': lambda udef: 180/((udef['turnRate'] if udef['turnRate']>0 else 1)*0.16),
|
||||||
|
'healthPerMetal': lambda udef: udef['health']/(1 if udef['metalCost']<1 else udef['metalCost']), # Fake key calculated from health and metalCost for convenience
|
||||||
|
'unitsPer10k': lambda udef: 10000/udef.get('metalCost', 1), # Fake key calculated from metalCost for convenience
|
||||||
|
'shieldRadius': lambda udef: float(udef.get('customParams', {}).get('shield_radius', 0)),
|
||||||
|
'shieldRate': lambda udef: float(udef.get('customParams', {}).get('shield_rate', 0)),
|
||||||
|
'shieldPowerPerMetal': lambda udef: float(udef.get('shieldPower', 0))/udef.get('metalCost', 1),
|
||||||
|
'shieldRatePerMetal': lambda udef: float(udef.get('customParams', {}).get('shield_rate', 0))/udef.get('metalCost', 1),
|
||||||
|
}
|
||||||
|
udefs_short = {
|
||||||
|
u: {
|
||||||
|
#k: (unitdefs_full[u][k] if k not in udef_xforms else udef_xforms[k](unitdefs_full[u]))
|
||||||
|
k: udef_xforms.get(k, lambda x:x[k])(unitdefs_full[u]) for k in unitdefkeys_shortlist if (k in unitdefs_full[u] or k in udef_xforms)
|
||||||
|
}
|
||||||
|
for u in unit_shortlist
|
||||||
|
}
|
||||||
|
for uname, udef in udefs_short.items():
|
||||||
|
wdefs = udef.get('weapons', [])
|
||||||
|
if len(wdefs) > 0:
|
||||||
|
cost = 1 if udef['metalCost']<1 else udef['metalCost']
|
||||||
|
udefs_short[uname]['max_salvoDPS'] = max([wdef.get('salvoDPS', 0) for wdef in wdefs])
|
||||||
|
udefs_short[uname]['max_sustainedDPS'] = max([wdef.get('sustainedDPS', 0) for wdef in wdefs])
|
||||||
|
udefs_short[uname]['max_salvoDPS_perMetal'] = udefs_short[uname]['max_salvoDPS']/cost
|
||||||
|
udefs_short[uname]['max_sustainedDPS_perMetal'] = udefs_short[uname]['max_sustainedDPS']/cost
|
||||||
|
|
||||||
|
df_udefs = pd.DataFrame.from_dict(udefs_short)
|
||||||
|
df_udefs.to_json(FILENAME.rpartition('.')[0] + '.json', orient='columns', force_ascii=False, indent=2)
|
||||||
|
|
||||||
|
udef_spreadsheet_keys = [
|
||||||
|
'name',
|
||||||
|
'humanName',
|
||||||
|
'tooltip',
|
||||||
|
'metalCost',
|
||||||
|
'unitsPer10k',
|
||||||
|
'health',
|
||||||
|
'shieldPower',
|
||||||
|
'shieldRate',
|
||||||
|
'max_salvoDPS',
|
||||||
|
'max_sustainedDPS',
|
||||||
|
'maxWeaponRange',
|
||||||
|
'reloadTime',
|
||||||
|
|
||||||
|
'healthPerMetal',
|
||||||
|
'max_salvoDPS_perMetal',
|
||||||
|
'max_sustainedDPS_perMetal',
|
||||||
|
'shieldPowerPerMetal',
|
||||||
|
'shieldRatePerMetal',
|
||||||
|
'speed',
|
||||||
|
'turnDegPerSec', 'turnSecPer180',
|
||||||
|
|
||||||
|
'shieldRadius',
|
||||||
|
'metalStorage',
|
||||||
|
'energyStorage',
|
||||||
|
'canCloak', 'startCloaked', 'stealth', 'cloakCost', 'cloakCostMoving', 'decloakDistance',
|
||||||
|
'airLosRadius', 'losHeight', 'losRadius',
|
||||||
|
'radarRadius', 'jammerRadius', 'sonarRadius',
|
||||||
|
|
||||||
|
'armorType', 'armoredMultiple',
|
||||||
|
'buildDistance', 'buildOptions',
|
||||||
|
'canReclaim', 'canRepair', 'canResurrect', # Builders should have first two, last is for Athenas only
|
||||||
|
'buildSpeed', 'terraformSpeed',
|
||||||
|
'idleTime',
|
||||||
|
'mass',
|
||||||
|
'transportSize', # 0, 4, 25
|
||||||
|
'onOffable',
|
||||||
|
'power',
|
||||||
|
'modCategories',
|
||||||
|
'springCategories',
|
||||||
|
]
|
||||||
|
udef_spreadsheet_dict = {unit_k:{k:udefs_short[unit_k].get(k,'') for k in udef_spreadsheet_keys} for unit_k in udefs_short.keys()}
|
||||||
|
udef_spreadsheet_df = pd.DataFrame.from_dict(udef_spreadsheet_dict)
|
||||||
|
import csv
|
||||||
|
udef_spreadsheet_df.T.to_csv(FILENAME.rpartition('.')[0] + '.tsv', sep='\t', index=False, quoting=csv.QUOTE_NONE)
|
Loading…
Reference in New Issue