Refactor war state points counting for later additions
This commit is contained in:
parent
9ceaa67267
commit
5d7d2606d5
|
@ -55,7 +55,11 @@ local LOOP_BUFFER = 0.015 -- if looping track is this close to the end, go ahead
|
|||
local UPDATE_PERIOD = 1
|
||||
|
||||
local musicType = 'peace'
|
||||
local dethklok = {} -- keeps track of the number of doods killed in each time frame
|
||||
local warPointsIter = 1 -- Position in circular buffer. 1-indexed because L[ew]a
|
||||
local warPointsSize = 30 -- Size of circular buffer. Sampling is currently hardcoded but might change later.
|
||||
local warPointsFriendly = {} -- keeps track of the number of doods killed in each time frame
|
||||
local warPointsHostile = {}
|
||||
local warPointsRollover = 4000000000 -- Roll back to zero after this many have accumulated
|
||||
local timeframetimer = 0
|
||||
local timeframetimer_short = 0
|
||||
local loopTrack = ''
|
||||
|
@ -64,8 +68,8 @@ local previousTrackType = ''
|
|||
local newTrackWait = 1000
|
||||
local numVisibleEnemy = 0
|
||||
local fadeVol
|
||||
local curTrack = "no name"
|
||||
local songText = "no name"
|
||||
local curTrac = "no name"
|
||||
local songText = "no name"
|
||||
local haltMusic = false
|
||||
local looping = false
|
||||
local paused = false
|
||||
|
@ -227,11 +231,12 @@ function widget:Update(dt)
|
|||
timeframetimer_short = 0
|
||||
end
|
||||
|
||||
-- (Spring.GetGameRulesParam("recentNukeLaunch") == 1) -- Might need this for superweapon music later
|
||||
|
||||
timeframetimer = timeframetimer + dt
|
||||
if (timeframetimer > UPDATE_PERIOD) then -- every second
|
||||
timeframetimer = 0
|
||||
newTrackWait = newTrackWait + 1
|
||||
local PlayerTeam = Spring.GetMyTeamID()
|
||||
numVisibleEnemy = 0
|
||||
local doods = Spring.GetVisibleUnits(-1, nil, true)
|
||||
for i=1,#doods do
|
||||
|
@ -240,19 +245,21 @@ function widget:Update(dt)
|
|||
end
|
||||
end
|
||||
|
||||
local totalKilled = 0
|
||||
for i = 1, 10, 1 do --calculate the first half of the table (1-15)
|
||||
totalKilled = totalKilled + (dethklok[i] * 2)
|
||||
end
|
||||
local totalKilled, friendliesKilled, hostilesKilled = 0, 0, 0
|
||||
local iLast = ((warPointsIter-11) % warPointsSize) + 1 -- Look back 10 periods.
|
||||
local iLast2 = ((warPointsIter-21) % warPointsSize) + 1 -- Look back 20 periods.
|
||||
-- Last 10 seconds count for double
|
||||
friendliesKilled = friendliesKilled + ((warPointsFriendly[warPointsIter] - warPointsFriendly[iLast]) % warPointsRollover)
|
||||
friendliesKilled = friendliesKilled + ((warPointsFriendly[warPointsIter] - warPointsFriendly[iLast2]) % warPointsRollover)
|
||||
hostilesKilled = hostilesKilled + ((warPointsHostile[warPointsIter] - warPointsHostile[iLast]) % warPointsRollover)
|
||||
hostilesKilled = hostilesKilled + ((warPointsHostile[warPointsIter] - warPointsHostile[iLast2]) % warPointsRollover)
|
||||
totalKilled = (friendliesKilled * 1.5) + hostilesKilled
|
||||
|
||||
for i = 11, 20, 1 do -- calculate the second half of the table (16-45)
|
||||
totalKilled = totalKilled + dethklok[i]
|
||||
end
|
||||
|
||||
for i = 20, 1, -1 do -- shift value(s) to the end of table
|
||||
dethklok[i+1] = dethklok[i]
|
||||
end
|
||||
dethklok[1] = 0 -- empty the first row
|
||||
-- Roll to next index in the circular buffers, continue cumulative sum
|
||||
local iNext = (warPointsIter % warPointsSize) + 1
|
||||
warPointsFriendly[iNext] = warPointsFriendly[warPointsIter] % warPointsRollover
|
||||
warPointsHostile[iNext] = warPointsHostile[warPointsIter] % warPointsRollover
|
||||
warPointsIter = iNext
|
||||
|
||||
if (musicType == 'war' or musicType == 'peace') then
|
||||
if (totalKilled >= warThreshold) then
|
||||
|
@ -264,7 +271,7 @@ function widget:Update(dt)
|
|||
|
||||
if (not firstTime) then
|
||||
StartTrack()
|
||||
firstTime = true -- pop this cherry
|
||||
firstTime = true
|
||||
end
|
||||
|
||||
local playedTime, totalTime = Spring.GetSoundStreamTime()
|
||||
|
@ -324,33 +331,25 @@ function widget:GameFrame()
|
|||
end
|
||||
|
||||
function widget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer)
|
||||
if unitExceptions[unitDefID] then
|
||||
return
|
||||
end
|
||||
|
||||
if unitExceptions[unitDefID] then return end
|
||||
if (damage < 1.5) then return end
|
||||
local PlayerTeam = Spring.GetMyTeamID()
|
||||
|
||||
if (UnitDefs[unitDefID] == nil) then return end
|
||||
if paralyzer then return end
|
||||
|
||||
if paralyzer then
|
||||
return
|
||||
local multifactor = 1
|
||||
if (numVisibleEnemy > 3) then
|
||||
multifactor = math.log(numVisibleEnemy)
|
||||
end
|
||||
if (teamID == myTeam) then
|
||||
warPointsFriendly[warPointsIter] = warPointsFriendly[warPointsIter] + (damage * multifactor);
|
||||
else
|
||||
if (teamID == PlayerTeam) then
|
||||
damage = damage * 1.5
|
||||
end
|
||||
local multifactor = 1
|
||||
if (numVisibleEnemy > 3) then
|
||||
multifactor = math.log(numVisibleEnemy)
|
||||
end
|
||||
dethklok[1] = dethklok[1] + (damage * multifactor);
|
||||
warPointsHostile[warPointsIter] = warPointsHostile[warPointsIter] + (damage * multifactor);
|
||||
end
|
||||
end
|
||||
|
||||
function widget:UnitDestroyed(unitID, unitDefID, teamID)
|
||||
if unitExceptions[unitDefID] then
|
||||
return
|
||||
end
|
||||
if unitExceptions[unitDefID] then return end
|
||||
|
||||
local unitWorth = 50
|
||||
if (UnitDefs[unitDefID].metalCost > 500) then
|
||||
unitWorth = 200
|
||||
|
@ -364,14 +363,16 @@ function widget:UnitDestroyed(unitID, unitDefID, teamID)
|
|||
if (UnitDefs[unitDefID].metalCost > 8000) then
|
||||
unitWorth = 700
|
||||
end
|
||||
if (teamID == PlayerTeam) then
|
||||
unitWorth = unitWorth * 1.5
|
||||
end
|
||||
|
||||
local multifactor = 1
|
||||
if (numVisibleEnemy > 3) then
|
||||
multifactor = math.log(numVisibleEnemy)
|
||||
end
|
||||
dethklok[1] = dethklok[1] + (unitWorth*multifactor);
|
||||
if (teamID == myTeam) then
|
||||
warPointsFriendly[warPointsIter] = warPointsFriendly[warPointsIter] + (unitWorth*multifactor);
|
||||
else
|
||||
warPointsHostile[warPointsIter] = warPointsHostile[warPointsIter] + (unitWorth*multifactor);
|
||||
end
|
||||
end
|
||||
|
||||
function widget:TeamDied(team)
|
||||
|
@ -420,8 +421,10 @@ function widget:Initialize()
|
|||
--math.randomseed(os.clock()* 101.01)--lurker wants you to burn in hell rgn
|
||||
-- for i=1,20 do Spring.Echo(math.random()) end
|
||||
|
||||
for i = 1, 30, 1 do
|
||||
dethklok[i]=0
|
||||
for i = 1, warPointsSize do
|
||||
warPoints[i] = 0
|
||||
warPointsFriendly[i] = 0
|
||||
warPointsHostile[i] = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue