442 lines
13 KiB
Lua
442 lines
13 KiB
Lua
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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--
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-- file: gui_music.lua
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-- brief: yay music
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-- author: cake
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--
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-- Copyright (C) 2007.
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-- Licensed under the terms of the GNU GPL, v2 or later.
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--
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function widget:GetInfo()
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return {
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name = "Music Player",
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desc = "Plays music based on situation",
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author = "cake, trepan, Smoth, Licho, xponen",
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date = "Mar 01, 2008, Aug 20 2009, Nov 23 2011",
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license = "GNU GPL, v2 or later",
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layer = 0,
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enabled = true -- loaded by default?
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}
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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options_path = "Settings/Audio"
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options = {
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useIncludedTracks = {
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name = "Use Included Tracks",
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type = "bool",
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value = true,
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desc = "Use the tracks included with Zero-K",
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noHotkey = true,
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},
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pausemusic = {
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name = "Pause Music",
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type = "bool",
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value = false,
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desc = "Music pauses with game",
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noHotkey = true,
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},
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}
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local unitExceptions = include("Configs/snd_music_exception.lua")
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local windows = {}
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local warThreshold = 5000
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local peaceThreshold = 1000
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local PLAYLIST_FILE = "sounds/music/playlist.lua"
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local LOOP_BUFFER = 0.015 -- if looping track is this close to the end, go ahead and loop
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local UPDATE_PERIOD = 1
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local musicType = "peace"
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local warPointsIter = 1 -- Position in circular buffer. 1-indexed because L[ew]a
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local warPointsSize = 30 -- Size of circular buffer. Sampling is currently hardcoded but might change later.
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local warPointsFriendly = {} -- keeps track of the number of doods killed in each time frame
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local warPointsHostile = {}
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local warPointsRollover = 4000000000 -- Roll back to zero after this many have accumulated
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local timeframetimer = 0
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local timeframetimer_short = 0
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local loopTrack = ""
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local previousTrack = ""
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local previousTrackType = ""
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local newTrackWait = 1000
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local numVisibleEnemy = 0
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local fadeVol
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local curTrac = "no name"
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local songText = "no name"
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local haltMusic = false
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local looping = false
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local paused = false
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local lastTrackTime = -1
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local tracks = {}
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local firstTime = false
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local wasPaused = false
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local firstFade = true
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local initSeed = 0
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local initialized = false
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local gameStarted = Spring.GetGameFrame() > 0
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local gameOver = false
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local myTeam = Spring.GetMyTeamID()
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local isSpec = Spring.GetSpectatingState() or Spring.IsReplay()
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local defeat = false
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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local function GetMusicType()
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return musicType
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end
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local function StartLoopingTrack(trackInit, trackLoop)
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if not (VFS.FileExists(trackInit) and VFS.FileExists(trackLoop)) then
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Spring.Log(widget:GetInfo().name, LOG.ERROR, "Missing one or both tracks for looping")
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end
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haltMusic = true
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Spring.StopSoundStream()
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musicType = "custom"
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curTrack = trackInit
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loopTrack = trackLoop
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Spring.PlaySoundStream(trackInit, WG.music_volume or 0.5)
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looping = 0.5
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end
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local function StartTrack(track)
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if not tracks.peace then
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Spring.Echo("Missing tracks.peace file, no music started")
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return
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end
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haltMusic = false
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looping = false
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Spring.StopSoundStream()
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local newTrack = previousTrack
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if musicType == "custom" then
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previousTrackType = "peace"
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musicType = "peace"
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end
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if (not gameStarted) then
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musicType = "briefing"
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end
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if track then
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newTrack = track -- play specified track
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musicType = "custom"
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else
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local numTypeTracks = #tracks[musicType]
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if (numTypeTracks == 0) then return end
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for tries=1,10 do
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newTrack = tracks[musicType][math.random(1, numTypeTracks)]
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if newTrack ~= previousTrack then break end
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end
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end
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-- for key, val in pairs(oggInfo) do
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-- Spring.Echo(key, val)
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-- end
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firstFade = false
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previousTrack = newTrack
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-- if (oggInfo.comments.TITLE and oggInfo.comments.TITLE) then
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-- Spring.Echo("Song changed to: " .. oggInfo.comments.TITLE .. " By: " .. oggInfo.comments.ARTIST)
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-- else
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-- Spring.Echo("Song changed but unable to get the artist and title info")
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-- end
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Spring.Echo ("game_message: Changing music to " .. newTrack)
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curTrack = newTrack
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Spring.PlaySoundStream(newTrack,WG.music_volume or 0.5)
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WG.music_start_volume = WG.music_volume
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end
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local function StopTrack(noContinue)
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looping = false
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Spring.StopSoundStream()
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if noContinue then
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haltMusic = true
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else
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haltMusic = false
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StartTrack()
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end
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end
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local function SetWarThreshold(num)
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if num and num >= 0 then
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warThreshold = num
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else
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warThreshold = 5000
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end
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end
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local function SetPeaceThreshold(num)
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if num and num >= 0 then
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peaceThreshold = num
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else
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peaceThreshold = 1000
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end
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end
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function InitializeTracks()
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Spring.Echo("Initializing music tracks")
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if VFS.FileExists(PLAYLIST_FILE, VFS.RAW_FIRST) then
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local plTracks = VFS.Include(PLAYLIST_FILE, nil, VFS.RAW_FIRST)
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tracks.war = plTracks.war
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tracks.peace = plTracks.peace
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tracks.briefing = plTracks.briefing
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tracks.victory = plTracks.victory
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tracks.defeat = plTracks.defeat
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end
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local vfsMode = (options.useIncludedTracks.value and VFS.RAW_FIRST) or VFS.RAW
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tracks.war = tracks.war or VFS.DirList("sounds/music/war/", "*.ogg", vfsMode)
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tracks.peace = tracks.peace or VFS.DirList("sounds/music/peace/", "*.ogg", vfsMode)
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tracks.briefing = tracks.briefing or VFS.DirList("sounds/music/briefing/", "*.ogg", vfsMode)
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tracks.victory = tracks.victory or VFS.DirList("sounds/music/victory/", "*.ogg", vfsMode)
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tracks.defeat = tracks.defeat or VFS.DirList("sounds/music/defeat/", "*.ogg", vfsMode)
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end
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function widget:Update(dt)
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if gameOver then
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return
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end
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if not initialized then
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math.randomseed(os.clock()* 100)
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initialized=true
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-- these are here to give epicmenu time to set the values properly
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-- (else it's always default at startup)
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InitializeTracks()
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end
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timeframetimer_short = timeframetimer_short + dt
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if timeframetimer_short > 0.03 then
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local playedTime, totalTime = Spring.GetSoundStreamTime()
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playedTime = tonumber( ("%.2f"):format(playedTime) )
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paused = (playedTime == lastTrackTime)
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lastTrackTime = playedTime
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if looping then
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if looping == 0.5 then
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looping = 1
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elseif playedTime >= totalTime - LOOP_BUFFER then
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Spring.StopSoundStream()
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Spring.PlaySoundStream(loopTrack, WG.music_volume or 0.5)
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end
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end
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timeframetimer_short = 0
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end
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-- (Spring.GetGameRulesParam("recentNukeLaunch") == 1) -- Might need this for superweapon music later
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timeframetimer = timeframetimer + dt
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if (timeframetimer > UPDATE_PERIOD) then -- every second
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timeframetimer = 0
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newTrackWait = newTrackWait + 1
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numVisibleEnemy = 0
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local doods = Spring.GetVisibleUnits(-1, nil, true)
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for i=1,#doods do
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if (Spring.IsUnitAllied(doods[i]) ~= true) then
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numVisibleEnemy = numVisibleEnemy + 1
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end
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end
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local totalKilled, friendliesKilled, hostilesKilled = 0, 0, 0
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local iLast = ((warPointsIter-11) % warPointsSize) + 1 -- Look back 10 periods.
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local iLast2 = ((warPointsIter-21) % warPointsSize) + 1 -- Look back 20 periods.
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-- Last 10 seconds count for double
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friendliesKilled = friendliesKilled + ((warPointsFriendly[warPointsIter] - warPointsFriendly[iLast]) % warPointsRollover)
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friendliesKilled = friendliesKilled + ((warPointsFriendly[warPointsIter] - warPointsFriendly[iLast2]) % warPointsRollover)
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hostilesKilled = hostilesKilled + ((warPointsHostile[warPointsIter] - warPointsHostile[iLast]) % warPointsRollover)
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hostilesKilled = hostilesKilled + ((warPointsHostile[warPointsIter] - warPointsHostile[iLast2]) % warPointsRollover)
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totalKilled = (friendliesKilled * 1.5) + hostilesKilled
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-- Roll to next index in the circular buffers, continue cumulative sum
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local iNext = (warPointsIter % warPointsSize) + 1
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warPointsFriendly[iNext] = warPointsFriendly[warPointsIter] % warPointsRollover
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warPointsHostile[iNext] = warPointsHostile[warPointsIter] % warPointsRollover
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warPointsIter = iNext
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if (musicType == "war" or musicType == "peace") then
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if (totalKilled >= warThreshold) then
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musicType = "war"
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elseif (totalKilled <= peaceThreshold) then
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musicType = "peace"
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end
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end
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if (not firstTime) then
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StartTrack()
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firstTime = true
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end
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local playedTime, totalTime = Spring.GetSoundStreamTime()
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playedTime = math.floor(playedTime)
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totalTime = math.floor(totalTime)
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--Spring.Echo(playedTime, totalTime)
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--Spring.Echo(playedTime, totalTime, newTrackWait)
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--if((totalTime - playedTime) <= 6 and (totalTime >= 1) ) then
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--Spring.Echo("time left:", (totalTime - playedTime))
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--Spring.Echo("volume:", (totalTime - playedTime)/6)
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--if ((totalTime - playedTime)/6 >= 0) then
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-- Spring.SetSoundStreamVolume((totalTime - playedTime)/6)
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--else
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-- Spring.SetSoundStreamVolume(0.1)
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--end
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--elseif(playedTime <= 5 )then--and not firstFade
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--Spring.Echo("time playing:", playedTime)
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--Spring.Echo("volume:", playedTime/5)
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--Spring.SetSoundStreamVolume( playedTime/5)
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--end
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--Spring.Echo(previousTrackType, musicType)
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if ( previousTrackType == "peace" and musicType == "war" )
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or (playedTime >= totalTime) -- both zero means track stopped
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and not(haltMusic or looping) then
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previousTrackType = musicType
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StartTrack()
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--Spring.Echo("Track: " .. newTrack)
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newTrackWait = 0
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end
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local _, _, paused = Spring.GetGameSpeed()
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if (paused ~= wasPaused) and options.pausemusic.value then
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Spring.PauseSoundStream()
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wasPaused = paused
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end
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end
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end
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function widget:GameStart()
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if not gameStarted then
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gameStarted = true
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previousTrackType = musicType
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musicType = "peace"
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StartTrack()
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end
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--Spring.Echo("Track: " .. newTrack)
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newTrackWait = 0
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end
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-- Safety of a heisenbug
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function widget:GameFrame()
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widget:GameStart()
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widgetHandler:RemoveCallIn("GameFrame")
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end
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function widget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer)
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if unitExceptions[unitDefID] then return end
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if (damage < 1.5) then return end
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if (UnitDefs[unitDefID] == nil) then return end
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if paralyzer then return end
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local multifactor = 1
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if (numVisibleEnemy > 3) then
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multifactor = math.log(numVisibleEnemy)
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end
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if (teamID == myTeam) then
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warPointsFriendly[warPointsIter] = warPointsFriendly[warPointsIter] + (damage * multifactor);
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else
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warPointsHostile[warPointsIter] = warPointsHostile[warPointsIter] + (damage * multifactor);
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end
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end
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function widget:UnitDestroyed(unitID, unitDefID, teamID)
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if unitExceptions[unitDefID] then return end
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local unitWorth = 50
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if (UnitDefs[unitDefID].metalCost > 500) then
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unitWorth = 200
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end
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if (UnitDefs[unitDefID].metalCost > 1000) then
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unitWorth = 300
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end
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if (UnitDefs[unitDefID].metalCost > 3000) then
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unitWorth = 500
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end
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if (UnitDefs[unitDefID].metalCost > 8000) then
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unitWorth = 700
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end
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local multifactor = 1
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if (numVisibleEnemy > 3) then
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multifactor = math.log(numVisibleEnemy)
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end
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if (teamID == myTeam) then
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warPointsFriendly[warPointsIter] = warPointsFriendly[warPointsIter] + (unitWorth*multifactor);
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else
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warPointsHostile[warPointsIter] = warPointsHostile[warPointsIter] + (unitWorth*multifactor);
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end
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end
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function widget:TeamDied(team)
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if team == myTeam and not isSpec then
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defeat = true
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end
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end
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local function PlayGameOverMusic(gameWon)
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local track
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if gameWon then
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if #tracks.victory <= 0 then return end
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track = tracks.victory[math.random(1, #tracks.victory)]
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musicType = "victory"
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else
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if #tracks.defeat <= 0 then return end
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track = tracks.defeat[math.random(1, #tracks.defeat)]
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musicType = "defeat"
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end
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looping = false
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Spring.StopSoundStream()
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Spring.PlaySoundStream(track,WG.music_volume or 0.5)
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WG.music_start_volume = WG.music_volume
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end
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function widget:GameOver()
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PlayGameOverMusic(not defeat)
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end
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function widget:Initialize()
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WG.Music = WG.Music or {}
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WG.Music.StartTrack = StartTrack
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WG.Music.StartLoopingTrack = StartLoopingTrack
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WG.Music.StopTrack = StopTrack
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WG.Music.SetWarThreshold = SetWarThreshold
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WG.Music.SetPeaceThreshold = SetPeaceThreshold
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WG.Music.GetMusicType = GetMusicType
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WG.Music.PlayGameOverMusic = PlayGameOverMusic
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-- Spring.Echo(math.random(), math.random())
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-- Spring.Echo(os.clock())
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-- for TrackName,TrackDef in pairs(tracks.peace) do
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-- Spring.Echo("Track: " .. TrackDef)
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-- end
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--math.randomseed(os.clock()* 101.01)--lurker wants you to burn in hell rgn
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-- for i=1,20 do Spring.Echo(math.random()) end
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for i = 1, warPointsSize do
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warPointsFriendly[i] = 0
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warPointsHostile[i] = 0
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end
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end
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function widget:Shutdown()
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Spring.StopSoundStream()
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WG.Music = nil
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for i=1,#windows do
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(windows[i]):Dispose()
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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