Impl thoughts

birdulon 2022-03-08 18:28:56 +10:30
parent 524febc50b
commit a718891b29
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@ -19,4 +19,11 @@ However, player input should be able to cause rippling effects with exciting res
Animal domestication should be in, and be one angle of automation - happy critters that eat and shit and maybe do other desirable things like chase away pests or rodents, or sort through piles of items.
Mechanical automation, of course, should also be included. Vehicles too. At lower tech levels it should have a reasonable degree of hand-feeding that perhaps harmonizes with farming processes rather than acting as something completely divorced from that. It should of course also have an *Industry 4.0* endgame where you go full post-scarcity and uninstall or leave it as a screensaver.
The world should also be large enough to have a half-assed exploration component where you can roam around the untamed reaches and find cool shit even if you're burning your corner of the Amazon back at home base. Maybe some nice plains for joyriding too, cars or animals, with or without friends.
The world should also be large enough to have a half-assed exploration component where you can roam around the untamed reaches and find cool shit even if you're burning your corner of the Amazon back at home base. Maybe some nice plains for joyriding too, cars or animals, with or without friends.
# Implementation thoughts
Sim should lean towards 2d data structures as much as possible for simplicity - biosphere could be represented as a series of textures and leave open the possibility of GPU acceleration.
World doesn't need much if anything in the way of "true" 3D anyway, anything that is really desired can be glued on without dependence on the main biosphere sim. Main playable area could be heightmap geometry and the extent of player terraforming could be smoothing and digging channels (distinct from placing objects like concrete slabs, barns, machines, walkways etc.)
Might be worth exploring the potential of isometric viewport - might be cute to log into your community server on a mobile client or whatever. I'm still partial to "Satisfactory demake" vibes though, there's just something fun about running around in first/third person.