don't overbuild bots
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db2a2f451e
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@ -18,6 +18,7 @@ def blueprintQuality(line: String, tMax: Int=24): (Int, Int, Int) =
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val cost_geodebot_ore = nums(5)
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val cost_geodebot_obs = nums(6)
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val max_cost_ore = cost_orebot_ore max cost_claybot_ore max cost_obsbot_ore max cost_geodebot_ore
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val maxPossibleInXMinutes = (0 to 32).toArray
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for i <- 1 to 32 do
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@ -40,7 +41,7 @@ def blueprintQuality(line: String, tMax: Int=24): (Int, Int, Int) =
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nextRes(2) -= cost_geodebot_obs
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mostGeodes = mostGeodes max simStep(tn, numRobots, nextRes, totalGeodes + (tMax-tn), mostGeodes)
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// Try to make an Obs robot
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if numRobots(1) > 0 then
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if numRobots(1) > 0 && numRobots(2) < cost_geodebot_obs then
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dt = 1 max (((cost_obsbot_ore - numRes(0)) ceilDiv numRobots(0)) + 1) // Must always spend at least 1 minute to build
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dt = dt max (((cost_obsbot_clay - numRes(1)) ceilDiv numRobots(1)) + 1) // Must always spend at least 1 minute to build
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tn = t + dt
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@ -52,23 +53,25 @@ def blueprintQuality(line: String, tMax: Int=24): (Int, Int, Int) =
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nextRes(1) -= cost_obsbot_clay
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mostGeodes = mostGeodes max simStep(tn, nextRobots, nextRes, totalGeodes, mostGeodes)
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// Try to make an Ore robot
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dt = 1 max (((cost_orebot_ore - numRes(0)) ceilDiv numRobots(0)) + 1) // Must always spend at least 1 minute to build
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tn = t + dt
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if tn < (tMax-1) then // any ore past that point is worthless
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val nextRobots = numRobots.toArray
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nextRobots(0) += 1
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val nextRes = (numRes zip numRobots).map((b,f) => b + f*dt).toArray
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nextRes(0) -= cost_orebot_ore
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mostGeodes = mostGeodes max simStep(tn, nextRobots, nextRes, totalGeodes, mostGeodes)
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if numRobots(0) < max_cost_ore then
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dt = 1 max (((cost_orebot_ore - numRes(0)) ceilDiv numRobots(0)) + 1) // Must always spend at least 1 minute to build
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tn = t + dt
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if tn < (tMax-1) then // any ore past that point is worthless
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val nextRobots = numRobots.toArray
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nextRobots(0) += 1
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val nextRes = (numRes zip numRobots).map((b,f) => b + f*dt).toArray
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nextRes(0) -= cost_orebot_ore
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mostGeodes = mostGeodes max simStep(tn, nextRobots, nextRes, totalGeodes, mostGeodes)
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// Try to make a Clay robot
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dt = 1 max (((cost_claybot_ore - numRes(0)) ceilDiv numRobots(0)) + 1) // Must always spend at least 1 minute to build
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tn = t + dt
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if tn < (tMax-2) then // any clay past that point is worthless, needs to turn to obs
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val nextRobots = numRobots.toArray
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nextRobots(1) += 1
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val nextRes = (numRes zip numRobots).map((b,f) => b + f*dt).toArray
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nextRes(0) -= cost_claybot_ore
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mostGeodes = mostGeodes max simStep(tn, nextRobots, nextRes, totalGeodes, mostGeodes)
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if numRobots(1) < cost_obsbot_clay then
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dt = 1 max (((cost_claybot_ore - numRes(0)) ceilDiv numRobots(0)) + 1) // Must always spend at least 1 minute to build
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tn = t + dt
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if tn < (tMax-2) then // any clay past that point is worthless, needs to turn to obs
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val nextRobots = numRobots.toArray
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nextRobots(1) += 1
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val nextRes = (numRes zip numRobots).map((b,f) => b + f*dt).toArray
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nextRes(0) -= cost_claybot_ore
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mostGeodes = mostGeodes max simStep(tn, nextRobots, nextRes, totalGeodes, mostGeodes)
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return totalGeodes max mostGeodes
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val mostGeodes = simStep(0, Vector(1,0,0).toArray, Vector(0,0,0).toArray)
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