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# Chocolate Bird
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# What?
Interactive Final Fantasy V save editor
# Why?
Fun
# How?
Godot 3.6, extracting resources from original or RPGe-translated SNES ROM.
# How much?
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## tl;dr
You can currently load up your SNES ROM of Final Fantasy FFV and look at battle sprites, world map tiles, and listen to the instrument samples.
## Full Feature List (WIP)
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Following systems are ordered by vague overarching priority:
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### Save/Load System
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- [x] SNES loading and saving
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- [ ] PSX Support (wasn't identical to SNES with different offset ;_; )
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- [ ] GBA Support (note, does not imply full asset ripping)
- [ ] Steam Pixel Remaster Support (I haven't bought this yet so low prio) (note, does not imply full asset ripping)
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### Menu System
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I have mostly solved parsing of SNES menus in a sister project, however there are so few of them that hardcoding better behaviour would be nicer anyway.
- [ ] Main Menu and Load/New Game
- [ ] Party Menu and submenus
- [ ] Shops
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### Map Field System
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- [ ] Character sprites (solved problem, soon™)
- [ ] NPC sprites (solved problem, soon™)
- [ ] Vehicle sprites (solved problem, soon™)
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#### World Maps (Fields?)
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- [x] Tiles
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- [x] Tilemaps
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- [ ] Dynamic changes (e.g. meteors, breaking seals, sinking island, pirate cave, voids) (might hardcode these later)
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- [ ] Pathing (Data is in place, just needs moving around with collisions)
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- [ ] Mode 7 Effects (...might hardcode these later)
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#### Dungeon/Town/Zone Maps (idk what accepted terminology is)
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- [ ] Tiles (solved problem, soon™)
- [ ] Tilemaps (solved problem, soon™)
- [ ] Layer Effects and animated tiles (needs research, including water)
- [ ] Pathing (I have vague recollections about this)
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### Battle System
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- [x] Character sprites
- [ ] Weapon sprites (solved problem, soon™)
- [ ] Weapon animations (will hardcode these)
- [ ] Enemy sprites (solved problem, soon™)
- [ ] Backgrounds (solved problem, soon™)
- [ ] Enemy AI (needs research)
- [ ] Abilities (will hardcode these, with fixes and extensions where appropriate)
- [ ] Calculations (will hardcode these from Algorithms guide, with fixes and extensions where appropriate)
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### Script System
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This will be an interpreter, I am not hardcoding the thousands of scripts.
- [ ] Parser
- [ ] Interpreter
- [ ] API
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### Sound System
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- [x] Instrument samples
- [ ] Music playing (semi-solved problem, WIP)