ChocolateBird/test/debug_menu.gd

19 lines
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GDScript3
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extends Control
signal pressed_worldmap
signal pressed_party
signal pressed_battle_sprites
signal pressed_audio
func _on_btn_worldmap_pressed() -> void:
emit_signal('pressed_worldmap')
func _on_btn_party_pressed() -> void:
emit_signal('pressed_party')
func _on_btn_battle_sprites_pressed() -> void:
emit_signal('pressed_battle_sprites')
func _on_btn_audio_pressed() -> void:
emit_signal('pressed_audio')